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What’s new on Xbox Game Pass on console, PC and mobile in late October 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s coming to Game Pass in the second half of October. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.

First, as previously announced, the highly anticipated A Plague Tale: Requiem launched on Game Pass (Xbox Series X/S, PC and Cloud) on October 18th. On top of that, here’s everything else hitting Game Pass later this month:

  • Amnesia: Collection (Cloud, Console and PC) — October 20th
  • Amnesia: Rebirth (Cloud, Console and PC) — October 20th
  • Phantom Abyss (Game Preview) (Cloud, PC and Xbox Series X/S) — October 20th
  • Soma (Cloud, Console and PC) — October 20th
  • Persona 5 Royal (Cloud, Console and PC) — October 21st
  • Frog Detective: The Entire Mystery (PC) — October 27th
  • Gunfire Reborn (Cloud, Console and PC) — October 27th
  • Signalis (Cloud, Console and PC) — October 27th

It’s also worth noting that Age of Empires IV: Anniversary Edition, which adds new civilizations, maps, and more, will release as a free update to all players (including those on Xbox Game Pass) on October 25th.

Further, mobile-optimized touch controls have been added to Slime Rancher 2, while Persona 5 Royal is confirmed to have them when it launches on October 21st.

Finally, here’s everything that’s leaving Game Pass on October 31st:

  • Alan Wake: American Nightmare (Console and PC)
  • Backbone (Cloud, Console and PC)
  • Bassmaster Fishing 2022 (Cloud, Console and PC)
  • Nongunz: Doppelganger Edition (Cloud, Console and PC)
  • Project Wingman (Cloud, Console and PC)
  • Second Extinction (Cloud, Console and PC)
  • Sniper Elite 4 (Console and Cloud)
  • The Forgotten City (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.

Find out what came to Xbox Game Pass earlier this month here.

Image credit: Atlus

Source: Xbox

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What’s new on Xbox Game Pass on console, PC and mobile in early October 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of October.

  • Chivalry 2 (Cloud, Console and PC) — October 4th
  • Medieval Dynasty (Xbox Series X/S) — October 6th
  • The Walking Dead: The Complete First Season (PC) — October 6th
  • The Walking Dead: Season Two (PC) — October 6th
  • Costume Quest (Cloud and Console) — October 11th
  • Eville (Console and PC) — October 11th
  • Dyson Sphere Program (PC) — October 13th
  • Scorn (Cloud, PC and Xbox Series X/S) — October 14th
  • A Plague Tale: Requiem (Cloud, PC and Xbox Series X/S) — October 18th

It’s worth noting that Chivalry 2 was made by Toronto’s Torn Banner.

Meanwhile, here’s what’s leaving Xbox Game Pass on October 15th:

  • Bloodroots (Cloud, Console and PC)
  • Echo Generation (Cloud, Console and PC)
  • Into The Pit (Cloud, Console and PC)
  • Ring of Pain (Cloud, Console and PC)
  • Sable (Cloud, Console and PC)
  • The Good Life (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Find out what came to Game Pass last month here.

Image credit: Focus Home Interactive

Source: Xbox

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Mobile Syrup

What’s new on Xbox Game Pass on console, PC and mobile in late September 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the second half of September.

The highlight of this batch is Deathloop, the once-PS5-console-exclusive shooter from Bethesda’s Arkane Studios. See below for the full list:

  • Deathloop (Cloud, Xbox Series X/S and PC) — September 20th
  • Hardspace: Shipbreaker (Xbox Series X/S and PC) — September 20th
  • SpiderHeck (Console and PC) — September 22nd
  • Beacon Pines (Cloud, Console and PC) — September 22nd
  • Slime Rancher 2 (Game Preview) (Cloud, PC and Xbox Series X/S) — September 22nd
  • Moonscars (Cloud, Console and PC) — September 27th
  • Grounded – Full Release (Cloud, Console and PC) – September 27th
  • Let’s Build A Zoo (Cloud, Console and PC) — September 29th
  • Valheim (Game Preview) (PC) — September 29th
  • PAW Patrol Grand Prix (Cloud, Console and PC) — September 30th

Additionally, here are the Cloud games getting mobile-friendly Touch Controls:

  • Danganronpa V3: Killing Harmony Anniversary Edition
  • Grounded — Full Release (September 27th)
  • Ni no Kuni: Wrath of the White Witch Remastered
  • Road 96
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • This War of Mine
  • Torment: Tides of Numenera

Finally, here’s what’s leaving Game Pass on September 30th:

  • AI: The Somnium Files (Cloud, Console and PC)
  • Astria Ascending (Cloud, Console and PC)
  • Dandy Ace (Cloud, Console and PC)
  • Dirt 4 (PC) EA Play
  • Dirt Rally (PC) EA Play
  • Going Under (Cloud, Console and PC)
  • Lemnis Gate (Cloud, Console and PC)
  • Slime Rancher (Cloud, Console and PC)
  • Subnautica: Below Zero (Cloud, Console and PC)
  • The Procession to Calvary (Cloud, Console and PC)
  • Unsighted (Cloud, Console and PC)
  • Visage (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Find out what came to Game Pass earlier this month here.

Image credit: Bethesda

Source: Xbox

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Deathloop comes to Xbox Series X/S and Xbox Game Pass on September 20

Bethesda’s critically-acclaimed Deathloop will officially launch on Xbox Series X/S and Xbox Game Pass on September 20th.

The first-person shooter first debuted on PlayStation 5 and PC on September 14th. PlayStation had one-year timed exclusivity on the game, which is why we’re only now getting a formal announcement of an Xbox version.

One benefit of Xbox gamers getting Deathloop later, though, is that all post-release updates are ready from the start, including photo mode and accessibility options. Further, all Deathloop owners will get a free ‘Golden Loop’ update on September 20th, which adds a new weapon, new upgrades, new enemy types, cross-platform player-vs-player multiplayer and, most notably, an extended ending. Although Deathloop garnered much acclaim last year, many did criticize it for an anticlimactic conclusion. It’s unclear exactly what this new ending will add, but it sounds promising on paper.

In any case, it’s fitting that Deathloop is finally on Xbox, given that Bethesda and subsidiary developer Arkane are both owned by Xbox. Despite this, Xbox was legally required to release the game on PlayStation first as part of an agreement signed prior to its acquisition of Bethesda. This was the same case with Bethesda’s Ghostwire: Tokyo, which was released exclusively on PS5 and PC in March. As with DeathloopGhostwire is expected to come to Xbox one year after its PlayStation launch — presumably, some time in late March 2023.

Image credit: Bethesda

Source: Xbox

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Xbox confirms several new Game Pass titles during ID@Xbox Fall Showcase

Xbox’s latest indie game-focused stream, the /twitchgaming: ID@Xbox Fall Showcase, has come to a close.

Over the course of the show, a variety of titles were featured, with several of them confirmed to be coming to Xbox Game Pass. See below for a round-up of all of the featured games. It’s important to note that some of the titles don’t yet have release dates; those that do are marked accordingly.

  • Amazing Cultivation Simulator (Gamera Game/GSQ Games) — Available now with Game Pass
  • The Big Con (Skybound Games) — Coming to Game Pass
  • Born of Bread (WildArts Studio)
  • Call of the Wild: The Angler (Avalanche Studios) — Available now
  • Cities Skylines: Plazas & Promenades (Paradox Interactive) – Available now
  • Eville (Versus Evil) — Coming to Game Pass
  • Ghostbusters: Spirits Unleashed (IllFonic, Inc.) — Pre-order available now
  • Homestead Arcana (Skybound Games) — Coming to Game Pass
  • Let’s Cook Together 2 (Yellow Dot)
  • Metal: Hellsinger (Funcom) — Available now, coming to Game Pass on September 15th
  • Moonscars (Humble Games) — Coming to Game Pass on September 27th, 2022
  • Rainbow Billy: The Curse of the Leviathan (Skybound Games) — Coming to Game Pass
  • Shoulders of Giants (Moving Pieces Interactive)
  • Song of Iron 2 (Resting Relic)
  • Spiderheck (tinyBuild)
  • Turnip Boy Robs a Bank (Graffiti Games) — Coming to Game Pass
  • Valheim (Coffee Stain Publishing) — Coming to Game Pass
  • The Walking Dead: The Final Season (Skybound Games) — Coming to Game Pass
  • Ynglet (Triple Topping) — Available now
  • You Suck at Parking (Happy Volcano) — Available now with Game Pass

It’s worth noting that The Big Con was developed by Toronto’s Mighty Yell, while Rainbow Billy: The Curse of the Levithan was made by Montreal’s Manavoid Entertainment.

