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Ubisoft+ launches on Xbox — here’s the full games lineup

Ubisoft’s game subscription service, Ubisoft+, is now available on Xbox consoles.

Ubisoft first announced that the service would be coming to Xbox in January 2022, so it’s been over a year before it finally happened. With Ubisoft+, subscribers gain on-demand access to a catalogue of dozens of Ubisoft titles, as well as 10 percent off in-game currencies.

To access the service, you’ll need to sign up for a Ubisoft+ Multi-Access plan, which is priced at $22.99/month. This is slightly more expensive than the $19.99/month base Ubisoft+ membership on PC, although Multi-Access does include access to the service across Xbox, PC and Amazon Luna.

At launch, Ubisoft+ on Xbox offers more than 60 games:

  • Anno 1800 (Xbox Series X|S only)
  • Assassin’s Creed Rogue Remastered
  • Assassin’s Creed IV: Black Flag (includes Assassin’s Creed Liberation)
  • Assassin’s Creed Unity (Gold Edition)
  • Assassin’s Creed Valhalla (Ultimate Edition)
  • Assassin’s Creed Chronicles: China, India, and Russia
  • Assassin’s Creed III Remastered
  • Assassin’s Creed Odyssey (Deluxe Edition)
  • Assassin’s Creed Origins (Gold Edition)
  • Assassin’s Creed Syndicate (Gold Edition)
  • Assassin’s Creed: The Ezio Collection
  • Battleship
  • Boggle
  • Child of Light (Ultimate Edition)
  • Family Feud
  • Far Cry Primal (Deluxe Edition)
  • Far Cry 3: Blood Dragon (Classic Edition)
  • Far Cry 3 (Classic Edition)
  • Far Cry 4 (Gold Edition)
  • Far Cry 5 (Gold Edition)
  • Far Cry 6 (Gold Edition)
  • Far Cry: New Dawn
  • Fighter Within
  • For Honor
  • Ghost Recon Breakpoint (Ultimate Edition)
  • Ghost Recon Wildlands (Ultimate Edition)
  • Grow Up
  • Hungry Shark World
  • Immortals Fenyx Rising (Gold Edition)
  • Jeopardy!
  • Monopoly Plus
  • Monopoly Madness
  • Rabbids Invasion: The Interactive TV Show (Gold Edition)
  • Rabbids Party of Legends
  • Rainbow Six Extraction
  • Rainbow Six Siege (Deluxe Edition)
  • Rayman Legends
  • Riders Republic
  • Risk
  • Risk: Urban Assault
  • Scott Pilgrim vs. The World: The Game
  • Scrabble
  • Shape Up (Gold Edition)
  • South Park: The Fractured But Whole (Gold Edition)
  • South Park: The Stick of Truth
  • Starlink: Battle for Atlas (Deluxe Edition)
  • Steep
  • The Crew (Ultimate Edition)
  • The Crew 2
  • The Division (Gold Edition)
  • The Division 2
  • Trackmania Turbo
  • Transference
  • Trials Fusion
  • Trials of the Blood Dragon
  • Trials Rising (Gold Edition)
  • Trivial Pursuit Live
  • Trivial Pursuit Live 2
  • UNO (Ultimate Edition)
  • Valiant Hearts: The Great War
  • Watch Dogs (Complete Edition)
  • Watch Dogs 2 (Gold Edition)
  • Watch Dogs: Legion (Deluxe Edition)
  • Wheel of Fortune
  • Zombi

Ubisoft says more games will be added over time. As The Verge points out, however, this is currently well below the 100-plus titles offered on Ubisoft+ for PC. It’s also worth noting that Xbox Game Pass Ultimate, which offers hundreds of games from a variety of publishers, costs $16.99/month.

Overall, it’s been a quiet period for Ubisoft, with the publisher delaying its big pirate ship game, Skull and Bones, for the sixth time earlier this year while cancelling three other titles. At the time, Ubisoft also revealed that its relatively softer 2022 lineup, which consisted of the likes of Just Dance 2023 and Mario + Rabbids: Sparks of Hope, had failed to meet expectations. The company has also been toiling away at a variety of live service games, including crossover shooter XDefiant and multiple Assassin’s Creed titles.

That said, the publisher is set to hold a big E3-style ‘Forward’ showcase on June 12th where it’s likely to show more from several games, including 2023 titles like Avatar: Frontiers of Pandora and Assassin’s Creed Mirage.

