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The Witcher 3 on PS5 is a sweet update to one of the best games of all time

It’s crazy to think that The Witcher 3: Wild Hunt came out over seven years ago. At the time, I’d recently been laid off (RIP Future Shop) and jumped at the chance to lose myself in an expansive open-world. And boy, did it deliver, becoming one of my favourite games of all time.

Now, developer CD Projekt Red has given the last-gen RPG a fresh coat of paint on PS5 and Xbox Series X/S via a free update to Wild Hunt‘s Complete Edition. It couldn’t have come at a better time, too — as one of many people who felt burned by the studio’s mishandling of its most recent game, Cyberpunk 2077, there’s a lovely comfort in revisiting something so beloved, especially with a bevy of current-gen enhancements and bug fixes.

And after nearly 200 hours across the main game and its Hearts of Stone and Blood and Wine expansions (which are all included in the Complete Edition), the update has me finding even more enjoyment with the whole experience.

If you’re unfamiliar, Wild Hunt follows Geralt of Rivia, a magically enhanced monster hunter known as a witcher, who must find his adopted Ciri before the spectral warriors called The Wild Hunt. It’s a magnificently well-written tale that takes Geralt across the fantastical world of the Continent and embroils him in all kinds of fascinating political intrigue. The exceptional writing extends to the game’s many sidequests, which feel as high-quality as the main story missions and, as a result, flesh out the world even more. This all remains true in 2022, but it’s the technical improvements that have me falling in love once again with CDPR’s magnum opus, making it easily worth the time sink.

Like a lot of current-gen games, you now have a few graphical options, ranging from a 60fps performance mode with dynamic 4K resolution scaling and a 4K/30fps option with ray-tracing. The latter setting offers admittedly impressive lighting and shadow effects, but the trade-off for the reduced framerate ultimately wasn’t worth it for me.

But the 60fps performance mode is an absolute delight, adding a wonderful new level of smoothness to traversal and combat. On top of these options, CDPR has cleaned up several other aspects of the presentation, including crisper and more detailed character models, reworked foliage, richer foliage, a new ‘Gray Sky’ weather type and higher crowd density. Some fan-made mods have also been brought over from the PC version for further enhancements. The end result is something that looks and feels like a modern game, especially when you factor in how dense and NPC-heavy the world can be.

The Witcher 3 Geralt and CiriBut beyond that, it actually encouraged me to play a bit differently. Admittedly, I sometimes rush through areas to get to the next quest or cutscene, in part because the experience is grabbing me but also because I just want to get to the next game in my ever-growing backlog. With the new Wild Hunt update, though, I found myself going through the Continent more methodically, even after I’d taken the time to initially take note of what’s improved.

I wanted to live and breathe in this world and soak in all of its refreshingly distinct Slavic-inspired touchstones, from the musky, sweltering swamps and lush, colourful forestry to the lively, bustling medieval cities. It’s a testament to the quality of both the original world design and the presentational overhaul that I felt this added layer of immersion. (The new photo mode is the perfect way to capture all this beauty.)

Gameplay-wise, CDPR has also made some smart changes. On a base level, there are new control and camera options to tweak how Geralt feels while moving, a nice way to address some complaints of clunky handling in the original game. But the bigger, more profound change is the utility of magic, known here as ‘Signs.’ As a witcher, Geralt can cast five basic Signs: Aard (a telekinetic blast), Axii (a Jedi mind trick-esque confusion spell), Igni (projectile fire), Yrden (slows down the enemy) and Quen (a temporary protective shield). In the original version of Wild Hunt, you would have to pull open a radial wheel to toggle equipped Signs, which could definitely slow the pace of battles.

With the update, you can enable ‘Quick Sign Casting,’ which allows you to assign a spell to your controller’s face buttons and bring them using L2. My muscle memory had gotten accustomed to the wheel, but once I got the hang of the streamlined control option, it was a genuine revelation. All told, it significantly adds to the rhythm of the core combat, which is admittedly not terribly deep from a mechanical standpoint.

The layers instead came from how you respond to the staggeringly high number of enemies you encounter, like reading up on a monster’s strengths and weaknesses and brewing the necessary potions to counter that. That’s all still there, of course, but now you’re also encouraged to more actively switch between your Signs, making the already balletic swordplay feel more dynamic and engaging. For example, Yrden’s circular area of effect makes it effective for crowd control, but sometimes you just want to switch to Igni which, when upgraded, can have Geralt shooting a stream of flame out of fingers and incinerate foes.

Another noteworthy addition is a new questline that, upon completion, unlocks a set of armour inspired by Henry Cavill’s Geralt in Netflix’s The Witcher series. I could never get into the show, but it’s an undeniably cool way to add even more value to the update while paying homage to a popular part of The Witcher franchise. If nothing else, there’s a real novelty in hearing Geralt voice actor Doug Cockle reprise the role for some more charming and gravelly lines of dialogue.

In the end, I’ve really enjoyed my time with The Witcher 3‘s ‘next-gen’ update. From the litany of technical improvements to the small-but-meaningful gameplay additions, this really feels like a low-key remaster of an all-time great RPG. That CDPR is offering all of this for free is just brilliant, as it’s easy to see how other publishers would have sold this separately or even charged a small fee to upgrade. Whether you’re someone who’s never played The Witcher 3 or are an avid fan like I am, this update makes it absolutely worth your while to plan a trip to the Continent.