Image credit: Illfonic

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Mobile Syrup

What’s new on Xbox Game Pass on console, PC and mobile in early September 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of September.

The highlight of this batch is Disney Dreamlight Valley, a mix between a life sim and adventure game that was developed by Canada’s Gameloft Montreal.

See below for the full list of new titles coming to Xbox Game Pass in early September:

  • Disney Dreamlight Valley: Founder’s Edition (Cloud, Console and PC) — September 6th
  • Opus Magnum (PC) — September 6th
  • Train Sim World 3 (Console and PC) — September 6th
  • Ashes of the Singularity: Escalation (PC) — September 13th
  • DC League of Super-Pets: The Adventures of Krypto and Ace (Cloud, Console and PC) — September 13th
  • You Suck at Parking (Cloud, Console and PC) — September 14th
  • Despot’s Game (Console and PC) — September 15th
  • Metal: Hellsinger (PC and Xbox Series X/S) — September 15th

Additionally, here’s what’s leaving Game Pass on September 15th:

  • I Am Fish (Cloud, Console and PC)
  • Aragami 2 (Cloud, Console and PC)
  • Bug Fables: The Everlasting Sapling (Cloud, Console and PC)
  • Craftopia (Cloud, Console, and PC)
  • Final Fantasy XIII (Console and PC)
  • Flynn: Son of Crimson (Cloud, Console and PC)
  • Lost Words: Beyond the Page (Cloud, Console and PC)
  • Mighty Goose (Cloud, Console and PC)
  • A Plague Tale: Innocence (Cloud, Console and PC)
  • SkateBird (Cloud, Console and PC)
  • The Artful Escape (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Find out what came to Game Pass in August here.

Image credit: Gameloft

Source: Xbox

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Microsoft officially detailed Game Pass Friends & Family subscription

Early in August, Microsoft started testing a family subscription for its Xbox Game Pass service in Ireland and Colombia. Now the company has revealed more details of its ‘Friends & Family’ plan, including the ability to share the service with multiple people.

Per The Verge, Game Pass Friends & Family costs €21.99 per month in Ireland and 49,000 COP in Colombia. Microsoft hasn’t detailed plans to expand the service beyond those countries yet, saying only that “future countries/regions might be added in the next months” on a FAQ page. The Verge says the price will likely be around $25/mo in the U.S. (about $32.82/mo CAD, although direct conversions usually aren’t accurate reflections of subscription costs).

The subscription includes support for up to five accounts, with the only restriction being that all the people added to the plan need to be in the same country. The Verge says it works out to less than €5/mo per person to gain all the benefits of Xbox Game Pass Ultimate, which costs €12.99/mo. In Canada, Game Pass Ultimate costs $16.99/mo.

Moreover, Microsoft notes that switching from an existing Game Pass plan to Friends & Family isn’t a one-to-one conversion and laid out the following details for how upgrades work:

  • 30 days Xbox Game Pass Ultimate = 18 days Xbox Game Pass Friends & Family
  • 30 days Xbox Game Pass (Console) = 12 days Xbox Game Pass Friends & Family
  • 30 days PC Game Pass = 12 days Xbox Game Pass Friends & Family
  • 30 days Xbox Live Gold = 12 days Xbox Game Pass Friends & Family
  • 30 days EA Play = 6 days Xbox Game Pass Friends & Family

Overall, the Game Pass Friends & Family subscription looks like it’ll be a win. It remains to be seen how much it will cost in Canada, but if it has a similar value to the Irish pricing, I’ll likely make the switch.

Header image: Screenshot from Microsoft

Source: Microsoft Via: The Verge

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Xbox reiterates plans to release Activision titles like Call of Duty on Game Pass and PlayStation

Xbox is once again promising that Activision Blizzard series like Call of Duty will remain multiplatform once its pending acquisition of the publishing giant is approved.

