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Valve delays Steam Deck until 2022 due to ongoing supply-chain issues

Valve has revealed that its upcoming Switch-like handheld Steam Deck has been delayed until February 2022. The portable console was originally scheduled to release this holiday season.

“We’re sorry about this — we did our best to work around the global supply chain issues, but due to material shortages, components aren’t reaching our manufacturing facilities in time for us to meet our initial launch dates,” reads a statement from Valve, confirming that the shortage is tied to the ongoing worldwide chip shortage.

“Based on our updated build estimates, Steam Deck will start shipping to customers in February 2022. This will be the new start date of the reservation queue — all reservation holders keep their place in line but dates will shift back accordingly.”

If you’ve pre-ordered the handheld PC, you’ll likely see a new shipping date appear on your account shortly.

Valve’s Steamdeck features a 7-inch screen with a 1280 x 800 pixel resolution (16:10 aspect ratio). It runs a custom AMD APU, which Valve says is “optimized” for handheld gaming. Further, it sports Zen 2 + RDNA 2, allowing it to run AAA games. Other features include Bluetooth support for controllers and headphones and a USB-C charging port.

The base model Steam Deck starts at $499 in Canada.

Source: Valve

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Leaked GTA Trilogy footage offers look at minor graphical improvements

As expected, GTA Trilogy: The Definitive Edition’s graphical upgrade isn’t that significant.

Several clips of gameplay for the upcoming re-release of Rockstar’s open-world crime series — including GTA III, Vice City and San Andreas — have appeared on YouTube, offering a glimpse at what the remakes look like. While the remasters are due to release later this week, Rockstar hasn’t shown off any gameplay footage — and it’s easy to see why.

While some textures seem to have been reworked and the resolution has been improved, visually, the graphics look extremely flat and lack the detail featured in GTA V and GTA IV. In particular, character models look very flat and almost like toys. As far as remakes go, it looks like at least from a visual perspective, Rockstar didn’t put much effort into the GTA Trilogy.

You can check out the leaked footage for yourself above.

On the gameplay side, a Reddit user that uploaded a clip of San Andreas says driving controls are improved and that a new sensitivity slider improves the shooting experience.

In the past, Rockstar has said that the GTA Trilogy features “across-the-board upgrades” like increased draw distance, better visuals and updated controls.

Grand Theft Auto: The Trilogy will release on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch and PC on November 11th. iOS and Android versions of the game will launch in the first half of 2022.

Image credit: okayjosh (YouTube)

Source: okayjosh (YouTube) Via: The Verge 

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Leaked GTA Trilogy footage offers look at minor graphical improvements

As expected, GTA Trilogy: The Definitive Edition’s graphical upgrade isn’t that significant.

Several clips of gameplay for the upcoming re-release of Rockstar’s open-world crime series — including GTA III, Vice City and San Andreas — have appeared on YouTube, offering a glimpse at what the remakes look like. While the remasters are due to release later this week, Rockstar hasn’t shown off any gameplay footage — and it’s easy to see why.

While some textures seem to have been reworked and the resolution has been improved, visually, the graphics look extremely flat and lack the detail featured in GTA V and GTA IV. In particular, character models look very flat and almost like toys. As far as remakes go, it looks like at least from a visual perspective, Rockstar didn’t put much effort into the GTA Trilogy.

You can check out the leaked footage for yourself above.

On the gameplay side, a Reddit user that uploaded a clip of San Andreas says driving controls are improved and that a new sensitivity slider improves the shooting experience.

In the past, Rockstar has said that the GTA Trilogy features “across-the-board upgrades” like increased draw distance, better visuals and updated controls.

Grand Theft Auto: The Trilogy will release on Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch and PC on November 11th. iOS and Android versions of the game will launch in the first half of 2022.

Image credit: okayjosh (YouTube)

Source: okayjosh (YouTube) Via: The Verge 

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Pokémon Brilliant Diamond and Shining Pearl add a new way to find Legendaries

Pokémon Brilliant Diamond and Shining Pearl will include a new feature that allows players meet Legendary and Mythical Pokémon.

Ramanas Park lets players to pick up ‘Slates’ from around the region and activate them to find first-gen and second-gen Legendary Pokémon. You can only enter Ramanas Park after you’ve gone through the Hall of Fame.

Depending on whether you have Brilliant Diamond or Shining Pearl, you’ll get access to either Lugia, Articuno, Zapdos and Moltres or Ho-Oh, Suicune, Entei and Raikou.

