Categories
Mobile Syrup

Let’s not forget about what Activision Blizzard and Ubisoft have done

On September 15th, Activision held its inaugural Call of Duty Next presentation to reveal the future of its massively popular first-person shooter series.

During the showcase, we got looks at Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0, among other titles. That’s certainly big news for many people, and I totally don’t fault anyone for getting excited. But one thing I’ve noticed that does disappoint me is the complete lack of acknowledgment of what’s the big elephant in the room: Activision Blizzard itself. As a result, I found myself with a rather icky reaction to everything that was revealed.

Bobby Kotick

Bobby Kotick (Image credit: Flickr — Dan Farber)

As you likely know, Activision Blizzard faced a slew of scandals last year. First, the state of California filed a July 2021 lawsuit against the company, alleging that it fostered a “frat boy” work culture in which many employees, especially women, faced sexual harassment, gender discrimination, unequal pay and other forms of mistreatment. One woman was even reportedly driven to suicide by the trauma she faced. In a subsequent report, Activision CEO Bobby Kotick — already known for being gaming’s most overpaid CEO — was specifically accused of knowing about these incidents and even working to cover them up. (One report suggested he actually threatened to have an assistant killed.) Naturally, Activision Blizzard claims it found no evidence that Kotick did any of this, which we all totally believe.

This was a big deal last year. A lot of consumers spoke up against Activision Blizzard, many employees came forward with their own stories and staged walkouts, and the company’s image seemingly took a well-deserved hit. That was great to see! There was a concerted effort to hold the company accountable. But as time has passed, we’ve heard less about the controversy, and now, we see little, if anything, about it. All of the chatter is about these new Call of Duty games, not the poor conditions at the company behind them.

“Even the publications that have blasted Activision before produced coverage of Call of Duty Next without a mention of the company’s work culture

A similar situation has happened with Ubisoft. In 2020, multiple reports came out about sexual harassment and other abuse at several Ubisoft studios, including those in Toronto and Montreal. Ubisoft CEO Yves Guillemot later said he was making some changes, including firing a number of alleged offenders, but employees have since come forward to say they’ve seen minimal improvement. This sentiment was echoed earlier this week in a new Axios report, mere days after Ubisoft revealed a slew of upcoming titles, including several entries in the Assassin’s Creed seriesThe Gamer also reported that developers at Ubisoft Quebec don’t want to work on that studio’s Assassin’s Creed “Project Red” because creative director Jonathan Dumont, who was accused of harassment in 2020, somehow remains in charge there.

Of course, scenarios like these aren’t black-and-white. I understand that you can simultaneously be against the wrongdoings of those in power while being excited for the work that the frontline developers have been pouring blood, sweat and tears into. I understand that gaming sites both provide coverage to help inform consumers’ purchasing decisions and to help stay afloat, especially as we continue to see layoffs at prominent sites. I understand that many players (the ones who aren’t cold and uncaring, anyway) legitimately don’t even know much, if anything, about what shady sides of gaming publishers as they’re casual gamers at best. I understand that the world sucks in a lot of ways and people justifiably turn to games for escapism. That’s all reasonable!

But when I look at Twitter and see people who know full well what Activision Blizzard and Ubisoft have done but are still just blindly and uncritically hyping up everything the companies are doing? Well, that’s disappointing. Even the publications that have blasted Activision before produced coverage of Call of Duty Next without a mention of the company’s work culture (To be fair, some did still mention it, like Rock Paper Shotgun, so shoutout to those outlets). It’s not at all difficult to address in some form, especially when people have the time to tweet about the promotional swag they receive from these companies. In fact, I’ve heard more from people about Sony and Microsoft’s public battle over the latter’s pending acquisition of Activision Blizzard than I have about the Call of Duty maker’s own transgressions (Because we all know it’s the billion-dollar corporations who are the victims here).

Now, to be clear, I’m not condemning individual fans or media. So many people in this day and age are judgmental about others, especially in situations where you have to walk a tricky line. There’s no “easy” answer here. Personally, I’ve gone back and forth about what I should and shouldn’t cover from these companies. Ultimately, I did decide to give coverage to last year’s Call of Duty: Vanguard and Far Cry 6 and this year’s Modern Warfare II, but I did so by framing it all from the perspective of celebrating the Canadians who worked on these titles and — as best as I know — had nothing to do with the larger scandals. More importantly, I still at least addressed said controversies in my pieces. I felt this was the least I could do (And even then, I know I haven’t been as consistent in that regard as I could have been).

