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Steam Deck dock delayed by Valve again due to supply shortages, work closures

Valve is once again delaying the launch of its Steam Deck dock. After pushing the release past the handheld’s official launch, Valve says that COVID-19 is affecting its release.

Much like the Nintendo Switch, the Valve Steam Deck is designed to be used as a handheld. However, also supports a docking station to be connected to a TV or monitor. Initially, Valve intended to launch the Steam Deck with its own docking station as a separate purchase. Upon its launch of the first orders of the Steam Deck in February, Valve pushed its launch.

Now, the company informs the community that COVID-19-related supply shortages and work stoppages have caused further delays. Unfortunately, with the latest delay, Valve isn’t providing a new release window. However, the company claims it is “working on improving the situation.”

The Steam Deck dock enables connectivity between the handheld and a display, streamlining the port access. However, outside of the official dock, there are third-party USB-C hubs and external displays. Valve itself is also open to users tapping into the power of other USB-C hubs. In fact, the company is “continuing to work on improving the docked experience.”

As far as what this means for current customers waiting for their Steam Deck order to ship, Valve claims this has no effect. Valve confirms that it’s leaning on different parts and different factories to produce the Steam Deck and its docking station. Therefore, “this has no effect on [the] production schedule and reservation windows for Steam Decks.”

Source: Valve Via: The Verge

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Valve’s latest Steam Deck update could make the handheld’s fans quieter

In a recent blog post, Valve outlined how SteamOS 3.2 beta improves the Steam Deck’s fan curve and increases its max volume.

Though it’s unclear when the final version of this beta update will be available, Valve making the Steam Deck’s fans quieter is definitely a good thing. I’ve been very impressed with the portable, but its fans are ridiculously noisy. For example, if I’m using the handheld beside my partner, she can hear the high-pitched whine.

I’ve yet to install the update on my Steam Deck, but hopefully, it mitigates this issue.

The complete list of updates can be found below:

  • Updated fan controller — now smarter, more stable, and quieter overall
  • Performance HUD now shows a more accurate reading of VRAM used (previously would cap out at 1G used)
  • Added more internal resolution options for games to choose from
  • Fixed gain staging, resulting in higher max volume and removing white noise coming through 3.5mm jack with some headphones.
  • Fixed PipeWire and Steam failing to elevate their thread priorities
  • Fixed the language dropdown in the Warframe launcher

The Steam Deck is far from perfect, but the near-weekly rate Valve is releasing updates for the portable is impressive. Check out my in-depth look at the handheld for more on the Steam Deck.

Source: Valve, @lawrenceyang

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Valve’s latest Steam Deck update improves battery life, adds lock screen

The Steam Deck might not be perfect, but it’s hard not to be impressed by how rapidly Valve is pushing out updates to the handheld.

The latest update to the portable adds a feature that ensures battery life won’t deplete if the console is left idle or not used for an extended period. Steam Deck battery life can range anywhere from two to four hours depending on how resource intensive the game you’re running on the handheld is.

Other new features include a smartphone-like lock screen with pin code entry, localized keyboards, multiple window switching, new quick access to many tools, an updated achievements page and more. Compatibility with USB-C docks and SD card docks has also been improved, which is a good move on Valve’s part, given compatibility has been pretty spotty in my experience.

Finally, Valve also mentions that it’s improved the overall stability of the Steam Deck. For the update’s full notes, follow this link.

Despite its issues, I’ve really enjoyed my time with Valve’s Steam Deck so far. It’s a handheld in a league of its own in terms of power, but you also need to be willing to be a bit of a beta tester. That said, I have been able to get Xbox Cloud Gaming and emulators with Emu Deck up and running on the handheld.

Check out my in-depth look at the handheld for more on the Steam Deck.

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This Steam Deck is powered by a 4K desktop graphics card

It was only a matter of time until this happened.

YouTuber ETA Prime has plugged an AMD Radeon RX 6900 XT, one of the highest-end graphics cards on the market, into Valve’s Steam Deck handheld — and it works and plays games at 4K with max settings.

According to ETA Prime’s video, though some games run great on the Frankenstein-like setup, the Steam Deck’s slow CPU and PCI-Express bandwidth restrictions result in a bottleneck. The unwieldy setup is possible because the Steam Decks’ M.2 PCI-Express x4 socket works with eGPUs, according to ETA Prime.

Of course, this isn’t something the average Steam Deck owner should attempt because it defeats the purpose of the handheld in the first place. Not only is there a massive desktop-level graphics card attached to Valve’s handheld, but the RX 6900 XT also requires a bulky external power source. There’s also a chance that you mess up the Steam Deck’s internals, rendering the device useless.

