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Play it on easy — how lowering the difficulty got me back into games

I was about five or six hours into the PC version of Star Wars Jedi: Fallen Order when I decided to crank the difficulty level down to Easy.

For a game about a fledgling Jedi Knight who escaped the purge of Order 66 when he was just a young Padawan only to survive on his own for five years, I sure was dying a lot at the hands of lowly Stormtroopers.

The third-person action-adventure Star Wars game had proven to be more challenging than I expected; nurturing the undeveloped skills of Cal Kestis following the Jedi’s near-eradication was exciting and interesting — but damn, those stormtroopers could pack a punch in swarms.

So much for the infamous “Stormtrooper aim” seen in the movies — and since when did they have rocket launchers?

“I didn’t have time to play anymore; it was time to adult.”

Almost immediately after lowering it to Easy, I became the Jedi Knight I’d always imagined; slicing and dicing my way through the white armoured villains with ease, and over the remaining 20 or so hours of gameplay I think I died just a handful of times — usually after falling off a cliff instead of from a blaster bolt in the back.

My frustration melted away. Suddenly, the game was fun again, and that’s exactly what I needed at the height of the latest wave of COVID-19.

I’ve been a PC gamer for most of my life. I can remember spending countless hours in my youth playing the real-time strategy game Dune 2, and the Star Wars space flight simulator X-Wing — a game that heavily contributed to my parents seriously considering tossing the computer out of our second storey window because I Just. Wouldn’t. Stop. Playing.

But over the past decade or so, gaming has mostly gone to the wayside after I began my career in journalism, got married, and had two daughters. Just before my first was born in early 2015, I unhooked my 14-year-old PlayStation 2 (the only gaming system I owned) and dropped it off at Value Village.

I didn’t have time to play anymore; it was time to adult.

That doesn’t mean I completely quit gaming. I still played occasionally on my 2010 Mac desktop computer, but it struggled to run any games newer than it was, and the number of titles it supported were few and far between.

Then the pandemic hit, and the desire to play returned as I sought an outlet for my frustration and sheer boredom. In November 2020, I bought a gaming laptop online and started loading it with the games I’d always wanted to play but didn’t have the time or technology for in the past.

Call of Duty. Alien Isolation. Far Cry 5. Doom (2016) and its sequel, Doom Eternal. To say I was blown away would be a painful cliché… but I was. The graphics, the gameplay, the storytelling — I was immersed.

This gap in playtime, however, resulted in an interesting revelation when it came to the difficulty level of many modern games.

Difficulty settings have been a cornerstone of gaming for decades — and a source of derision among hardcore fans who insisted games had to be played on their hardest settings, while more casual gamers took the opposite view.

One of the earliest difficulty level screens I can remember was from Wolfenstein 3D in 1992. The toughest setting, “I am Death incarnate,” featured protagonist William “B.J” Blazkowicz with a sadistic grin and glowing red eyes.

From there the difficulty decreased in reverse condescending order: “Bring ‘em on!”, “Don’t hurt me” and, the easiest setting, “Can I play, Daddy?” with Blazkowicz wearing a baby bonnet and sucking on a pacifier.

Generally speaking, the higher difficulty levels translate into enemies that are harder to kill or evade, more damaging enemy attacks, and fewer health packs or ammo crates throughout the level.

Wolfenstein 3D

I was always a “medium” difficulty kind of guy; games became challenging, but not too frustrating.

The only exception to the rule would be games like Call of Duty online, where the pecking order between elite players and wannabes is settled fairly quickly, and part of the fun is learning the skills and tactics the more skilled players employ.

But these past 18 months have led me to reconsider how tough I want some of my games to be, how much time I want to spend on them, and why I play these games at all.

I’ll be 36 in just a few weeks, and with two young girls at home, I simply don’t have the time, energy or desire to spend hundreds of hours mastering a game while trying to beat it on the toughest setting anymore.

Most of my gaming happens at night after my kids (and usually my wife) have gone to bed. That gives me an hour or two to play, and sometimes I can go weeks without playing at all.

This means that dying repeatedly and replaying the same section of a game over and over again for 45 minutes is not the kind of relaxing escapism I’ve come to crave from games during the pandemic.