Activision Blizzard deal

There are still so many question marks surrounding Microsoft’s pending acquisition of Activision Blizzard. (Image credit: Xbox)

I even genuinely wonder if there’s some unspoken assumption that Microsoft buying Activision Blizzard will magically “fix” everything, but even if that’s what people are thinking, it’s certainly misguided. For one, the deal is still subject to significant regulatory probes, so it may not even be approved. And even if it does successfully close, major systemic change doesn’t just happen overnight. We can’t be sure of what Microsoft may do. Hell, we still don’t even have a clear answer about what will happen with Kotick post-acquisition, so it’s way too early to view Microsoft as some big saviour.

No, we have to hold companies accountable ourselves — consumers, media and the like. Because really, is it a lot to ask that we don’t just forget about these issues? Sure, no one is expecting that we individuals on the public side of things can singlehandedly “fix” these publishers. But even still, can’t we at least do something? That we take even a few sentences of a single article or tweet to point out these problems? Not every story or tweet about these games has to be a larger commentary on the companies that make them — that would be ridiculous to expect — but even a few?

“There will always be selfish and entitled gamers, but it’s definitely been reassuring to see larger public recognition of the issue”

People get the most random and trivial things trending on Twitter every day — how about doing the same once in a while for company misconduct? Alternatively, why not at least follow along or even promote the great work of advocacy groups like ABetterABK and A Better Ubisoft to stay informed? Regardless of what action you take, developers give so much of themselves to make the games we love, and the least we can do is continue to call for their employers to give them the treatment they deserve.

It’s especially a shame because we’ve seen how improvements can happen in the industry when people collectively put pressure on companies. Take crunch, a major issue in the gaming industry that relates to prolonged overtime during development. After extensive coverage of Rockstar’s crunch culture surrounding games like Red Dead Redemption 2, the company has reportedly made meaningful strides toward fostering a healthier development environment. That seemingly came about, in no small part, due to many people coming together to point out “wow, crunch is bad.” Of course, there will always be selfish and entitled gamers, but it’s definitely been reassuring to see larger public recognition of the issue, like when The Callisto Protocol director Glen Schofield was widely criticized for recent comments that glorified crunch. It sends the message that it isn’t okay, and, hopefully, helps companies follow Rockstar’s suit.

Ultimately, I just hope that people don’t completely stop talking about these sorts of issues, which sadly seems to be the case much of the time with Activision and Ubisoft. Because in the end, we’re fortunate to be able to enjoy something like Call of Duty or Assassin’s Creed without worrying about the publishers behind them abusing us. Why not try to make sure those who made these games get to do this as well?

Image credit: Activision Blizzard

Categories
Mobile Syrup

Toronto Metropolitan University launches Red Bull Gaming Hub to help grow city’s games industry

Toronto Metropolitan University has officially opened its Red Bull Gaming Hub, a dedicated centre that aims to grow the Toronto video game industry.

Red Bull Gaming Hub at Toronto Metropolitan University

Located in university’s The Creative School on 80 Gould Street, the Red Bull Gaming Hub will focus on three core pillars: video game design, virtual production and esports broadcasting.

The space will be home to classes featuring leading-edge curriculum to help students pursue careers in the gaming industry, as well as extracurricular activities like live streaming and esports tournaments.

Toronto Metropolitan University Red Bull Gaming Hub

The Red Bull Gaming Hub comes out of a collaboration between Toronto Metropolitan University, Red Bull Canada and esports companies OverActive Media and Waveform Entertainment. To celebrate the opening, a variety of guests attended a September 15th launch event — Toronto Mayor John Tory; Mohamed Lachemi, Toronto Metropolitan University President & Vice-Chancellor; Charles Falzon, Dean of The Creative School; Kristopher Alexander, Director of the Red Bull Gaming Hub and video game and esports professor; Chris Overholt, president and CEO of OverActive Media; Salil Gupta, CTO of Waveform Entertainment.

Red Bull Gaming Hub at Toronto Metropolitan University PC

In terms of equipment, the hub features:

  • Open broadcasting software
  • Unreal Engine 5, the latest version of one of the most commonly used game development engines
  • Thirty-six high-performance gaming PCs equipped with top-of-the-line AMD technology
  • Eight 4KHD televisions
  • 5:1 surround sound speaker system
  • Classic games library

Of course, there’s also a fully-stacked Red Bull fridge.