That said, it’s cool someone was able to make this happen, and perhaps in the future, we’ll see an official version of the Steam Deck that works with an eGPU.

For more on the Steam Deck, check out my in-depth look at the handheld.

Image credit: ETA Prime (YouTube) 

Source: ETA Prime (YouTube) 

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Valve’s Steam Deck is the handheld of my dreams

I didn’t have high expectations for Valve’s Steam Deck, given the company’s track record in the hardware space with Steam Machines, Steam Link and the Steam Controller.

I assumed the portable would be glitch-filled, game compatibility would be hit or miss, and the dream of turning the portable into the ultimate emulator machine would be far too difficult. It turns out that, for the most part, I was correct, but that’s not the full story.

Buried beneath the Steam Deck’s myriad shortcomings is one of the most capable handheld video game consoles ever — just be prepared to take on the role of a beta tester.

Elden Ring running on the Steam Deck

With this in mind, if you go into the Steam Deck with appropriate expectations and understand that it’s a handheld designed for PC gamers (this isn’t the plug-and-play Nintendo Switch), you’ll walk away very impressed with what Valve has accomplished.

In fact, if the Steam Deck continues to improve on the game compatibility front, I might go so far as to say I prefer it over the Switch.

Be prepared to experiment

My journey with the Steam Deck started back in late February, roughly around when Elden Ring released. Ahead of getting my hands on the Deck, I’d read FromSoftware’s latest runs reasonably well on the handheld, albeit with a few performance hiccups, so I was eager to test it out. To my surprise, Elden Ring played solidly on the Steam Deck even at high graphics settings, though I did experience occasional bouts of lag. It’s also worth mentioning that while I’ve recently fallen off playing Elden Ring, I’m shocked at the amount of fun I’ve had with the game, especially considering I typically have no interest in the ultra-difficult ‘Soulsborne’ genre.

Thankfully, Elden Ring‘s performance issues were solved by joining Proton’s ‘bleeding-edge experimental‘ branch of updates, giving access to the game’s latest compatibility layer courtesy of Valve (Proton is the translation layer that allows Windows games to run on Valve’s Linux-powered SteamOS). This update eventually made its way to the standard version of SteamOS roughly a week later.

Steam Deck desktop mode

I mention my experience with Elden Ring because it’s the first example of the Steam Deck’s very work-in-progress nature that I encountered. Updates come fast and almost daily, but this also means progress is quick. An issue you’re experiencing with the Deck’s software one day might be fixed the next morning. For example, I was initially unable to format my microSD card to the Steam Deck’s Linux-based ext4 file system, only to have it work the next day after installing the latest SteamOS update. I’ve never used hardware that’s as fluid as this.

Still, even when Elden Ring wasn’t running perfectly on the Deck, I found it difficult not to marvel that I was playing a recently released, modern game on a handheld — something I’ve dreamed of doing since I was a child and first picked up the OG Game Boy.

Steam Deck side view

Valve’s ‘Steam Deck Verified’ system makes it relatively easy to figure out what titles are optimized for the handheld while browsing the Steam store. During my time with the Steam Deck, I’ve played Horizon Zero Dawn (I ran into some slowdown during certain open-world areas), Tunic, Half-Life 2, Left 4 Dead, Portal and more, and the experience has been very solid.

Even games that aren’t listed as ‘Verified’ tend to work relatively well on Steam Deck if you’re willing to spend a bit of time on setting up the controls. However, as a primarily console gamer, my Steam library isn’t very extensive, and I haven’t yet spent a lot of time adjusting controls beyond Jet Set Radio.

There are also several easy-to-access, PC-like Steam Deck settings related to GPU clock frequency, thermal power, limiting the frame rate, scaling filters and more, that can come in handy if a game is pushing the Deck just a little too hard. Of course, some people may find these settings intimidating to play around with, but I was able to grasp what most of them do with a little research.

Steam Deck and Tunic

The setting I find myself shifting around the most is the frame rate limiter. For example, I limit Elden Ring to 30fps because it tends to run far more solidly at that frame rate, but bump Tunic up to 60fps because it’s less resource-intensive title.

Big and beautiful

The Steam Deck is massive, especially when you place it beside Nintendo’s Switch. It’s also weighty at 669g, making it difficult to hold up if you’re playing while laying down or not resting the device on a table. That said, the Deck is comfortable in an ergonomic sense thanks to its rear arms that make gripping the handheld easier than a device like the Switch. They help give the deck a more video game controller-like feel.