Also, if you have Pokémon Sword/Shield or Let’s Go Pikachu/Let’s Go Eevee you can get Mythical Pocket Monsters Jirachi and Mew.

According to the details on the Official Pokémon YouTube Channel, there will be an update on November 11th that adds communications features to Grand Underground, Super Contest Shows, receiving items through Mystery Gift and the ability to enter Ramanas Park.

It’s worth mentioning that the update on November 11th is rather weird given Pokémon Brilliant Diamond and Shining Pearl launch on November 19th. With all of this mind, all you need to know is that the game will feature a day-one patch.

Source: Pokémon (YouTube)

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Call of Duty: Vanguard has a few major pain points to address before it can rise on every front

The annual Call of Duty season is upon us. Sledgehammer Games, alongside a multitude of other Activision studios, has helped to release this year’s FPS blockbuster, Call of Duty: Vanguard. Whether you are a campaign-oriented player, a competitive guru, or looking for more Zombies action, the WWII-centric title caters a bit to everybody.

Over 18-odd years, the Call of Duty cycle has become a bit predictable. From the era the game takes place in, to the studio behind it, you can have a good idea of what you’ll expect before even playing the latest title. The same can be said for Vanguard to a certain extent. If you’ve followed Call of Duty long enough, you can envision what Sledgehammer can bring to the table, especially after 2018’s Call of Duty: WWII. Though, it’s what the studio does to outpace itself that sets Vanguard apart from previous projects.

WWII-era FPS games have long become saturated. We’ve seen D-Day and we’ve faced the Nazis and Axis armies. I would have thought there wasn’t much left to explore from a narrative standpoint. However, thanks to a creative narrative team that includes the likes of Sam Maggs, Belinda Garcia, Shelby Carlton and Alexa Ray Corriea, Vanguard offers a compelling story with interesting characters. The multiplayer portion of Vanguard is rich with content and is genuinely fun from a competitive standpoint. However, with cracks in the foundation, the team needs to address them for the community’s sake. When looking at the Zombies mode, inherent changes to the loop left me feeling underwhelmed.

Vanguard packs in many blockbuster moments and sets pieces throughout. Yet, they all serve the purpose of delivering character-focused moments.

First off, let’s take a look at the Vanguard campaign. While I feel that story has sometimes taken a back seat in exchange for prioritizing compelling multiplayer content, Vanguard’s narrative isn’t compromised in the slightest. Vanguard centres around a ragtag group that has formed the very first Special Forces team. The group is comprised of British paratrooper Sergeant Arthur Kingsley, paratrooper Sergeant Richard Webb, 2nd Lieutenant Lucas Riggs, Navy pilot Lieutenant Wade Jackson, Red Army medic Polina Petrova, and soldier named Novak are tasked with infiltrating a German base. While searching for a MacGuffin known as Project Phoenix, the group is captured by a Nazi regime and subjected to interrogation. The story unfolds by giving each character the spotlight during their individual moments speaking to Nazi officer Jannick Richter.

We’re shown specific moments told in non-chronological order during the war. From Kingsley’s rise as a leader to Petrova’s revenge mission to track down a Nazi sergeant, Vanguard excels in unfolding these vignettes that are emotional and powerful tales. The story also goes out of its way to tell stories from all walks of life and avoid the ones we’ve seen countless times. Vanguard packs in many blockbuster moments and sets pieces throughout, yet they all serve the purpose of delivering character-focused moments.

For the first time in many years, I felt attached to the characters in Call of Duty. There were notable performances and memorable stories incorporated that made me think a character like Kingsley could stand out as a face for the franchise, similar to Captain Price or Ghost. When the group is able to interact and play off one another, you get a sense that they are a strong, dynamic team. The only downside is that there is so much time setting up each character that by the time the gang really gets to work together, credits on the six-hour campaign begin to roll. I’m hopeful we get more of these characters in the future.

Playing on Xbox Series X, there were a couple of instances of framerate drops in the campaign. However, aside from that, the game looks immaculate. The facial animations during cutscenes sometimes air on the uncanny valley level. Lighting and particles go a long way in creating a visual treat in 4K. I oftentimes wished a Photo Mode was included so I could set up shots a bit easier.