Toronto Metropolitan University Red Bull Gaming Hub fridge

Why it matters

More than three billion people around the world play games, and the global games market is expected to generate around $200 billion USD (about $264.6 billion CAD) in 2022 alone. In Canada, specifically, more than 23 million people play games — in other words, half the country’s population.

Further, Canada is the third-largest producer of games in the world, with the national games market accounting for $5.5 billion of the country’s total GDP in 2021. Of the 900-plus gaming studios across the country, roughly 300 are located in Ontario. Therefore, the Red Bull Gaming Hub serves as another way for Ontario’s gaming community — and, by extension, Canada’s — to further reach more people, including those in other countries.

It’s also the second big gaming launch in Toronto this week. On September 14th, Montreal-based Behaviour Interactive, Canada’s largest independent gaming studio, expanded into Ontario with a new Toronto office. For more on that, check out our interview with Rémi Racine, CEO of the Dead by Daylight company.

Categories
Mobile Syrup

Elden Ring, NBA 2K23 and Star Wars: The Skywalker Saga Xbox Series S bundles available at Walmart

While Sony is busy increasing the price of the PlayStation 5 in Canada, Walmart is currently offering a free game with the purchase of an Xbox Series S console, as first shared by @Lbabinz on Twitter.

Listed for $379.96, you have the option to go with an Elden Ring, LEGO Star Wars: The Skywalker Saga or NBA 2K23 bundle.

It’s worth noting that the free titles aren’t physical discs, and you’ll receive a code via email to download the game through Xbox Live. All three bundles come with the 512GB version of the Xbox Series S, an Xbox Wireless Controller and a high-speed HDMI cable.

Learn more about the Xbox Series S here.

Follow the links the purchase the Xbox Series S Elden Ring bundle, NBA 2K23 bundle or the LEGO Star Wars: The Skywalker Saga from Walmart for $379.96.

Image credit: Walmart

Source: @Lbabinz

Categories
Mobile Syrup

Nintendo 64 classic GoldenEye is coming to Xbox and Switch

Nintendo and Microsoft have confirmed Nintendo 64 classic GoldenEye 64 is coming to Nintendo Switch Online’s Expansion pack and Xbox Game Pass. Microsoft revealed that the classic first-person shooter is coming to Xbox consoles in recent tweet, and Nintendo confirmed the news during its September Direct.

During its Direct, Nintendo also confirmed that Mario Party, Mario Party 2, Mario Party 3, Pokémon Stadium, Pokémon Stadium 2, 1080 Snowboarding and Excitebike will be added to Nintendo Switch Online’s Expansion pack in 2022 and 2023.

On Xbox, GoldenEye 64 will be available through Xbox Game Pass and will feature a 4K resolution. Both versions of the game will offer smoother frame rates and local split-screen/online multiplayer. No release date for the game has been confirmed yet on Xbox consoles or the Switch.

An HD remaster of GoldenEye 64 was originally set to release back in 2008 for the Xbox 360 leaked last year. The remake reportedly never saw the light of day due to licensing and rights issues.

Nintendo’s ‘Expansion Pack’ online tier costs $63.99 for a 12-month individual membership (one account) or $99.99 for a 12-month Family Membership (up to eight accounts). Xbox Game Pass. Xbox Game Pass is available on Xbox One, Xbox Series X/S, and PC and costs $11.99/month.

I spent a lot of time playing GoldenEye 64’s local multiplayer on the N64 as a child, so I’m really looking forward to delving back into the game. That said, I have a feeling the retro shooter’s gameplay likely hasn’t aged very well. I remember being excited about the Perfect Dark remake on the Xbox 360, only to be shocked at how poorly the game played when compared to modern shooters. The FPS genre has evolved a lot over the years, and beyond the obvious nostalgia factor, it’s unclear if GoldenEye 64 will actually still be fun to play.

Image credit: Nintendo (YouTube)

Source: RareLtd, @NintendoAmerica

Categories
Mobile Syrup

Splatoon 3 is a lot like its predecessor, but that’s okay

Why change a formula that wasn’t broken to begin with?