Image credit: Ubisoft

Source: Ubisoft

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Mobile Syrup

Ubisoft will ditch E3 2023 and have its own event instead

Is anyone heading to E3 2023? Ubisoft has officially withdrawn from the gaming event and will host its own independent showcase during the conference.

Ubisoft confirmed to VGC confirming that it won’t be in attendance, stating, “while we initially intended to have an official E3 presence, we’ve made the subsequent decision to move in a different direction and will be holding a Ubisoft Forward Live event on 12th June in Los Angeles.”

Ubisoft won’t be the only one ditching E3 2023. Xbox will also have its own showcase instead of attending the conference. Further, PlayStation and Nintendo also reportedly plan on formally ditching the event. It’s unclear when those publishers may have their own showcase.

Even though these publishers will not be attending E3, Microsoft and Ubisoft will have events that week, with Xbox/Bethesda’s happening on June 11th and Ubisoft’s on June 12th. Xbox will dive deep into Starfield, but Ubisoft will likely show games like Assassin’s Creed Mirage, other upcoming Assassin’s Creed projects and, potentially, Beyond Good and Evil 2.

E3 2023’s physical event will take place from June 13th to 16th, with an industry-only event on June 11th and 12th.

Source: VGC

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Mobile Syrup

Ubisoft now has an AI-powered background dialogue writer

Ubisoft La Forge has created a new in-house AI tool called Ghostwriter that aims to help game developers and narrative writers save time and focus on the bigger picture of game development.

When it comes to creating immersive open-world games, every detail counts. One key element that helps build a player’s sense of immersion is background chatter, which is known in the gaming industry as “barks.” Writing barks can be a time-consuming task, and with this in mind, game developers at Ubisoft are hoping to streamline the process with a new AI tool called Ghostwriter.

Ghostwriter is a machine learning tool that generates first drafts of barks. This saves game writers time so they can focus on the more important aspects of game development.

Using Ghostwriter is rather simple. Writers input the character and type of interaction they are looking to create. The tool then produces variations of dialogue, each with two slightly different options, for writers to review. As the writers make edits to the drafts, Ghostwriter updates, ideally producing more tailored options moving forward.

Ubisoft is the latest in a long list of companies hopping on the AI trend.

Source: Ubisoft Via: Engadget

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Mobile Syrup

Ubisoft+ Multi Access comes to Canada through Amazon’s Luna

Ubisoft has revealed that Ubisoft+ Multi Access is now available in Canada, the U.K. and Germany.

The subscription platform allows you to play select Ubisoft games, including Assassin’s Creed Valhalla, Rainbow Six Siege, The Division 2 and Far Cry 6, through Amazon’s Luna game streaming platform and on PC via Ubisoft Connect. Ubisoft+ Multi Access was previously only available in the United States.

It’s important to note that Ubisoft+’s full over 100 game library isn’t available with Multi Access. A complete list of streamable titles can be found here (there are 39 games in total). That said, you can stream select games you already own via Luna if you link your Ubisoft account with the platform.

The company says that Multi Access includes the premium editions of titles, DLC, 10 percent off in-game currency and day-one releases.

In Canada, Ubisoft+ starts at $19.99 per month, and Multi Access starts at $22.99 per month. This means that if you’re interested in subscribing to Luna and accessing more than just Ubisoft titles, you’d need to pay $12.99 per month for Luna+ on top of the Ubisoft+ Multi Access cost.

Image credit: Ubisoft

Source: Ubisoft

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Mobile Syrup

Far Cry 5 gets PS5, Xbox Series X/S update to celebrate 5th anniversary

Ubisoft has rolled out a free update for Far Cry 5 on PlayStation 5 and Xbox Series X/S that adds native 60fps support.

The update comes as part of the French publishing giant’s celebrations of the open-world shooter’s fifth anniversary. The current-gen update also includes support for 3840 x 2160 and 4K resolution on Series X and 1920 x 1080 on Series S. PS5 players can still play the game at 2880 x 1620 resolution.

Originally released on March 26th, 2018 on PS4, Xbox One and PC, Far Cry 5 follows a sheriff’s deputy as they try to stop a doomsday cult in rural Montana. Despite the American story and setting, though, the game was developed by the prolific Canadian studio, Ubisoft Montreal.

A free weekend for Far Cry 5 will run from March 23rd-27th, and the game is also 85 percent off on all platforms throughout the month.