Most of its buttons and joysticks feel high-quality, though there are a few notable exceptions. For example, the two touch panels flanking on either side of the Steam Deck have a decidedly cheap feel to them alongside wonky haptics I’d describe as passable, but far from great (especially when compared to the Switch’s ‘HD Rumble.’ Thankfully, I rarely touch these pads unless I’m using the right one as a mouse replacement in desktop mode. However, the Deck’s haptics are much better in the handheld’s triggers.

In that same vein, the d-pad is in an awkward position that’s difficult to reach, and as primarily an Xbox player, the parallel, PlayStation-like joysticks feel a little strange to me. To be fair, I did get used to them after a few hours. There are also four back buttons on the rear of the deck that I’ve never used and wish weren’t there at all since this would make its rear arms smoother and easier to grip.

My big takeaway from the Steam Deck’s design is that while the device is heavy and a little bulky, I’ve found it far more comfortable to use for long play sessions than the Nintendo Switch, though, of course, this will vary based on the size of your hands and personal preference.

Things are a little more disappointing on the display front. The Steam Deck’s 7-inch LCD 1280 x 800 pixel resolution screen may measure in at the same size as the Switch OLED model’s 7-inch 1280 x 720 pixel resolution panel, but its colour reproduction, vibrancy and surprisingly chunky bezels can’t compete with Nintendo’s OLED handheld. The Steam Deck’s LCD screen doesn’t look bad, but mid-range smartphones and even the base model Switch feature a better display.

And if you think you can bypass the handheld’s screen and connect directly to a television or monitor for a better experience, you’re half correct. While you can do this with nearly any powered USB-C cable or dongle that supports video out (I used the Genki Covert Switch Dock), your output resolution is stuck at 1280 x 800 when it comes to actually playing games. The resolution of SteamOS’ UI will upscale all the way to 4K, though.

As a side note, the Steam Deck’s included hard case absolutely slaps. It makes me less afraid to take the beast of a portable machine outside of my home, and overall, is probably one of the most solid handheld gaming device cases I’ve ever used (and I’ve used dozens over the years).

Work-in-progress

This is where my ongoing journey with the device comes in again. If you want to use platforms like Xbox Cloud Gaming, install emulators or run any app/software that isn’t available directly through SteamOS on the Steam Deck, prepare to spend ample time figuring things out. For example, while Xbox Cloud Gaming runs on the handheld and gives access to hundreds of titles through Xbox Game Pass Ultimate streamed directly over the internet to the device, there’s a multi-step process to get it running.

The same can be said about emulators and ROMs. Thanks to EmuDeck, an app that automatically configures various emulators for the Steam Deck, the process is far simpler than it was a few weeks ago. For the most part, EmuDeck does everything for you, but it still takes several steps, including formatting an SD card (you can also store ROMs on internal storage), creating SteamOS shortcuts and more, before you’ll be playing N64 classic 1080° on your Deck.

Steam Deck side shot

I’d recommend going the Emulation Station route rather than creating shortcuts to specific ROMs directly in SteamOS because it looks cleaner and is easier to set up. After spending a weekend turning the Steam Deck into the ultimate retro emulation device, I’d argue that it’s worth the effort, but the setup isn’t as straightforward of a process as some guides make it out to be.

Then there’s desktop mode. While I was initially very frustrated with the Steam Deck’s desktop mode — for example, at one point there wasn’t an easy-to-access on-screen keyboard — the operating system and its capabilities have improved significantly over the past few weeks.

Navigating with the right trackpad as your mouse pointer works relatively okay, but clicking the left or right pad doesn’t always work reliably and can often feel inaccurate. Adding to the awkwardness, pulling up the on-screen keyboard isn’t contextual like a smartphone and requires you to press the Steam button and X simultaneously top open and close it.

Steam Deck in hand

Navigation gets easier if you use a wireless mouse and keyboard with the Steam Deck instead. In my case, I use a USB-C-to-A adapter with a Logitech wireless dongle plugged into it to easily jump from using my MacBook Pro to the Steam Deck. Though some people may want to avoid desktop mode entirely, if you plan to delve into the platform’s intricacies and install apps from its ‘Discover’ store, you’ll need to use it.

It’s also worth mentioning that the Steam Deck’s battery life can be abysmal. There were instances where I only managed to get 1.5 to 2 hours out of the handheld and opted to just game away with it plugged in. It depends on what game you’re playing, however. For example, with Tunic, I was getting in the range of four hours, and when I started to mess around with emulators (Crazy Taxi for the Dreamcast has aged remarkably well), I was getting upwards of four hours.

Steam Deck running Horizon Zero Dawn

And finally, there’s the fan. The Steam Deck’s very loud fan is my most significant issue with the device. It’s running nearly all the time regardless of what game you’re playing, and is so loud that, for example, my partner laying beside me in bed can hear it clearly. This led me to use headphones with the handheld in most situations.