“After lowering the difficulty, suddenly I *was* the mythical Doom Slayer…”

I beat the 2016 version of Doom on “Normal” mode, also known as “Hurt Me Plenty,” earlier this year. It wasn’t too tough and took about 12 hours spread out over a couple of months.

Fast forward to a few weeks later when I played the sequel, Doom Eternal, and about halfway through the roughly 20-hour gameplay I once again paused the action and switched to the Easy setting. The demons were way tougher this time around.

After lowering the difficulty, suddenly I *was* the mythical Doom Slayer, eviscerating demons and monsters with impunity. And isn’t that why we play these games?

After 18 months of our own little hell on Earth during the coronavirus pandemic, it was immensely satisfying. Embrace the easy, I say, and have fun doing it.

Image credit: EA, Ubisoft, Wikimedia Commons

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PlayStation’s Double Discount sale is offering games up to 70 percent off

PlayStation is running a new promotion called ‘Double Discounts’ that offers a bigger discount if you have a PS Plus membership.

This promotion is available until September 29th.

See below for some of the highlights. We’ve only included the discounts if you have a PS Plus membership — those without should click here.

Other games, like Assassin’s Creed Valhalla, Star Wars Jedi: Fallen Ordeand Horizon Zero Dawn, are also on sale.

Check out the complete list here.

Image credit: IO Interactive

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Nintendo could be making new Switch controller, hopefully without Joy-Con drift

Based on a recent FCC filing, there’s a possibility Nintendo could be working on a new controller for the Switch.

The filing, first uncovered by Vooks, features the model code ‘HAC-O43,’ which is just one number higher than Nintendo’s SNES controller for the Switch. The only other things we know about the gamepad are that it uses Bluetooth, it draws more power than the current Joy-Cons, and, according to The Verge, look different in some way.

However, other than this, the gamepad is a bit of a mystery and photos included in the filing are listed as “confidential.”

It’s possible Nintendo could be working on a new version of its Joy-Cons that don’t feature the dreaded drift issue. On the other hand, this could be a successor to the excellent Switch Pro Controller or possibly an entirely new gamepad designed for the OLED Switch releasing in October.

It’s unclear if the OLED Switch’s Joy-Cons have been redesigned to solve the gamepads’ drift problem, though early signs point to them being identical to the standard Switch Joy-Cons.

In other Nintendo-related news, the gaming giant added Bluetooth audio support to the console more than four and a half years after its release in 2017. I guess Bluetooth finally coming to the Switch is better late than never, right?

Source: FCC Via: Vooks, The Verge

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The Gayming Awards will return in April 2022

The Gayming Awards, an LGBTQ+ awards show focused on the video game industry, are coming back again next year in April 2022.

The Gayming Awards is an event put on by Gayming Magazine, a publication dedicated to video games.

Next year’s show categories will be revealed in October and include accolades related to AAA titles and creator showcases. Some of this year’s notable sponsors include Twitch, EA, Devolver Digital and Xbox.

Last year’s winners include Hades, Tell Me Why, and If Found.

“I’m delighted and honoured to be able to bring back the Gayming Awards for a second year. We were blown away by the amount of support year one got both by fans and sponsors, it really shows the value in an awards show dedicated to queer excellence in video games.” says Robin Gray, the founder of Gayming Magazine, in a recent statement.

Last year’s inaugural awards were over 150,000 unique viewers around the world. which makes it the largest LGBTQ+ event streamed on Twitch in 2021.

Source: Gayming Magazine

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Unable to pair Bluetooth headphones to your Nintendo Switch? This might help

After the out-of-nowhere announcement that the Nintendo Switch is getting Bluetooth audio support to pair wireless headphones, a lot of excited users were left frustrated when their handhelds failed to detect and establish a connection.

Users even reported that pairing a wireless headphone caused their Switch to lag, with the device taking upwards of 20-25 seconds to wake up.