Meanwhile, the most recent Far Cry game, Far Cry 6, launched on current- and last-gen hardware in October 2021 and follows a revolutionary’s efforts to topple a dictator in the Cuba-esque Yara.

Image credit: Ubisoft

Source: Ubisoft

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Ubisoft, Behaviour among companies joining major Canadian gaming conference

XP Gaming has revealed the first round of partners for its major upcoming Canadian video game event, the XP Game Developer Summit.

The conference will be held on April 20th and 21st at the Westin Harbour Castle in Toronto, and some of the confirmed attendees include Ubisoft, Behaviour Interactive, Certain Affinity, AMD, Amazon AWS and Gameloft. Altogether, more than a dozen publishers and international investors are expected to be at the show.

While Canada is the third-largest country in the world for game development, there aren’t many national events to represent the $5.5 billion industry, outside of the likes of MIGS in Montreal and Reboot Developer Red in Banff. To help support the local games sector, XP Gaming Summit is planning a variety of programming, including:

  • Targeted networking provided by MeetToMatch
  • Global business networking with studios and publishers
  • A large game showcase
  • Business lounge
  • Esports lounge
  • Business and technical dedicated panels

Additionally, XP Gaming has partnered with the Level Up Showcase, an April 19th event to spotlight Ontario-made student games; Interactive Ontario’s IO Connect Evening Networking Mixer on April 20th and the Canadian Game Awards on April 20th and 21st.

Those interested in attending the XP Game Developer Summit can learn more here. Tickets start at $60.

Image credit: XP Gaming

Source: XP Gaming

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Canadian cyberpunk horror game tackles Toronto’s housing crisis and marginalization

It was a big day for Rocket Adrift.

On February 9th, the three-person Toronto-based indie studio was awarded the Grand Prize at Ubisoft Indie Series, securing $50,000 in funding and mentorship opportunities from Ubisoft and National Bank. The team’s past two games, a smaller Itch.IO project called Order A Pizza and the larger, more widely sold Raptor Boyfriend, were both visual novels.

Now, Psychroma, the team’s first crack at a narrative cyberpunk sidescroller, is already getting major recognition within the industry. The game follows a non-binary digital medium, Haze, as they piece together broken memories in a cybernetic house.

Rocket Adrift (Titus McNally, Lindsay Rollins and Sloane Smith). Image credit: Ubisoft

Rocket Adrift (Titus McNally, Lindsay Rollins and Sloane Smith).

Naturally, this whole experience has been overwhelming for Rocket Adrift.

“We had set ourselves up to accept the disappointment of not winning. We just didn’t expect that we would have won,” says co-founder, writer, programmer and character artist Lindsay Rollins.

“It hasn’t sunk in yet, still — it’s been weeks,” adds Sloane Smith, co-founder, writer, composer and background artist.

“I always try to get ready for the worst possible outcome and everything. I don’t really allow myself to enjoy it until it’s confirmed,” remarks Titus McNally, co-founder, writer, lead programmer and UI/UX designer, with a laugh. “That’s my strategy — I don’t know how healthy it is.”

They’ve come a long way since meeting at Toronto’s Seneca College in the Independent Illustration program. After working in animation for a few years, the trio made the pivotal decision in 2017 to break into the gaming industry through Rocket Adrift.

“It’s a medium where you can not have voice acting, and there’s a lot more flexibility in the world of video games,” says Smith of the decision to shift to game development. “But that gave us the opportunity to tell a longer story, versus doing two-minute animated shorts. We were stuck in that realm of animation because it’s too hard to produce anything else.”

Order a Pizza game

Order A Pizza, Rocket Adrift’s first game.

Of course, making such a change is easier said than done. “We kind of came into it with the hyped-up ego of somebody who’s new at something thinking that they’re gonna change the industry and make some great game,” admits Smith with a laugh. “And then we were humbled quickly by how difficult it is to make games.”

What helps, however, is having a small, close-knit team that jives well together.

“We all just kind of switch hats when it comes to the development and design parts of the game,” explains Rollins. “We have our specializations […] but we all write, all design, and we all code to a degree.”

Tackling a new type of game

One quick look at Psychroma reveals a decidedly darker experience than the colourful Order A Pizza and Raptor Boyfriend. As Smith puts it, they’re both “kind of silly on their face.” While players have praised Rocket Adrift’s previous work for their emotional depth and 2SLGBTQIA+-friendly themes, Rocket Adrift does feel that the goofier elements sometimes misrepresented their intentions.