This is the crucial fact to note about Splatoon 3, Nintendo’s very familiar sequel to Splatoon 2. While the inventive third-person shooter is a clear step above 2017’s entry in the series and 2015’s Splatoon on the Wii U, it’s also not that different. You’re still a squid kid, and your ultimate goal remains splatting brightly coloured ink across the map.

First, let’s take a look at Splatoon 3‘s single-player mode, a feature I was equally impressed and disappointed with. My dream of an open-world Splatoon based on early teasers was quickly dashed as I realized the title’s campaign is very similar to Splatoon’s and Splatoon 2’s. There’s a gated overworld where you progressively unlock new areas by removing the ooze covering the map, alongside the familiar, traditional level structure and upgrade system I’ve come to expect from the series.

Without giving anything away, there’s a substantial story focused on the world Alterna, but if the series’ narrative hasn’t clicked with you in the past, don’t expect Splatoon 3 to change that. Still, it’s compellingly weird, and its new characters are memorable. This time around, boss battles feel more inventive (and difficult) than the big baddie foes in Splatoon and Splatoon 2. You also get access to a new “Smallfry” fish-like companion that helps you ink hard-to-reach areas on the map and take out certain enemies. While a welcome twist on Splatoon 3‘s core gameplay, the new Smallfry doesn’t do much to shake up the series’ formula.

For better or worse, there are also several features borrowed from Splatoon 2‘s substantial Octo Expansion, like taking levels on with less powerful weapons for higher rewards. Speaking of level goals, I found Splatoon 3‘s tasks to be more varied and challenging than what I’ve encountered in past Splatoon titles. There’s genuinely genius-level design in Splatoon 3, and I even managed to find myself stuck on several stages, only to encounter the coveted “ah ha!” moment after a dozen or so minutes of experimentation (usually, this involved falling through a grate I didn’t initially notice).

It’s worth noting single-player mode still works as a great intro to Splatoon 3‘s core mechanics, including getting the hang of new weapons like the extremely fun ‘Splatana,’ an ink-covered katana that flails paint around and the ‘Tri-Stringer,’ a timed weapon that shoots out three projectiles (echoing what Brad Shankar said in his hands-on, the Tri-Stringer will likely become my favourite multiplayer weapon). Overall, Splatoon 3‘s single-player is lengthier and more substantial than what’s been offered in past entries in the series, but it still feels like an elaborate training exercise designed to prepare you for the game’s main multiplayer attraction.

I need to spend far more time with Splatoon 3‘s multiplayer mode. While I have logged a few hours in ‘Turf War,’ the game type that tasks you with painting the map in your team’s colour, and played around with ‘Salmon Run,’ the title’s horde mode that returns from Splatoon 2, Nintendo’s press multiplayer play sessions were limited. What I can say is that I’m fond of the ability to select where you want to spawn in your starting area since it helps prevent base camping, a frequent issue in the first two Splatoon titles.

I’ll add more to this story when Splatoon 3 is publically available and I can get into more multiplayer matches. That said, the groundwork for an excellent multiplayer title seems to be present, although you’ll still be forced to deal with Nintendo’s archaic online service to get in on the splatting action. It’s also unclear if Splatoon 3 builds meaningfully on Splatoon 2‘s multiplayer.

On the same note, I also haven’t spent time with Splatoon 3‘s ‘Table Turb Battle,’ a Tetris-inspired card game, but I will add my thoughts on the feature alongside my multiplayer impressions in the coming days.

There are a few notable missteps in Splatoon 3, unfortunately. The game doesn’t feature local co-op or multiplayer, though you can play locally across two different Switch consoles if you both own a copy of the game. This, once again, has killed my dream of playing the game with my partner. I understand not adding local co-op/multiplayer is likely tied to the Switch’s hardware limitations, but it still doesn’t make the feature not making it into Splatoon 3 any easier to swallow. More so than ever before, Splatoon 3 feels like a game designed to be played locally with friends.

On the plus side, the third entry in the Splatoon series is one of the best-looking titles on the Switch. Everything from its bright-coloured ink to its inventive maps looks incredible, and at times, it’s difficult to believe Splatoon 3 is running on the rapidly aging Switch.

Splatoon 3 often feels like elaborate Splatoon 2 DLC, but is that such a bad thing? The series’ core swimming, inking and splatting mechanics work so well for a reason, and in an industry full of very similar shooters, its simple yet deceptively deep and competitive gameplay manages to stand out.

