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Cottage Life

New study explores the feasibility of an Indigenous-owned hockey franchise

Hockey may be Canada’s game but it has a poor track record of including marginalized groups.

At a summit in Toronto this past January, in front of a crowd of 400, the non-profit organization the Carnegie Initiative announced that it was partnering with Toronto Metropolitan University (TMU) to conduct a study on how to establish the first professional hockey franchise led by First Nations owners.

The Carnegie Initiative, which is named after Herb Carnegie, a black hockey star in the 1940s and 50s who spent much of his life fighting for equality in the sport, aims to make hockey more diverse and inclusive. This was the organization’s second annual summit.

The study referred to as The Spirit Project is being led by TMU professors Richard Norman and Cheri L. Bradish. According to Norman, the study will involve undergraduate students connecting with stakeholders, such as Ted Nolan, a former NHL star, a Carnegie Initiative board member, and a member of the Ojibway tribe. The stakeholders will provide the students with a broader knowledge of the current hockey landscape and First Nations culture. Using this information and their own research, students will develop a viable plan for creating a First Nations-led hockey franchise. The plans will be presented to the Carnegie Initiative in April.

“It’s not necessarily looking at playing at the NHL level,” Norman says. “Although, I think down the road, there’s always the possibility of an expansion franchise. But really, what I think it’s looking at is multiple leagues, men’s and women’s, and also how this might play out on the international side.”

First Nations have a long history with hockey. According to the nonprofit organization Native Hockey, Europeans first observed ice hockey being played by Mi’kmaq Indians in Nova Scotia in the late 1600s, using a frozen apple as a puck.

Fred Sasakamoose from Saskatchewan was the first Native player in the NHL, lacing up for the Chicago Blackhawks in the mid-1950s. He was followed by other great players, including Theo Fleury and Carey Price.

One of the goals of The Spirit Project, which will be carried on by graduate students after the April presentations, is to see whether an Indigenous team could play as its own nation on the international stage. “There are examples around the world, like Maori nations playing rugby as a separate entity from New Zealand,” Norman says. This could include men’s and women’s First Nations teams squaring off against Canada in the Olympics.

The international stage, however, may still be a few years off. In the short term, Norman says he hopes the study will provide grassroots initiatives to help connect First Nations youth to hockey. “The professional franchise would act as a conduit so that there’s representation from the front office to the coaching staff to everywhere, showing how Indigenous folks can be connected with the game and the different aspects of how that comes together,” he says. “Then also looking at on-ice and off-ice activities for indigenous youth to help their skills and development throughout the process.”

To support these initiatives, students will look at travel time to games, how to create leagues that provide different levels of play, and what the development of the sport, in terms of social change, looks like for First Nations youth.

“Looking into the future, there are going to be tensions,” Norman says. “But if we’re looking at true reconciliation and the decolonizing of our sports systems, and what that looks like, I think it does ask those deeper questions of what does nationhood look like, and what is sovereignty going to mean within the Canadian context.”

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Toronto Metropolitan University launches Red Bull Gaming Hub to help grow city’s games industry

Toronto Metropolitan University has officially opened its Red Bull Gaming Hub, a dedicated centre that aims to grow the Toronto video game industry.

Red Bull Gaming Hub at Toronto Metropolitan University

Located in university’s The Creative School on 80 Gould Street, the Red Bull Gaming Hub will focus on three core pillars: video game design, virtual production and esports broadcasting.

The space will be home to classes featuring leading-edge curriculum to help students pursue careers in the gaming industry, as well as extracurricular activities like live streaming and esports tournaments.

Toronto Metropolitan University Red Bull Gaming Hub

The Red Bull Gaming Hub comes out of a collaboration between Toronto Metropolitan University, Red Bull Canada and esports companies OverActive Media and Waveform Entertainment. To celebrate the opening, a variety of guests attended a September 15th launch event — Toronto Mayor John Tory; Mohamed Lachemi, Toronto Metropolitan University President & Vice-Chancellor; Charles Falzon, Dean of The Creative School; Kristopher Alexander, Director of the Red Bull Gaming Hub and video game and esports professor; Chris Overholt, president and CEO of OverActive Media; Salil Gupta, CTO of Waveform Entertainment.

Red Bull Gaming Hub at Toronto Metropolitan University PC

In terms of equipment, the hub features:

  • Open broadcasting software
  • Unreal Engine 5, the latest version of one of the most commonly used game development engines
  • Thirty-six high-performance gaming PCs equipped with top-of-the-line AMD technology
  • Eight 4KHD televisions
  • 5:1 surround sound speaker system
  • Classic games library

Of course, there’s also a fully-stacked Red Bull fridge.

Toronto Metropolitan University Red Bull Gaming Hub fridge

Why it matters

More than three billion people around the world play games, and the global games market is expected to generate around $200 billion USD (about $264.6 billion CAD) in 2022 alone. In Canada, specifically, more than 23 million people play games — in other words, half the country’s population.

Further, Canada is the third-largest producer of games in the world, with the national games market accounting for $5.5 billion of the country’s total GDP in 2021. Of the 900-plus gaming studios across the country, roughly 300 are located in Ontario. Therefore, the Red Bull Gaming Hub serves as another way for Ontario’s gaming community — and, by extension, Canada’s — to further reach more people, including those in other countries.

It’s also the second big gaming launch in Toronto this week. On September 14th, Montreal-based Behaviour Interactive, Canada’s largest independent gaming studio, expanded into Ontario with a new Toronto office. For more on that, check out our interview with Rémi Racine, CEO of the Dead by Daylight company.