“It was really hard to sell people that we’re going to make something that says something interesting,” admits Smith. “We wanted to make it more obvious upfront that we like to tell stories that have an impact and say something and can go deep. We decided that a psychological horror game with a narrative-heavy direction was going to be easier to get people to understand what we were trying to do. As well, we wanted a bit of a departure — more interactivity in the gameplay, and to just kind of push ourselves a little bit to try something new.”

“We were kind of burnt out from like the teen coming-of-age, romantic dating sim comedy kind of genre, and in our true fashion, we pivoted completely opposite to less humorous and more horrifying,” adds Rollins with a laugh.

The darker tone also lets them expand on their love of the cyberpunk genre, which they currently explore in a recreational role-playing podcast called Dark Future Dice.

“[We wanted] a narrative that was representative of the disillusionment of marginalized identities within that kind of dystopian future,” says Rollins. “A lot of popular cyberpunk media really focuses on what we would describe as a ‘dad rock’ mentality of cyberpunk where it’s basically a male power fantasy. It’s not so much talking about the socio-economic issues that the cyberpunk genre has really pioneered.”

A key part of that, says Smith, is the “psychological” aspect of cyberpunk. “A pretty famous theme in cyberpunk is what makes humans human, and we wanted to focus on that and talk about identity. How much does your identity matter in who you are? And how much do memories play a part in that? So we want to just focus more on the cerebral side of it and less on the action side, technological side.”

One way they’re tackling said psychological elements is through non-linear storytelling. As Haze, players will encounter fragmented memories that distort space and time, giving the game more of a trippy feel. It’s that sense of unease over what might happen next that goes hand-in-hand with the type of cyberpunk tale they’re targeting.

“By making it in the horror genre, we’ve tried to really depart from that power fantasy,” says McNally. “It’s sort of the opposite thing where this stuff has control over you, rather than you having control over it.” He says he wants this narrative to have more of a profundity to it in the way that the best psychological horrors tend to grab you. “Your mind is constantly turning over the bits and pieces of it and it hits you in a way where there’s this unanswered question that lies with you while you’re in bed at night thinking about that media, and I hope to capture that in the game.”

Psychroma trippy

This approach presented its own challenge, however, as the team needed to maintain a “pretty loose” narrative structure compared to the far more scripted and tightly laid out visual novels.

“In Raptor Boyfriend, [the narrative planning] was a slowly growing or merging kind of Google document that was continually expanding. And for this game, it’s a series of boards and murals that really look like that meme from Always Sunny in Philadelphia,” says McNally with a laugh.

“It’s super different, and there’s definitely a challenge to it. But I think with this style of game, you have to be okay with a little bit more ambiguity in the story,” notes Smith. “I actually think that’s a point for this type of storytelling, especially when it’s horror and psychological.”

Adds Rollins: “I’m realizing, too, that we’re probably going to be working on the narrative structure to the end!”

Bringing it closer to home

On its website, Rocket Adrift says its mission is to “tell personal narratives that highlight the perspectives of LGBTQIA+ and BIPOC experiences while also showcasing an outsider lens to Canadian culture.”

Smith says that the “outsider lens” comes naturally to the team. “Our writing and our wits and our outlook on things is kind of uniquely Canadian. None of us feels like we super fit in when the Toronto culture specifically and stuff like that, but we still are obviously influenced by it. So it kind of helps to bring a unique angle toward stories.”

Raptor Boyfriend

Raptor Boyfriend certainly leaned into the silliness.

While all of this subject matter factored into Raptor Boyfriend, the team says it was heightened. As Rollins notes, Raptor Boyfriend was meant to “give a sense” of what it was like to grow up in ’90s small-town Ontario, albeit in more of a “fantasy” version of that setting. “We wanted a nice, comfortable story where a marginalized identity person could enjoy that coming-of-age story without having to deal with the realities of that.”

Psychroma, then, is a chance to lean towards realistically portraying Canada. “For Psychroma, we need to think more about how Canadian culture might reflect the dystopia of the world. But I think one of the things that definitely we want to tackle is the rent problem, the housing crisis — that should play a big role in the narrative,” says Rollins. “And that’s something that Torontonians — and just a lot of other people in major cities — would be able to relate to.”

As McNally tells it, Psychroma presents the “worst-case scenario of what could happen if we don’t start thinking about neighbourhoods and communities” in Toronto.