Despite Splatoon 3‘s shortcomings, the third entry in the series cements the franchise as one of Nintendo’s best recent original franchises.

Splatoon 3 releases on the Nintendo Switch on September 9th for $79.

Image credit: Nintendo

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

Categories
Mobile Syrup

Publishers: please hold more gaming events in Canada

Every year, I put together a round-up of all the gaming-related programming at Fan Expo Canada.

When I did this last year, the list ended up being pretty empty outside of a few prominent voice actors — no demo-filled exhibitor booths in sight. At the time, I chalked this up to COVID; after all, it was a scaled-back show and there were a bunch of restrictions. I expected 2022 would be different.

Narrator: it was not.

 

Ubisoft had an admittedly nifty Assassin’s Creed booth with a few demo stations to showcase some of the series’ games on PS5 and Xbox Series X/S, but not a single publisher was present last week with a booth to let you try upcoming games. Moreover, PlayStation and Xbox completely skipped the show, while Nintendo was present only for a Splatoon 3 photo op wall and arts and crafts station. I’ll confess that I was quite disappointed.

Even before COVID, gaming events in Canada have been few and far between. Fan Expo Canada 2019, the last pre-COVID show, had a really solid lineup of game demos, including Final Fantasy VII Remake (PlayStation), Gears 5 (Xbox) and Luigi’s Mansion 3 (Nintendo). Also that year was the Enthusiast Gaming Live Expo (EGLX), which had a huge Nintendo booth. However, that pretty much covers it in terms of major events, and even then, EGLX also quietly went away the following year.

By comparison, the U.S. has historically had so many gaming events. The massive PAX West is happening this weekend in Seattle, and it’s just one of multiple PAX events across the country. E3 shifted to a public-media hybrid show before COVID, and it aims to do that once more in 2023. Geoff Keighley’s Summer Game Fest is also set to have a physical event next year, and that’s to say nothing of The Game Awards that he hosts in Los Angeles, or even Gamescom, Europe’s largest gaming show that he partners with. Before COVID, Xbox also held its own ‘XO’ events in countries like England and Mexico.

Xbox XO19 London

Xbox’s XO19 fan event in London, England.

Now, if you’ve followed our gaming coverage here on MobileSyrup, you may know that Canada is a gaming industry powerhouse. We’re talking third-largest producer of games in the world. Assassin’s CreedMass EffectFIFANHLRainbow Six Siege, CupheadGotham KnightsMarvel’s Guardians of the GalaxyLuigi’s Mansion 3, Dead by Daylight, PGA Tour 2K23… these are just some of the many games made in the Great White North. You would think, then, that publishers would do a better job promoting that here in Canada.

Sure, digital demos have been making a big return, and that’s certainly a wonderful way to bring games to people at home. But there’s something special about getting to try them out in person — that communal experience with friends and complete strangers alike. One of my fondest memories of previewing a game was playing Sea of Thieves with a bunch of people I hadn’t met before. Besides, other countries benefit from getting demos at home as well as in-person shows, so why can’t Canada?

And it’s not even just about demos. Take PAX West — you can attend panels with legends like ex-Nintendo boss Reggie Fils-Aime, Monkey Island creator Ron Gilbert and adventure game pioneer Roberta Williams or even meet The Last of UsNeil Druckmann and Troy Baker, among other cool opportunities. Of course, I’m not expecting that such big names would routinely come to hypothetical Canadian events, but even if we’re looking at our homegrown gaming talent, there’s so much to choose from.

To be clear, some publishers have done some really cool things in that regard. At this past Fan Expo, developers from Quebec City’s Beenox and Sledgehammer Toronto held a panel to talk about what it’s like to work on Call of Duty in Canada. At the last-ever (?) EGLX, Ubisoft Toronto hosted demos and meet and greets for Watch Dogs: Legion. And for this year’s Xbox & Bethesda Games Showcase, theHalo maker held a cool ‘FanFest’ event in Toronto, years after holding awesome “Media Showcases” in the city. Game companies are notoriously secretive, so it’s always nice to let the public put a face to the people who make the games they love, and to give developers and others in the industry the chance to engage with their fans. Shoutout to the companies who have been doing this in Canada!