According to Nintendo, you can fix the pairing issue by making sure you’re running the latest system version. Below are steps Nintendo says will fix the problem:

  1. Restart the console by holding down the POWER Button for three seconds, then select Power Options and Restart.
  2. Power off your Bluetooth audio device and then power it on again. Ensure it is charged and in a searchable state or pairing mode.
  3. Follow the instructions for your specific Bluetooth audio device to enable it to be paired.
  4. Make sure you are not using local wireless features on the Nintendo Switch system, such as local multiplayer across multiple systems. Bluetooth audio cannot be used at the same time as local wireless.
  5. Make sure no more than two wireless controllers are paired to the system. Up to two wireless controllers can be paired while using a Bluetooth audio device.
  6. Move your Bluetooth audio device closer to your Nintendo Switch system and ensure there is no metal or electronic equipment between the audio device and the system.
  7. Return to the Bluetooth Audio settings in System Settings and select Pair to search for Bluetooth audio devices in range again. Select your Bluetooth audio device’s name when it is found.
  8. Further, according to folks over The Verge, who have come up with a different way of fixing the Switch’s Bluetooth audio issues, you need to shut down your handheld completely, turn it back on and go to the Bluetooth settings. Then, proceed to unpair/forget any paired audio device and completely turn off your Switch again.

Turn it back on, and the issue should be partially fixed, and you can proceed to pair a Bluetooth audio device to the Switch.

However, in some instances, the above-mentioned procedure didn’t work, and an “Unable to find Bluetooth audio devices” message appears, following which the Switch would take a while to wake up.

According to The Verge, the Switch turns on Bluetooth audio whenever it suspects you’re going to use it, but you can force it off by removing paired devices and performing a full device shutdown.

Considering that the Switch was released four years ago with Bluetooth hardware built into the console, the fact that it just gained Bluetooth audio support with a haphazard rollout is disappointing. However, Nintendo might release a future update to fix the pairing and lag issue completely.

Source: Nintendo 

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What’s new on Xbox Game Pass on console, PC and mobile in late September 2021

Every month, Microsoft adds new games to its Xbox Game Pass subscription service.

Typically, new titles are rolled out in two waves and now, Xbox has unveiled September’s second batch of new Game Pass games:

Flynn: Son of Crimson (Cloud, Console and PC) — September 15th [day one]
I Am Fish (Cloud, Console and PC) — September 16th [day one]
SkateBird (Cloud, Console and PC) ID@Xbox — September 16th [day one]
Superliminal (Cloud, Console and PC) — September 16th
Aragami 2 (Cloud, Console and PC) — September 17th [day one]
Lost Words: Beyond the Page (Cloud, Console and PC) – September 23rd
Sable (Cloud, Console and PC) — September 23rd [day one]
Subnautica: Below Zero (Cloud, Console and PC) — September 23rd
Tainted Grail: Conquest (PC) — September 23rd
Lemnis Gate (Console and PC) — September 28th [day one]
Astria Ascending (Cloud, Console and PC) — September 30th [day one]
Unsighted (Console and PC) — September 30th [day one]

It’s worth noting that Astria Ascending is being developed by the French studio Artisan, which has teams in both Paris and Quebec City, alongside veteran Japanese developers like Kazushige Nojima (co-writer of Final Fantasy VII) and Hitoshi Sakimoto (composer of Final Fantasy XII).

Meanwhile, the following 11 games now have Touch Controls on mobile:

  • Blinx: The Time Sweeper
  • Crimson Skies: High Road to Revenge
  • Cris Tales
  • Halo: Spartan Assault
  • Halo Wars: Definitive Edition
  • Halo Wars 2
  • Last Stop
  • Omno
  • Raji: An Ancient Epic
  • The Medium
  • Tropico 6

You’ll also want to keep in mind that the following games are leaving the service on September 30th:

  • Drake Hollow (Cloud, Console and PC)
  • Ikenfell (Cloud, Console and PC)
  • Night in the Woods (Cloud, Console and PC)
  • Kathy Rain (PC)
  • Warhammer Vermintide II (Cloud and Console)

As always, you can buy any Game Pass title with a member-exclusive 20 percent discount to keep playing even after it leaves the catalogue.

Finally, Xbox has also teased that Phoenix Point will be coming to Game Pass for Console on October 1st.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in beta. Game Pass for Console and Game Pass for PC each cost $11.99 CAD/month.

Meanwhile, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’). On top of that, this tier includes Game Pass for both Console and PC, as well as an Xbox Live Gold subscription and access to EA Play.

Find out what came to Game Pass in early September here.

Image credit: Dear Villagers

Source: Xbox

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There’s actually a working PlayStation 4 emulator now

The world of video game console emulation is fascinating.