“It takes place in this old house surrounded by these modern buildings, mega city structures, and it’s a safe haven for marginalized people to find some kind of housing,” says Smith. “Without going too much into the story, it struggles to stay up because of the outside world and past mistakes by other generations.”

Psychroma Domino

But even if you’re not a Torontonian, Rocket Adrift hopes the larger explorations of representation and identity will resonate. As mentioned, Haze is a non-binary protagonist, and she’s also mixed-race. Some of the supporting characters, meanwhile, include Salem, a trans woman; her disabled lesbian partner, Agatha; and people with different kinds of neurodiversity. For characters whose lived experiences don’t directly relate to any of the Rocket Adrift team members, consultants have been brought on. But on the whole, the story and characters draw heavily from their creators’ own lives.

“I think stories about mixed race or non-binary people are very few and far between. And usually, when they’re included, they’re either not the main characters, or their identity doesn’t really play into the narrative in any meaningful way,” says Rollins. “When I go to play games, I want to see myself represented in them in that way. Why not be the example you want to see in the world?”

For Smith, a trans woman, stories like this can even be life-changing.

“Games are an incredible vehicle for people having some empathy for people that may not be like them, or may not look like them, but they are still figuring things out. For example, when I played a little indie game, Secret Little Haven, about a trans girl who was figuring herself out, it was like a lightbulb moment for me that I just didn’t see coming,” she says.

“It’s just something about being in the shoes of that character that can make you understand things a little bit better. Games are a really powerful tool in that way, too — just have some self-discovery while you play. Representation is more than just seeing yourself sometimes; it’s also about helping people understand.”

“I hope that [players] are able to cultivate empathy for people that might be in dire situations such as this,” adds Rollins. “But I’m also hoping to just scare the shit out of them and make them cry. I’m always looking to make people cry!”


This interview has been edited for language and clarity.

Psychroma is set to release in Q4 2023 on PC (Steam).

Image credit: Rocket Adrift


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Canadians sure do love Nintendo, especially Fire Emblem

Historically, news of the best-selling video games each year has been focused on the U.S. and you’d be hard-pressed to find any Canadian-specific data. Even when brands like PlayStation release sales breakdowns, Canada is lumped in with the U.S.

Now, however, that’s finally changing. The Entertainment Software Association of Canada (ESAC), the lobbying group on behalf of Canada’s booming video game industry, has partnered with NPD Group to reveal Canadian-specific figures each month. Until now, the market research firm has only publicly divulged U.S. data.

Canada's best selling games of January 2023

Canada’s 10 best-selling games in January 2023. Image credit: ESAC/NPD

It’s an initiative that Jayson Hilchie, ESAC president and CEO, says is particularly “exciting” to get out there.

“This idea of Canadian sales really spun out of an idea that we were going to write an op-ed about how important Canadian games were on a global stage,” Hilchie told MobileSyrup. “We were going around the world getting German sales, we were getting Pan-European sales, Australian sales, British sales, Türkiye, and NPD sales in the U.S. And the whole point was to show how many Canadian games were in the top 10, top 20, best-selling over the holidays, all around the world.”

NPD U.S. Jan 2023

The 10 best-selling games in the U.S. in January 2023. Image credit: NPD

While he says those plans ultimately fell through, he says his organization’s long-running relationship with NPD Group paved the way to a different initiative: publishing Canada’s top 10 best-selling games directly through the ESAC. So far, he’s happy with the results.

“Obviously, I was happy to see the three Canadian games in the top 10,” he says of Canada’s inaugural January 2023 list. Indeed, the third, fourth and fifth spots are held by Dead Space (Montreal’s EA Motive), NHL 23 and FIFA 23 (both developed by EA Vancouver), respectively. Notably, while FIFA appeared on both the Canadian and U.S. lists, Madden NFL 23 was the only other sports game on the American list — a testament to how much Canadians love their hockey.

Hilchie also notes that this list is lacking Ubisoft, the French publishing giant with several studios across Canada, including in Quebec and Ontario. “Normally, I think we would see some Ubisoft games in there, but I don’t think they had a release calendar that matched that particular month.” Indeed, the company confirmed in January that sales were down in part due to a comparatively lighter 2022 lineup; major franchises Assassin’s Creed and Far Cry didn’t see new releases last year, while Just Dance 2023 underperformed.

It’s worth noting that January’s best-selling game in Canada, Call of Duty: Modern Warfare II, also has a Canadian connection. While the game was primarily developed by California’s Infinity Ward, Quebec City-based Beenox handled the PC port.