And hey, I’ve never put together a big event. I can’t imagine how difficult it must be to organize. A lot of time and money and planning goes into this sort of thing. It can’t be done overnight. I get all of that! But I keep looking at everything that happens in the U.S. and abroad and lament the fact that we don’t really have anything like that here. Moreover, it feels like a missed opportunity to not capitalize on Canada’s immense developer pool. Celebrate the fact that we have some of the best game makers in the world! Even if we don’t have dedicated events on the scale of PAX or E3, something smaller like EGLX or even one-offs like Xbox FanFest would be great! Ideally, these would be held across the country, too, and not just in Toronto.

I say all of this because I’m very fortunate to have been able to travel to international events for work. I don’t take that for granted. If anything, it makes me want to share some of those experiences with others! Who knows what the future of gaming events will be in Canada, but hopefully, we start to see more of them in the coming years.

Categories
Mobile Syrup

Upgraded versions of Valve’s Steam Deck are coming

The Steam Deck is here to stay, at least for now.

As first reported by VGC, Weekly Famitsu magazine has published an interview with Valve where the publication asked about support for the console’s future.

“Unless something major changes, there will be a next generation of Steam Deck products in the future,” said designer Greg Coomer. “The theme, size and shape will change, and it might even become a streaming machine. Development of the Steam Deck will continue.”

Coomer goes on to elaborate on this statement.

“One reason is that it is an extension of our core Steam platform. The Steam Deck is another PC in another form, but Steam has many other uses besides this handheld device […] and we will continue to work to satisfy our customers as much as possible.”

Future Steam Deck improvements will include battery life and optimization, according to developer Pierre-Loup Griffais. “We have already made improvements [to battery life] between the time of launch and now,” Griffais said. “We’re also constantly optimizing the operating system to reduce battery consumption when playing games that are not too demanding. This will improve the battery life. In any case, battery issues are at the top of our list of future improvements.”

Additionally, Valve told Polygon that there will “definitely” be new generations of the Steam Deck. Further, the company might make streaming possible via the Steam Deck in the future. However, the company has no announcements currently.

For more on the Steam Deck, check out our in-depth look at the powerful portable.

Source: Weekly Famitsu Via: VGC, Polygon

Categories
Mobile Syrup

Sony and Tencent together purchase 30 percent of FromSoftware

Japan and Tencent have collectively purchased more than 30 percent of controlling stock from the Japanese studio FromSoftware, according to the company’s parent Kadokawa Group.

While Kadokawa Group remains the main shareholder of FromSoftware, owning 69.66 percent of the company, Tencent owns 16.25 percent and Sony Interactive Entertainment holds 14.69 percent. The deal is expected to close on September 7th and will increase FromSoftware’s financial resources, according to the company.

FromSoftware is the developer behind titles like Demon’s Souls (the original), Bloodborne, the Dark Souls trio, Sekiro: Shadows Die Twice, and most recently, the highly rated Elden Ring that’s sold more than 16 million copies worldwide since this August.

“FromSoftware is driving the Game Business as it has continually been creating world–famous works, such as Sekiro: Shadows Die Twice and Elden Ring, leveraging its advanced game IP development strength,” wrote Kadokawa in its officious sales document, as first reported by Destructoid.

FromSoftware isn’t the only company that’s recently changed hands. Karlstad, Sweden-based Embracer Group is set to acquire Middle-earth Industries, Take-Two officially acquired social gaming developer Zynga, and PlayStation recently acquired German mobile developers Savage Game Studios.

Image credit: FromSoftware

Via: Destructoid

Categories
Mobile Syrup

PlayStation Extended Play deal discounts up to 50 percent off

PlayStation always has some pretty rad deals, and this latest sale offers discounts on games like Tiny Tina’s Wonderlands, The Quarry, Red Dead Redemption 2, Devil May Cry 5, WWE 2K22 and more.

This sale ends on September 15th. Below are some of the offers:

There are more games on sale that you can check out on the PlayStation Store.

Image credit: Bethesda

Categories
Mobile Syrup

David Hayter on Metal Gear’s legacy, writing adaptations and Canadian pride

“Kept you waiting, huh?”

That’s a signature line from Snake, the hero of the iconic Metal Gear gaming series, but it’s also one that David Hayter, the character’s long-time voice actor, has been using for years. As Hayter enters the room for his August 28th panel at Toronto’s Fan Expo Canada, all it takes is for him to utter these four words before the audience cheers with palpable giddiness.

Fan Expo Canada David Hayter

David Hayter and panel moderator Sam Maggs at Fan Expo Canada 2022.