Some people may have less of an issue with the low-pitched whine, but I despise it. I’m hoping this is a problem Valve irons out in future versions of the Steam Deck.

Still to come 

I’ve praised the Steam Deck’s game compatibility a lot in this story, but it’s also lacklustre in some respects. For example, Windows can’t easily be installed on Valve’s handheld, though Windows 11 support recently came to the platform (previously, only Windows 10 worked because of the lack of support for the Deck’s TPM module).

Further, some Windows drivers are still missing, and an installation requires you to entirely wipe SteamOS from the device since there’s not yet a dual boot option. Plus, navigating Windows with the Steam Deck’s built-in buttons is reportedly a chore.

Steam Deck

On the other hand, installing Windows gives you access to Xbox Game Pass titles, Destiny 2, Fortnite and other games that aren’t available directly through Steam. As you likely already guessed, I haven’t taken Windows for a spin on the Steam Deck and likely won’t until a dual-boot option becomes available.

Now that you’ve read this story, you’re probably wondering why the headline is so positive despite the Steam Deck having so many issues. The handheld really is a hardware achievement on Valve’s part and, in a sense, feels like the Switch Pro that still hasn’t materialized. Everything from its versatility and openness to its ability to just straight up play recently released AAA games is impressive.

The current state of the Steam Deck isn’t perfect, but I’m excited to see where Valve takes the device.

The Steam Deck is available on Valve’s website starting at $499, but good luck getting your hands on one if you don’t already have a pre-order. A the time of publication of this story, new Steam Deck orders won’t ship until October 2022.

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Valve ramping up Steam Deck shipments, first set of Q2 reservations notified

After a tumultuous wait, Valve is sending shipment notifications for Q2 reservations of its highly anticipated Steam Deck.

Announced via Twitter, Valve has confirmed that the first set of order emails have been sent to those lucky enough to secure a Q2 reservation. Valve first revealed the portable PC handheld in July of last year. Initially, shipments were scheduled to kickstart in December but were delayed. Thanks to supply chain issues, shipments were postponed until February, and many were pushed later to Q2 2022.

However, the time has finally come, and Valve is making good on its promise. Starting today, the company is ramping up Steam Deck shipments. Every week, Valve says it’s sending more order availability emails. However, some weeks may see two waves sent out.

In addition to the tweet, Valve has updated its Steam Deck product page. Now, anyone who aims to reserve a Steam Deck for $5.70 will be notified of the expected window of availability. For instance, it currently states that new orders are expected to be fulfilled “After Q3” and as early as October 2022.

The Steam Deck is highly sought after, not only because of its specs but also for its features and portability. In addition to having access to your Steam library, Windows is now supported by the handheld, and Microsoft has added Xbox Game Pass and Cloud Gaming support.

Speaking anecdotally, I received an email outlining the notice to finalize my order. Once sent out, the recipient must confirm their order within 72 hours. If the order is not finalized by that time, Valve will automatically cancel it and move on to the next in line.

Keep an eye on MobileSyrup as our very own Patrick O’Rourke will have a review of the handheld up on the site in the coming weeks.

Source: @OnDeck Via: IGN

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Valve’s Steam Deck now supports Xbox Cloud Gaming through Edge

Valve’s handheld Steam Deck can now run Microsoft’s Xbox Cloud Gaming (formerly called xCloud) platform through Edge.

It was previously possible to play Xbox Cloud Gaming titles through Chrome but handheld controls didn’t work, forcing players to use an external controller with the portable. Now a new beta Linux version of Microsoft Edge designed specifically for the Steam Deck includes full support for the potable’s built-in controls.

In a recent Reddit post, Miss Quarry, a community manager at Microsoft Edge, explained that Edge’s development team worked closely with Valve to bring full Xbox Cloud Gaming support to the Steam Deck through Edge.

“We’re particularly excited about this ourselves as we feel it can open new opportunities in the Linux gaming community,” said Quarry. Microsoft’s Catherine Gluckstein, the company’s head of product and strategy, also tweeted about the new Linux version of Edge designed for the Steam Deck.

This opens up the Steam Deck to the wide variety of Xbox Cloud Gaming titles, including Halo: The Master Chief Collection, Sea of Thieves, Minecraft Dungeons, The Outer Worlds and more. Microsoft has also released a detailed guide to creating a simple link to Xbox Cloud gaming on the Steam Deck to make it easier to access from the handheld. I’ve yet to try out Xbox Game Streaming with the Steam Deck, but I imagine the performance would be similar to playing a title through Edge on an iPhone or iPad.