Even a juggernaut like Call of Duty has ties to Canada. Image credit: Activision

“I think as time goes on throughout the year, we’re always going to see at least a couple of Canadian games,” says Hilchie. “And in that top 10, I think is really good considering we’re a big industry, but we’re a small country relative to some of these other places.”

One area in which the Canadian list stood out from its American counterpart was the prevalence of Nintendo. On the U.S. list, the Japanese gaming giant’s Fire Emblem Engage and Pokémon Scarlet and Violet placed fifth and tenth, respectively. In Canada, Fire Emblem Engage was second and Scarlet and Violet placed seventh, while a third Nintendo title that didn’t chart on the U.S. list, Mario Kart 8 Deluxe, came in at 10th. This also follows Nintendo’s recent confirmation that the Switch has been Canada’s best-selling console for five consecutive years.

While Hilchie says this likely speaks to Nintendo’s long, storied history in the industry, he says he’s more surprised by how much the company’s fans responded to the results of this data.

“I can tell you that the Nintendo fans, based on our social media site, are not only surprised but excited about the number two game on the list, [Fire Emblem Engage], especially because it doesn’t even include digital sales,” he says. “So it’s done quite well. Obviously, there are some major fans of that franchise that were happy to see that the game is doing quite well. To me, that was one of the more fun things that came out of it.”

Fire Emblem Engage characters

Fire Emblem Engage seems to have resonated with Canadians, in particular. Image credit: Nintendo

He says this speaks to the surprisingly substantial public interest in this data, especially since it was dropped without any prior tease.

“One thing that was really exciting for us was that I don’t think we expected to see as much enthusiasm as there was for the sales data. We got something like 30,000 impressions on that original tweet, non-boosted impressions, which is a considerably high social media post for us,” he says, noting that ESAC’s social media posts are usually more policy, government, or initiative-related. “I’d be lying if I told you I thought that it was going to get as much excitement as what actually came out of it. So we’re really thrilled to move forward with this every month because it looks like we’ve got a really great base audience and we can just build from that.”

Hilchie also says there’s other Canadian-specific data that can be revealed as the reports evolve over time. While he notes that they’ll never divulge how many copies each game has sold as that’s each publisher’s proprietary information, they do have data for up to 50 games that could be shared in the future.

“I think that there’s a lot of opportunity for us, and I think NPD wanted to see how this worked out. But they’ve definitely said that they’ve got other data that they can share with us, and so time will tell what we put out. So we’re starting with this and now that we know there’s an appetite for this type of information, we’ll go from there.”

Dead Space

Motive’s Dead Space remake received universal praise when it was released in January. Image credit: EA

Ultimately, he says this is “another vertical” through which the ESAC can elevate its platform, especially as its found “a whole new kind of audience.”

Naturally, data like this helps the ESAC in its larger push to get government support for the national games sector. Coincidentally, our discussion came mere days after the reveal of Alberta’s latest budget, in which video games were not given an expected tax credit. The fact that this also happened while the province is getting significant publicity from HBO’s The Last of Us, a series based on a video game, makes the lack of a gaming tax credit all the more standout.

“The ironic thing about The Last of Us is that because it’s a published and distributed television show that it’s eligible for the film and television tax incentive that Alberta offers,” says Hilchie. “Yet if The Last of Us video game was shot and designed and developed there, it would get absolutely zero government support.”

Per the ESAC’s Canadian Video Game Industry: 2021 report, there are nearly 100 development studios in Alberta, including, arguably, Canada’s most famous: BioWare Edmonton, the creator of beloved RPGs like Star Wars: Knights of the Old RepublicMass Effect and Dragon Age.

“The seriousness of the matter is that the Alberta video game industry is a nice upstart industry,” says Hilchie. “They’ve got some serious capacity going there. There were investments in studios that set up there when the first iteration of the tax incentive came out, and you started to see a lot of interest in Calgary and Edmonton, and then the tax incentive was canceled.”

A provincial breakdown of the number of gaming studios in Canada, per ESAC’s 2021 report. (Image credit: ESAC)

He hopes that the spring election will offer an opportunity for ESAC, Digital Alberta and other groups to “put the issue back on the table” for all political parties.

“The fact of the matter is that the video game industry proves across Canada that when you put targeted government support toward it, it blows up. It grows. You can look anywhere, whether it’s the original Quebec tax incentive to Nova Scotia to Ontario,” he says.