Clearly, the character means a lot to many people. And even after a decades-long career spanning voiceover, live-action performances, screenwriting, directing and producing, Snake still means a lot to Hayter, too.

“It’s very difficult to explain what Snake means to me,” the Toronto-raised multihyphenate admits to me at Fan Expo. “I’ve been doing this part since 1998, and what it really means to me is that I love the games, and I love the chance to have been in them. And it’s nice to get some recognition. But what it really means to me is the people that come up to me and say that they bonded with their dad over the game, or their brother or their uncle or whatever, or that it got them through hard times and that Snake was an inspiration to them in some way. And so that’s extremely valuable, too.”

Indeed, Hayter is able to find value in many aspects of the series, even if some fans aren’t able to. At one point during the panel, someone asks the rather bizarre question: “if the series were to end at some point before [Metal Gear Solid V], where would you have it end and why is it Metal Gear Solid 3?”

Metal Gear Solid 3

The heartbreaking ending of Metal Gear Solid 3: Snake Eater remains standout for many, Hayter included. (Image credit: Konami)

In response, Hayter mixes dry wit with insightful commentary to point out all of the stories that have come out — and could continue to come out — from the Hideo Kojima-created stealth game series.

“[The ending is] not Metal Gear Solid 3 because that’s the beginning of the story. It would be Metal Gear 4 where the progeny of Big Boss has accelerated aging, Meryl is off to marry Johnny Sasaki, the diarrhea kid, and Snake, in reward for his lifetime of service, is going to go to his ranch and die. So that was sort of the ending of the story for me,” Hayter says during the panel.

“But, at the same time, I don’t want it to end. People are always like “would you play Snake again?” and I’m like ‘Yeah! Why, are you offering?” I’d play him anytime. And I’ve talked with fans about doing the original NES games and there’s a lot of lore there that could be explored. But every Metal Gear game comes to a poignant end — Kojima’s really good at wiping you out like that. And the end of Snake Eater is pretty devastating. But there’s all that future to go!”

On the flip side, Hayter is also constantly able to mine a lot of humour out of the series. During the panel, someone asked about a popular meme wherein Snake, as voiced by Hayter, expresses frustration that his “ass cheeks are dummy thicc” and they keep alerting the guards. Without hesitation, Hayter performs the bit, eliciting a big laugh from the crowd. In another instance, Hayter bellows “Liquid!” upon request, a clear nod to when Old Snake screams his brother’s name at the end of Metal Gear Solid 4.

Given all of these memories from both working on the series and interacting with fans, then, I’m curious what might be his standout.

“There’s a lot, but I’m a writer and I tend to write in the morning. So I booked time to do voices in the afternoon, so I’m always doing them after lunch. And one time, we were doing Metal Gear 3, there’s a thing if you spin [Snake] around in the game, he’ll puke, so I had to do a bunch of puking sounds,” explains Hayter, enthusiastically recreating those noises. “And I had just eaten some fast food, and on one take, I was like [mimics barfing sound] and I barfed all over the mic, and it was terrible!”

A lot more in his cardboard box

It’s nice to see Hayter remain so passionate about Snake, especially as Konami has done little with Metal Gear since its messy split with Kojima, even as the series celebrates its 35th anniversary this year. And it’s even more noteworthy when you consider how much other work Hayter has done. Beyond Snake, he’s voiced the likes of Captain America (in Spider-Man: The Animated Series), Arsène Lupin III (in Hayao Miyazaki’s The Castle of Cagliostro) and King Shark (on The Flash). And outside of voiceover, he’s an accomplished screenwriter, having penned the likes of defining comic book films like X-Men, X-Men 2 and Watchmen. He’s even directed his own film, Wolves, starring Aquaman‘s Jason Momoa.

His most recent project, Netflix’s Warrior Nun, is a fantasy drama about a quadriplegic orphan who discovers she has supernatural powers and joins an ancient order of warriors. Based on Ben Dunn’s Warrior Nun Areala comic book character, the first season debuted in 2020 to positive reviews, with a second season on the way. Hayter is a co-writer on the series, which was created by Canada’s Simon Barry (Continuum). With much of Hayter’s written work consisting of screenplays for film, he says working on a Netflix show with several other writers was quite a new experience.