While the majority of emulation communities are focused on what most would consider retro consoles, including systems of yesteryear like the Dreamcast, Nintendo 64, Super Nintendo (SNES) and Nintendo Entertainment System (NES), in 2019, a new Linux-based emulator called Spine appeared on the scene.

Like all emulators, the app essentially mimics the hardware featured in Sony’s PS4 through software, allowing it to run games designed for the console. Fast-forward to now and the team behind Spine says that roughly 300 games are compatible with the software, but that they’re primarily 2D titles that don’t require significant hardware power — from the looks of it, a lot of games seem pretty glitchy as well. This means that you won’t be playing God of War or Spider-Man: Miles Morales through Spine anytime soon.

After glancing at the list of compatible titles, there really aren’t any notable titles that I’m personally interested in playing, but that’s not really the point of emulation in the first place — the aim is video game preservation, at least in theory 👀.

With all of this in mind, it’s also important to note that Spine doesn’t feature a user interface, firmware or game files (you’ll have to *acquire* that data yourself).

Still, as the video game industry continues to move towards digital stores, emulators like Spine will become increasingly important because, at least in some cases, they could be the only way to preserve certain titles.

Via: Tom’s Hardware

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Nintendo’s Switch just got a permanent price cut in Europe

Nintendo has permanently lowered the price of the Switch in Europe, the company has confirmed to Eurogamer.

The Switch now costs £260 in the U.K. (about $455 CAD) and €300 (about $448 CAD) in other parts of Europe, compared to the previous £280 (about $490 CAD) and €330 (about $493 CAD).

In a statement to Eurogamer, a Nintendo spokesperson said the significant price drop was made based on “a variety of factors, including currency exchange rates in Europe and the upcoming launch of Nintendo Switch – OLED Model.”

For context, the Nintendo Switch is priced at $379 CAD, which is $20 less than what it was priced at launch in March 2017. It remains to be seen, then, whether a price drop will happen in Canada.

The OLED Model is set to release worldwide on October 8th at a cost of $449 CAD. It’s been rumored that the base Switch will go down in price in the U.S. to coincide with the launch of the OLED Model. The new Switch features mostly the same specs as its predecessor, with the exception of a slightly larger display with OLED, a new kickstand and an ethernet port.

Via: Eurogamer

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Pre-order Call of Duty: Vanguard to get access to the September 10 early beta

You can now pre-order Call of Duty: Vanguard to get access to the upcoming game’s beta a little early on September 10th on PlayStation 4 and PlayStation 5.

Call of Duty: Vanguard costs $89.99 for PS5 and $79.99 for PS4.

While the game is available on Xbox consoles and PC as well, the early beta is exclusive to PlayStation.

Some users on RedFlagDeals have noted that their pre-order codes aren’t working yet. The official Call of Duty: Vanguard Twitter account says that if you haven’t received a code yet, the next set will be sent via email when pre-orders go live tomorrow. It’s worth noting that if you pre-order the game via Best Buy instead of digitally through the PlayStation Store, you’ll receive the beta code early and won’t be charged until the game ships.

Call of Duty: Vanguard marks a return to the World War II-era for the Call of Duty franchise. The game’s story follows the creation of special forces as they face a new threat towards the end of World War II.

Image credit: Activision

Source: RedFlagDeals

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PlayStation finally shows off God of War Ragnarök

During Sony’s PlayStation event the Santa Monica Studios gave us our first real look at God of War Ragnarok.

Showing off a pre-teen version of Atreus (or by his Norse name Loki) with his father Kratos. It looks like in this game you’ll also be playing as Kratos and have Atreus help out, like the 2018 God of War. There’s a scene of Atreus on top of a light-made stag/antelope-like creature.

It seems like the game will focus on trying to end Ragnarok.

You’ll be fighting against bigger enemies like Centaurs, lizard-like creatures and more. It looks like you’ll be

Eventually, you’ll find the Norse God of war, Tyr. And Thor is the one speaking in the trailer. Santa Monica Studios has confirmed that the Allfather, Odin, will also be taking a bigger part in the game. Odin was not seen in the original game, but you can see his green ravens everywhere, watching the player.

God of Ragnarok launches in 2022 on PS4 and PS5. Santa Monica Studios confirms that this will be the ending of the Norse series.