He points to how such support has helped his native Nova Scotia grow immensely in 10 years, adding the likes of Ubisoft and Bethesda’s Alpha Dog Games (both in Halifax) and 2K Sports (Lunenberg) during this time.

“Now, there are not only those three big publishers but another 30 independent mobile game developers and PC game developers. It can show you what you can do in a place with a million people like Nova Scotia. Just think about what Alberta could pull off with two major cities and a larger population. So I’m disappointed but I’m not defeated.”

Image credit: Nintendo

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Mobile Syrup

Ubisoft’s Valiant Hearts: Coming Home now available on mobile via Netflix

Ubisoft is launching Valiant Hearts: Coming Home on mobile exclusively for Netflix subscribers. In partnership with the streaming service, Netflix subscribers can access the sequel to 2014’s acclaimed Valiant Hearts: The Great War at no cost.

Valiant Hearts: Coming Home is developed by France-based mobile game studio Old Skull Games and published by Ubisoft. After nearly a decade, Valiant Hearts returns with a new story and character, but the same unique aesthetic. In the original, players took on the role of four characters during World War I. Much of the game is completed by solving puzzles rather than focusing on the traditional combat most war games focus on.

Valiant Hearts: Coming Home is set in 1917, shortly after The Great War. Once again, players take on the various roles of four characters. Fans of the original game may be delighted to see George enter the fray as a playable character this time around. Freddie and Anna are also due to return, as is the accompanying dog, Walt.

As seen in the trailer, each character crosses paths with one another throughout their journey.

Netflix’s gaming initiative offers a growing catalogue of games available to subscribers for free. Much like Valiant Hearts: Coming Home, these games are available to install on iOS and Android and access for as long as an active subscription is retained. Notable standouts include Oxenfree, Immortality, and Into the Breach.

Image credit: Ubisoft

Source: @Netflix

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Ubisoft delays Skull and Bones for the sixth time, cancels three more games

Skull and Bones has been delayed for a staggering sixth time, Ubisoft has confirmed.

The open-world pirate game was most recently set to release on March 9th, 2023, but Ubisoft says it’s now simply slated to come sometime between now and early 2024.

The move comes amid a turbulent period for the French publishing giant. In a press release, Ubisoft acknowledged that it’s facing “major challenges,” including the cancellation of three unannounced games on top of the four it had axed last year.

The company also noted that its 2022 games — an unusually soft lineup that lacked new releases from such big franchises as Assassin’s Creed or Far Cry — “have not performed as well as expected.” Specifically, it points to the commercial underperformance of last fall’s otherwise well-received Mario + Rabbids Sparks of Hope and Just Dance 2023, the latter of which being the latest entry in a historically popular annualized franchise.

As a result, the company is projecting a $537 million USD (about $721 million CAD) loss for the fiscal year ending in March 2023. This has led it to cut around $215 million USD (about $289 million CAD) in costs. According to Kotaku, these cost-cutting efforts include layoffs and renewing fewer contracts at some of the company’s U.S. locations. It’s unclear how this might affect any of the publisher’s many Canadian studios, including Ubisoft Montreal and Ubisoft Toronto.

Ubisoft’s rough patch, in part, stems from its ever-evolving production pipeline. Over the past few years, the company has been pivoting towards live service titles that continue to bring in players over long periods. One of its older games, 2015’s Rainbow Six: Siege, has been one of the most popular multiplayer games on the market, with over 70 million registered players.

While the company has still released some big-budget single-player games in the form of 2018’s Assassin’s Creed Odyssey, 2020’s Watch Dogs: Legion and Assassin’s Creed Valhalla and 2021’s Far Cry 6, it’s been putting more of an emphasis on live service titles. This includes Assassin’s Creed Infinity, a future live service platform for multiple Assassin’s Creed games. Ubisoft even says it will be “the single entry point for fans into the Assassin’s Creed franchise in the future.”

Other Ubisoft live service games in the works include the arena shooter XDefiant and The Division Heartland. Meanwhile, it’s cancelled other online titles like Hyperscape and Ghost Recon Frontline. 

For now, though, the company said in an emergency investor call, via Kotaku, that its release plans for the fiscal year beginning in April 2023 include Skull and BonesAvatar: Frontiers of PandoraAssassin’s Creed Mirage and at least one more big unannounced title.

Source: Ubisoft