It’s worth noting that several Xbox Game Studios titles are already compatible with the Steam Deck directly through Valve’s SteamOS, including Prey, Psychonauts 2, Forza Horizon 5 and more.

In other Steam Deck-related news, the device is now capable of running Windows, though the experience is far from perfect.

Xbox Game Pass Ultimate, which includes Xbox Cloud Gaming, costs $16.99 per month. I’ll have a review of Valve’s Steam Deck on MobileSyrup in the coming days.

Source: Reddit (Miss Quarry), @CJGluckstein Via: The Verge

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These Xbox Game Studios titles will run on Steam Deck (Halo isn’t one of them)

Microsoft detailed an official list of Xbox Game Studios (XGS) titles that will (and won’t) run on Valve’s Steam Deck.

Let’s get the big ones out of the way first: no, you won’t be nabbing frags in Halo Infinite on Valve’s handheld gaming PC anytime soon. Infinite, along with Gears 5Halo: The Master Chief Collection, and Microsoft Flight Simulator X are all unsupported titles. Microsoft says the games are unsupported due to anti-cheat.

Interestingly, it’s worth pointing out that Flight Simulator X was released in 2006 and shouldn’t be confused with the new Microsoft Flight Simulator released in 2020 (which isn’t even included on this list).

Beyond the titles marked as unsupported, Microsoft lists eight games that are “Verified” and six that are “Playable.” The difference is that Playable titles may show a warning or make players type something with a virtual keyboard. In other words, it may not be as smooth an experience, but you can still play the game. The list of titles can be found below:

  • Verified
    • Deathloop
    • Psychonauts 2
    • Hellblade: Senua’s Sacrifice
    • The Evil Within
    • Fallout Shelter
    • Prey
    • Battletoads
    • Max: The Curse of Brotherhood
  • Playable
    • Sea of Thieves
    • Fallout 4
    • Forza Horizon 5
    • Forza Horizon 4
    • Quantum Break
    • State of Decay: Year One Survival Edition

It’s worth noting that Microsoft’s list only covers Xbox Game Studios games that are currently available on Steam, although not all of them (looking at you, 2020 Flight Simulator). That said, the Steam Deck recently got access to Windows drivers, so some users can make the leap from Steam OS to Windows if they want to.

Valve CEO Gabe Newell also previously said the company was open to working with Microsoft to bring its Game Pass subscription service to the platform, which could open the door to having Game Pass on Steam Deck (without needing Windows).

Source: Microsoft Via: The Verge

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Valve’s Steam Deck can now run Windows

Valve’s Steam Deck is a work in progress when it comes to features and game compatibility, but the latest update has been hotly anticipated: Windows 10 compatibility.

Regardless of how impressive it is that the portable gaming device can play new releases like Elden Ring, Windows compatibility is a significant step to getting more games on the Steam Deck.

But don’t get too excited. This doesn’t necessarily mean Microsoft’s growing library of Xbox Game Pass titles will suddenly run on Valve’s handheld. An agreement like this would likely be more complex and might not include notable Xbox titles like Halo Infinite.

According to a blog post from Valve, the Steam Deck now has GPU, Wi-Fi and Bluetooth Windows drivers, which are required to play and download titles. Unfortunately, there aren’t audio drivers yet, so the Steam Deck’s speakers won’t work when running Windows 10. USB-C and Bluetooth earbuds/headphones are viable alternative until Windows audio drivers hit the device.

Installing Windows requires also a complete wipe of the Steam Deck’s internal storage, and there’s no way to dual-boot SteamOS and Microsoft’s operating system. Further, The Verge points out that the Steam Deck’s BIOS doesn’t currently support TPM, which is required to install Windows 11.

Hopefully, Windows 10 hitting the Steam Deck is a precursor to a partnership between Valve and Microsoft that brings Xbox Game Pass to the handheld. On the plus side, both Valve founder Gabe Newell and Xbox head Phil Spencer are at least interested in exploring the possibility.

I’ll have a review of the Steam Deck up on MobileSyrup in the coming weeks.

Source: Valve Via: PC Gamer 

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Is the Steam Deck here to stay? [SyrupCast 254]

On this week’s SyrupCast, the team ditches the usual two-week release cadence to drop an emergency episode focused on Valve’s new Steam Deck.

Patrick O’Rourke spends roughly an hour telling Brad Bennett about his experience with the Steam Deck so far — and yes, we now know that Proton is just the Linux translation layer and not the handheld’s OS.

As always, you can listen to the show on your favourite podcast platform or watch the video version on our YouTube channel.

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