Over on the multiplayer side, Vanguard offers the most content-rich Call of Duty launch in recent memory. It’s almost overwhelming when you first start to play. For starters, there are 16 maps available at launch, including revamps of World at War’s Castle and Dome. For the most part, I’ve been loving the map offering. Many are balanced in the right ways, offering different levels of elevation primed for various loadouts. Each map has a unique setting including the sun-kissed and sandy Oasis map to the snowy Red Star and Decoy’s mock town. They are all fitting for the era but offer a unique backdrop for multiplayer mayhem.

Sledgehammer does appear to be actively listening to community feedback.

Vanguard uses a very muted colour pallet. This fits with the muddiness and tone of the WWII era. Though, I often feel as though it impacts visibility on many maps. Oftentimes, I’ll be shot and not have an idea of where the enemy was. They blend in seamlessly on many of the maps. I’m left wondering if contrast or colour shading could be patched in to improve this or if my eyes need more time to adjust from the vibrant maps of Black Ops: Cold War.

Sledgehammer does appear to be actively listening to community feedback. The sun’s rays were drastically nerfed from the beta. No longer do I feel blinded by the light when running outdoors. This gives me hope that tweaks can be made. Audio improvements have also been made. For the first time ever, I feel as though I can actually pinpoint the general direction of gunfire. Footstep audio is also crisp and accurate, though now that everyone uses the Ninja perk, it’s a bit of a moot point.

Call of Duty: Vanguard offers an impressive array of weapons and Operators to unlock and level up. From the weapons side, many guns can now be outfitted with up to 10 attachments. Due to this, the max level can regularly reach 70, meaning there’s more of a grind to unlock everything. The same can be said for Operators. Currently, each of the 12 Operators available at launch requires you to unlock them by completing certain tasks. In certain cases, this may require you to obtain 200 kills with a certain weapon type. Others require you to complete certain actions. They are all obtainable but require a certain level of dedication.

The amount of content is staggering and I’m eager to see how Vanguard’s integration into Warzone’s Pacific map will pan out. I believe there will have to be some balancing made to make levelling up weapons more streamlined but that remains to be seen ahead of Season 1.

Granted, this is coming off the launch weekend, but Vanguard’s multiplayer does have some pain points holding it back. Currently, the spawns are unbalanced. This is likely a matter of Sledgehammer having to analyze and fine-tune spawn locations. Even when it worked to my benefit, having players pop right in front of me felt unfair. Additionally, the multiplayer struggles with Packet Bursts, Vanguard’s on-demand texture streaming feature. Even with good internet speeds, Packet Bursts are impacting connections. There are also small progression bugs, specifically towards unlocking reticles, which impact the satisfying grind. These are all things that can be patched over time. However, none have been formally addressed by the studio as of the time of writing.

Vanguard offers the usual staples of Call of Duty’s multiplayer modes. Team Deathmatch, Search and Destroy, Kill Confirmed — the list goes on. The unique game mode introduced in Vanguard is Champion Hill. Eight teams of two or three go head to head until the last team alive is standing. Each team is given a number of cumulative lives. Once those are gone, the team is disqualified. Along the way, teams can find money and extra lives, during each round. Cash can be used to upgrade weapons, buy perks etc. It’s a surprisingly fun game mode and requires a little more forethought and communication than other modes. Champion Hill is fast-paced and unique enough to stand apart from the rest.

Rather than continue the base structure that Zombies players are so used to, Vanguard’s treatment errs more along the side of a traditional Roguelite.

Finally, we’ve reached Vanguard’s Zombies offering. Treyarch helmed this mode for Vanguard, after leading the charge with the massive spread of content during the Cold War era. Rather than continue the base structure that Zombies players are so used to, Vanguard’s treatment errs more along the side of a traditional Roguelite. Thanks to the Nazi’s obsession with the occult, players and their teams are transported into an alternate universe. Upon each run of Zombies, teams will tackle a series of random runs. Between each run, teams will be transported to a hub area to purchase perks, craft weapons, and swap Covenants, which provide buffs. It’s a new gameplay loop for the long-established co-op mode in Call of Duty. Vanguard’s Zombies mode once again allows the franchise to branch off from the more serious storytelling aspects.

I’ve never considered myself an authority on the Zombies mode. When I do dabble, I enjoy a certain amount of predictability. Not knowing what my next run may look like threw me off as I approached what could be considered a series of small minigames. I anticipate that the hook of this year’s Zombies mode will be crafting the ultimate build. Perfecting the right selection of Covenants and weapons is likely what will keep die-hard players around. However, for a more casual Zombies player, the new loop could take getting used to.