“It’s funny. I did 20 years of just big movie screenplays on my own. And then when they wanted me to join the writer’s room for Warrior Nun, I was like, ‘maybe I’m too crazy to work with people now, because I’ve been just stuck in my office by myself for two decades,” he tells me. “But it wasn’t like that. The writers were amazing and it was so nice to have other people to bounce ideas off of. It was just a great experience. And I think together, we put together a really fun show — a really unique show. I’m really thrilled to be a part of that. It’s pretty cool.”

He’s also developing an adaptation of American McGee’s Alice, an Electronic Arts-published action-adventure game series featuring a dark and twisted take on Lewis Carroll’s iconic Alice in Wonderland. Hayter said he can’t reveal much more about it as he’s in the process of pitching it to various companies, including Netflix, but teased in the panel that it’s about “the fear of what happens when you lose your mind.”

There’s also one other character he’d love to return to: Wolverine. During the panel, moderator Sam Maggs — herself an accomplished Canadian writer — muses that Hayter would “make a great Wolverine,” garnering much applause from the audience.

“Well thanks, bub, I tend to agree!” responds Hayter, noting that he’d “love” to voice the iconic X-Man in Insomniac’s upcoming Marvel’s Wolverine. “They gotta go with a Canadian!” adds Maggs, referencing the fact that Wolverine’s alter ego, James Howlett, was born and raised in Canada.

While agreeing with her, Hayter also raises another salient point: he could draw from his experiences writing the character. After all, he helped bring the fan-favourite Marvel hero to the big screen in the first place.

“Because Hugh Jackman is the nicest person in the world, I would tell the director, ‘Hugh’s so nice, we’ve got to make him mean.’ And a lot of that came from my internal viciousness, which got me through life.”

Hopefully, we’re not kept waiting too long to see what Hayter could bring to Wolverine.

Being Canadian, eh?

Throughout both the panel and our later conversation, Hayter repeatedly mentions that he’s Canadian.

Towards the beginning of the panel, Hayter and Maggs have some good-natured fun about Canadian accents, especially when he talks about doing small voiceover roles for the Toronto-set Pixar film, Turning Red.

“It was all Canadian actors and so basically, what they wanted was people with Toronto accents to be reacting to [human-panda protagonist Mei] as she was panda-ing her way through the streets,” he explains before shifting to an endearing Canadian accent. “‘Oh my god, look at that panda, eh? Check that out, you see that? Jeez!’” So if you hear panicked Torontonians in the background, some of them are me.”

He admits that he “kinda got rid of my Toronto accident when I left Canada,” noting that he now has a “Southern California, neutral American accent.” But despite all of his Hollywood experiences, he hasn’t lost sight of his roots. To that point, he even opened the panel by thanking Toronto — what he called “the greatest city on the face of the planet” — for welcoming him back. “I’m pretty sure I’ve told every single one of you that I grew up here, because that’s what I do!”

As I see all of this, I’m reminded of a 2021 Maclean’s interview with Ryan Reynolds. In it, writer Jen Gerson mentions that “unlike a lot of people who escape Canada and never look back,” the Vancouver-born Deadpool star embraces his “Canadianness.” After spending a good chunk of the day observing Hayter at his panel and signing table, I see that he has that in common with Reynolds. Naturally, then, I have to ask: what does it mean for him to be a Canadian?

“It’s not just a matter of ‘this is where my blood’s from.’ My wife is from the States, and when we get on the plane to Toronto, as soon as we get on the plane at [Los Angeles International Airport], people are like, ‘Oh, can I help you with your bags? Or ‘oh please, you go first.’ And people are so nice and so conscious of other people’s feelings. It’s a very different headspace here. Whereas in America, it’s a little more like, ‘me first, and if, if you get to do something that’ll take away from me.’ In Canada, it just doesn’t work that way. And I also feel like my friends up here do a lot more reading and it’s just a different world,” Hayter tells me.

“And I’m proud to be a Canadian because I’m proud of the Canadian ethos. In fact, I’m friends with [Edmonton-born actor] Nathan Fillion, and he’s friends with Ryan Reynolds. And Nathan said that he had said to Ryan, ‘How do you handle it, like being in Los Angeles and just this constant stress?’ And Ryan said, ‘sometimes I just have to hop on a flight to Vancouver and be back among the Canadians and get my head together.’ And that’s how I feel when I come here. So yeah, I’m extremely proud to be Canadian. I’m so glad to be a part of this country.”