Image credit: CDPR

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CD Projekt Red announces new entry in The Witcher series is in pre-production

CD Projekt Red has announced The Witcher is officially in its pre-production phase and has assigned a large team to work on its development.

As part of the presentation of its financial results, CEO Adam Kiciński reveals that the new Witcher game is currently in pre-production. Last year, CD Projekt Red began its research for the game. Pre-production on The Witcher officially began in Q1 2022. Plus, Kiciński states the development team is now over 100 developers strong and is “really happy” with the project.

CD Projekt Red published a quick-hit overview of everything the studio is working on. While the video is in Polish, English subtitles are available for those curious.

During the presentation, Kiciński also touched on the studio’s decision to utilize Unreal Engine 5. Rather than develop The Witcher using its proprietary RED Engine, the studio is working with Epic Games developers to maximize the power of UE5. Kiciński believes that by doing so, the studio can effectively scale and create “powerful open-world RPGs.”

On top of a formal update on The Witcher‘s production, Kiciński discusses the current status of Cyberpunk 2077. The CEO claims that the impact of the game’s major Update 1.5 patch was “definitely positive” for sales and reception. In fact, based on data shown by the studio, the update resulted in many more console players.

Kiciński believes that many more players will be incentivized to play on PC and console upon Update 2.6 later this year. There is also the game’s major expansion, which CD Projekt Red slates for 2023. While a large portion of the studio has transitioned over to work on The Witcher, the majority of the studio is working on the Cyberpunk 2077 expansion.

Additionally, CD Projekt Red has taken the reigns on the production of The Witcher 3: Wild Hunt‘s next-gen update. Delayed out of Q2 2022, the studio claims the update is due to arrive in Q4 2022.

Image credit: CD Projekt Red

Source: CD Projekt Red Via: Twinfinite

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New-gen version of The Witcher 3: Wild Hunt now slated for Q4 2022

CD Projekt Red has announced that the new-gen version of The Witcher 3: Wild Hunt is now slated for Q4 2022. News of this comes off the heels of a recent delay, in which the studio confirmed that the upgrade would miss its Q2 window.

“We’re delighted to share that the Next Gen version of The Witcher 3: Wild Hunt is planned to release in Q4 2022,” the official account for The Witcher states on Twitter. This now places the PlayStation 5 and Xbox Series X/S version to arrive sometime in the fall.

Previously, CD Projekt Red was eyeing an early 2022 release. However, in April, the studio announced that it was delaying the release “until further notice.” Initially, Saber Interactive, the studio behind the Nintendo Switch port of the game, was in charge of the next-gen upgrade. However, CD Projekt Red has since stepped in.

The news of the release update comes a day after the seventh anniversary of The Witcher 3: Wild Hunt. The beloved entry in The Witcher series launched on May 18th, 2015. It still stands as a milestone in the open-world RPG genre. It also attracted the largest audience for a game in The Witcher series.

The PlayStation 5 and Xbox Series X/S upgrade looks to improve performance and loading times. The Witcher 3: Wild Hunt is playable on contemporary consoles. Through the use of backwards compatibility, players can see slight performance improvements. However, the official next-gen upgrades will likely increase those improvements.

It’s unknown how much work Saber Interactive was able to complete prior to CD Projekt Red stepping in. Thus, it is hard to predict when the update will launch during Q4 of this year.

It’s also worth noting that CD Projekt Red is also developing a new installment in The Witcher series. Details are still scarce, though the studio is switching to Unreal Engine 5. CD Projekt Red states that the game is the start of “a new saga.”

Image credit: CD Projekt Red

Source: @witchergame

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CD Projekt Red delays next-gen version of The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt studio CD Projekt Red has announced that it’s delaying the release of its next-gen version of the game. Rather than hitting its promised Q2 2022 window, the studio is postponing its launch until further notice.

Fans of The Witcher game series have been patiently waiting for the next-gen upgrades, improving the title’s loading and performance. Sabre Interactive, the studio behind Wild Hunt’s Nintendo Switch port was onboard to complete the update. However, it appears as though CD Projekt Red is now stepping in.

“We have decided to have our in-house development team conduct the remaining work on the next-gen version of The Witcher 3: Wild Hunt,” CD Projekt said in a tweet.

The studio continued to state that it’s “currently evaluating the scope of work to be done.” Therefore, CD Projekt Red is avoiding any mention of a new release window. It’s unclear how far along the next-gen upgrade is nearing completion. Given the delay, it’s hard to theorize whether The Witcher 3: Wild Hunt next-gen update could be more imminent or further out.

This news comes at a time when CD Projekt Red’s woes surrounding Cyberpunk 2077 continue. Although the studio released its ‘Patch 1.5’ in February, there has not been any major traction on further support. Although the game now features next-gen upgrades, there’s still a lot of work to be done.

CD Projekt Red also recently revealed the next Witcher title is in development. Rather than develop the title with its in-house REDengine, the studio is switching to Unreal Engine 5. CD Projekt Red has been clear that the new game is not The Witcher 4 and is in fact the start of “a new saga.”

Image credit: CD Projekt Red

Source: CD Projekt Red