Call of Duty: Vanguard is a riveting entry in the saturated WWII genre. Sledgehammer Games and partnering studios helped deliver a lot of compelling content across its various modes. The campaign is largely backed by phenomenal writing and stunning visuals, crafting a memorable cast of characters. Multiplayer is content-rich but does need an extra layer of polish to stand out and withstand the test of time. Addressing concerns and listening to feedback will play important roles in the near future. Zombies take a radical turn but may offer die-hards a satisfying enough twist to keep players coming back for more. All in all, Call of Duty: Vanguard is another strong entry for the FPS and competitive community.

Call of Duty: Vanguard is now available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. Physical copies of the game are available at Best BuyAmazon and more.

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though MobileSyrup may earn a commission on purchases made via these links.

Image credit: Activision

Note: Activision-Blizzard, the company that owns Call of Duty, is currently embroiled in a major gender discrimination and harassment scandal. The company has responded to allegations with a number of initiatives, including an end to forced arbitration and a 50 percent increase of women and non-binary people at the company. However, legal proceedings and investigations remain underway, and it remains to be seen whether the company will meaningfully address the multitude of concerns.

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Canada’s video game industry now contributes $5.5 billion to GDP

The Canadian video game industry has grown 23 percent since 2019 to contribute $5.5 billion to Canada’s GDP, according to a new biennial report from The Entertainment Software Association of Canada (ESA Canada).

Commissioned by Nordicity, the Canadian Video Game Industry: 2021 report examines the state of the country’s gaming sector, particularly amid the COVID-19 pandemic. Of that $5.5 billion GDP contribution, an estimated $3.2 billion came directly from the industry, with a further $1.2 billion stemming from “indirect and induced impacts.”

Some of the biggest games available are made in Canada, including EA’s FIFA series (EA Vancouver) and Mass Effect series (BioWare Edmonton), Ubisoft’s Far Cry series, (Ubisoft Montreal and Toronto), and, most recently, Square Enix’s Marvel’s Guardians of the Galaxy (Eidos Montreal).

Further, there are now 937 active game studios in Canada, a 35 percent increase over 2019. The vast majority (80 percent) of these companies are located in Quebec, Ontario and British Columbia, although the survey found that the rest of Canada (Atlantic, Manitoba and Saskatchewan) experienced a notable growth with 45 and 41 companies added, respectively.

In terms of the actual workforce, the 2021 Industry Survey found that there are now 32,300 full-time employees in the Canadian gaming space, a 17 percent increase from 2019. Further, 57 percent of companies said they have more employees now than they did in 2017. The average full-time gaming worker makes $78,600 per year, up four percent ($75,900) from 2019.

Additionally, 75 percent of video game companies in Canada are Canadian-owned, which is a nine percent drop from 2019. This points to the larger trend of foreign companies either acquiring Canadian-based studios (such as 2K’s acquisition of Nova Scotia’s HB Studios, the team behind The Golf Club) or establishing new Canadian studios, like French company Quantic Dream in Montreal or Activision-owned Sledgehammer in Toronto.

In terms of employment, 83 percent of full-time gaming industry workers are at foreign-owned companies, while 17 percent are at Canadian-owned companies. This all represents how Canada is “making a global impact,” said Jayson Hilchie, president and CEO of ESA Canada, in a statement.

“…the pandemic has, understandably, shaken up how companies are approaching where employees can work.”

Breaking all of that down by demographics, the survey notes that women constitute only 23 percent of the total workforce. While this is a four percent increase over 2019, it’s an area in which ESA Canada says it’s hoping will continue to improve. Hilchie has previously spoken to MobileSyrup about the “systemic” issue of not welcoming girls into STEM fields like gaming through early education. Reports have also come out over the past year detailing widespread misconduct, especially towards women, at companies like Ubisoft, including its studios in Toronto and Montreal, which have reportedly not yet been meaningfully addressed.

Another way the lack of women in gaming could be addressed is through equity, diversity and inclusion (EDI) plans. According to ESA Canada’s 2021 report, 56 percent of Canadian video game companies have not developed any such EDI program. However, this share varied greatly depending on the size of the company, with 81 percent of large companies claiming to have adopted at least one type of EDI program.

Finally, there’s the “COVID” of it all. The report found that larger studios with 100 or more employees — which represented three-quarters of all full-time workers — went from 97 percent in-office work to 100 percent remote work during the pandemic. This led to nearly 60 percent of Canadian companies reporting a drop in worker productivity during the pandemic.

That said, the pandemic has, understandably, shaken up how companies are approaching where employees can work. {er the survey, only one out of ten large companies intend to go back to a fixed-office mode, with the rest planning some sort of hybrid model. Specifically, 61 percent of ‘Standard’ sized (five to 99 employees) companies say they expect to use a hybrid model, while 24 percent will shift to a fully remote model.

Nordicity’s findings come from an online survey that ran between May and July 2021.

The full Canadian Video Game Industry: 2021 report can be found here.

Image credit: Square Enix

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Hackers make significant strides towards cracking Sony’s PS5

There’s a possibility that Sony’s PlayStation 5 may be crackable at some point in the future.

Over the weekend, well-known hacking group FailOverflow tweeted that it was able to get its hands on the PS5’s root key, which then allowed the console’s firmware to be decrypted. FailOverFlow was the first group to get through the PS3’s security features back in 2010.

The Verge also reported that Andy Nguyen, a security engineer at Google that goes by the online handle @theflow0, accessed the console’s debug settings. Though not directly related to FailOverFlow’s efforts, this is another example of someone circumventing Sony’s security software.

Though these exploits don’t mean much yet, in the future, it could eventually lead to hackers having more access to the PS5’s software, allowing it to be reversed-engineered. While this would allow the installation of emulators, Linux and homebrew software to be installed on the PlayStation 5, it will also, unfortunately, lead to game piracy.

It’s important to remember that Sony is likely aware of these hacks and is working to patch them. In a sense, exploits like this are inevitable and happen whenever a video game console releases. Whether it’s running emulators on the Xbox Series S/X or jailbreaking the Switch, life always finds a way.

Source: Wololo, @failOverflow, @theflow0 Via: The Verge 

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Travis Scott’s ‘Out West’ emote removed from Fortnite item shop

Following the overcrowded, dangerous mess that was Astroworld, Fortnite has decided to remove a music emote from the item shop that featured Travis Scott.

As reported by EuroGamer, The “Out West” emote, inspired by Scott’s song “Out West,” has been pulled from the Fortnite Item Shop. In fact, the whole subsection of the Item Shop that displayed the dance emote has vanished.

The emote was supposedly on sale in conjunction with Scott’s music festival Astroworld, which was cut short due to the death of eight people. As of Tuesday, at least 18 lawsuits have been filed in the aftermath of the overcrowded event that took place in Houston, Texas.

Fortnite fans have mostly applauded the removal of Scott’s emote from the item shop. However, there is no restriction in place to prevent existing owners from wearing the skin in-game.

As of now, it appears that the “Out West” emote was the only Travis Scott item removed from the shop, and it is currently unknown whether Epic Games will remove other Travis Scott emotes or skins in the future.

Via: EuroGamer

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Netflix Games shows promise, but a lack of compelling new content had me wanting more

This past week, Netflix officially made its next large leap into the video game industry. The Netflix Games umbrella has now arrived on Android devices, giving us a first look at what the streaming goliath may bring to the table.

For the past few days, I’ve dedicated some time to explore the five mobile games available at launch. On November 3rd, Netflix released the following titles: Stranger Things: 1984, Stranger Things 3: The Game, Shooting Hoops, Card Blast, and Teeter Up. All of these games are now available to download and play for free as long as you have an active Netflix subscription and are able to sign in to your account.

From a development and publisher perspective, Netflix partnered with a Texas-based studio BonusXP to develop Stranger Things: 1984 and Stranger Things 3: The Game. Shooting Hoops and Teeter Up stem from publisher Frosty Pop. Rounding out the bunch are Amuzo & Rogue Games, who brought Card Blast to life.

Across the five titles, Netflix Games currently ranges from casual to more immersive experiences. Let’s take a look at each game to see just how successful the first wave of Netflix Games is for the mobile market.

Stranger Things: 1984 (formally known as Stranger Things: The Game) is a pretty robust pixel-based adventure game centred around Netflix’s premier Stranger Things series. It’s packed with retro nostalgia, not solely based on the material but also how the game looks and plays. You can play as a number of core characters, solve puzzles, defeat enemies, and cruise around the city of Hawkins. I had a lot of fun with this one as it invokes a lot of NES-era energy.

As for Stranger Things 3: The Game, the game still holds a very retro feel while playing. However, the scope of the game is a bit more expansive. The game serves as a companion piece to the third season of the series. You can play as one of 12 characters and team up with friends for some classic beat ‘em up action. The game offers some really unique puzzles. Fans of the show will also appreciate some of the character moments depicted in the game.

Teeter is a game that is not based on an established Netflix IP. Here, you’ll balance a ball on a board and try to guide it into a hole by tapping the screen to raise the board. It’s simple in concept but challenging in execution, as the game throws more physics-based puzzles into the mix. While still remaining on the casual side, I had some brainless pop-in and pop-out fun with this game.

Next up is Shooting Hoops. At first glance, I was positive that this game was based on the short-lived animated series Hoops, starring Jake Johnson. However, once I started playing, I quickly realized that the game wasn’t based on the Netflix IP at all. In the game, you must sink a basketball strapped with a dart gun into a hoop. The ball will bounce in the opposite direction of which you tap on the screen. There’s a steep learning curve that threw me off the game initially. Over time, I did get a hang of it but the game wasn’t engaging enough to stick with past a dozen or so levels.

Finally, we have Card Blast, Netflix Games’ last offering. Once again, this game isn’t based on a series or movie. Card Blast is a thinly veiled ‘match-three’ type game. As a random hand of cards floats across the screen, you must pair cards together to make the best poker hands possible. Points are determined by whether you can form a flush, pair, three of a kind, or straight. Power-ups can also be collected to improve scores or freeze the cards from moving across the screen. Some puzzle elements are interesting, but this was another title that failed to keep my attention for all too long.

As far as the Stranger Things content goes for Netflix Games, the offering is pretty solid. BonusXP put a lot of thought and care into their games. Though, a lot of why its games stand out is attributed to the fact that both titles were developed and published outside of the Netflix Games launch. Stranger Things: 1984 was first launched in 2017, while Stranger Things 3: The Game followed in 2019. It’s only the three unestablished titles that are truly new to the mobile ecosystem.

It’s admittedly a little disappointing that Netflix Games didn’t release a new must-play experience based on something recently in the zeitgeist. Stranger Things content is always welcome in my life but we’re currently in an extended lull between seasons. If I was looking for something more involved outside of that IP, Shooting Hoops, Card Blast, and Teeter Up sadly aren’t going to give that to me. Netflix thankfully has a lot of interesting IPs to work with. The possibilities are endless with the likes of Squid Game, The Queen’s Gambit, Big Mouth and others up its sleeve.

That said, Netflix Games does show promise. Netflix has ensured players that the games released will range and cater to beginning players to the more established. Also, it’s clear that ads, microtransactions, time gating, and other nefarious tactics commonly seen on the mobile market won’t be included in the games. Netflix has also confirmed that some of its games can be played offline, though there will be those that require an LTE/Wi-Fi connection.

Mike Verdu, vice president of Netflix’s Game Development branch, has made it clear that the company will be adding to the “entertainment offering in the months ahead.” In September, it was announced that Netflix acquired its very first game development studio, Oxenfree maker Night School Studio, to become the first major supporting team in its pursuit of establishing itself in gaming. Not much is known on what the studio will be working on or if it will even be a mobile game. However, the prospect of a game based on a Netflix IP in the same vein as Oxenfree or After Party is very tantalizing.

Currently, the Netflix Games catalogue is only available on Android devices. iOS support is said to be “on the way.” However, details on when Apple users can dive in have not been announced by Netflix.

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Nintendo’s next ‘gaming system’ won’t release until 20XX

Even though the Switch OLED model isn’t a month old yet, Nintendo is already talking about its successor — well, sort of.

During its recent presentation to investors, Nintendo stated that it plans to “continue to expand its business around the core concept of creating unique integrated hardware-software products.” Reading between the lines, this likely means that the company plans to release more video game consoles in the future — surprise.

However, the actual release window when this successor to the Switch will release remains unknown. In the presentation (which you can find here), Nintendo says that its “next gaming system” will drop at an undefined date in “20xx.” Other than stating it has plans to create another video game console in the future, the company doesn’t let any further details slip.

Though the OLED Switch is a decent refresh to the original Switch, it’s far from a true successor. It features the same overall design as the OG Switch, and, more importantly, it isn’t an internal hardware upgrade. For months, reports swirled that Nintendo planned to release a new version of the Switch capable of playing 4K titles when docked, but those rumours have yet come to fruition.

While the Switch is a great console, it’s nearly five years into its life cycle, and especially in the face of the Xbox Series X and PlayStation 5, its hardware is starting to show its age.

Source: Nintendo Via: IGN