Phil Spencer, CEO of Microsoft Gaming, reiterated Xbox’s plans in a September 1st Microsoft Blog post.

“We’ve heard that this deal might take franchises like Call of Duty away from the places where people currently play them,” wrote Spencer. “That’s why, as we’ve said before, we are committed to making the same version of Call of Duty available on PlayStation on the same day the game launches elsewhere.  We will continue to enable people to play with each other across platforms and across devices.”

As an example of that commitment, Spencer cited how Xbox has continued to support Minecraft across all platforms ever since its 2014 acquisition of developer Mojang.

Of course, Spencer also repeated previous statements that Microsoft’s intention is to “make Activision Blizzard’s much-loved library of games – including Overwatch, Diablo and Call of Duty — available in Game Pass.”

Spencer’s blog comes as Microsoft and Sony have been butting heads over the former’s planned buyout of Activision Blizzard. According to Sony, Microsoft owning the Call of Duty maker would be anti-competitive, as it would drive many people away from PlayStation to get Call of Duty on Game Pass elsewhere. Microsoft, meanwhile, responded by claiming that PlayStation pays for “blocking rights” to keep games off of Game Pass and other subscription services.

As the deal continues to go through regulatory bodies worldwide, Spencer is clearly attempting to smooth over concerns regarding how Xbox will handle Activision Blizzard games.

Elsewhere in the blog, Spencer noted that Xbox intends to leverage Activision Blizzard’s “expertise” in mobile game development to “help us understand how to create games that engage players around the world.” Even before the announcement of the acquisition, Spencer has been candid about how Microsoft’s plans for gaming extend to the roughly three billion people who play games across all devices, including mobile.

Spencer added that Microsoft intends to continue to use its cloud game streaming technology to bring console-quality gaming experiences like Activision Blizzard’s portfolio to mobile devices. He also said this would extend to “devices that people already own,” including smart TVs and laptops.

In a separate news release, Activision Blizzard CEO Bobby Kotick provided an update on the pending acquisition, saying “the process with all of the regulators is generally moving along as we expected.” As a result, he still expects the deal to be completed by June 2023, which was the window that Microsoft first mentioned back in January.

The big question that remains should the deal go through, though, is what happens with Kotick. The embattled executive has come under fire amid a lawsuit pertaining to widespread allegations of a toxic “frat boy” work culture within Activision Blizzard. Since July 2021, numerous employees and contractors have come forward to accuse the company of sexual misconduct, harassment, unequal pay and more. Kotick was specifically accused of not only knowing of these events but actively working to cover them up. There has since been calls for Kotick to resign, although he remains in his leadership role and it’s not yet clear whether he will leave should the deal be closed.

Source: Microsoft

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Toronto-based Ravenlok developer on the team’s growth and shaking things up with each game

Toronto-based Cococucumber is quite the prolific indie game developer.

In the span of eight years, it’s made four remarkably different titles: the 2013 whack-a-mole experience Bunny Bonker, the 2015 platformer Planet of the Eyes, the 2017 co-op-supported dungeon-crawler Riverbond and the 2019 retro-inspired turn-based RPG Echo GenerationAnd for its next trick, Cococucumber is set to release Ravenlok, a fantasy action-RPG, in 2023. It’s an impressively varied portfolio, especially for a small team, and a key reason for that success boils down to Vanessa Chia, studio co-founder, director and producer.

Speaking to MobileSyrup over email, Chia says Cococucumber has been a great way to mix her design background with the inspiration she’s found from all of the indie games that started coming out in the early 2010s.

“I fell in love with the immersion that comes from getting lost in a game and all the new creative avenues that were getting explored,” she explains. “Something about the long-form nature of games appeals to me — it allows more room for things to breathe and to explore ideas in more depth.”

Four games and eight years later, Cococucumber is approaching its tenth anniversary in 2024, which Chia says is “mind-blowing.” Reflecting on all of this, she acknowledges that the studio didn’t initially expect to strike such a consistent output.

“Coming from a creative background, there’s an understanding that crafting imaginative worlds takes time. It requires a lot of patience and a lot of trust in the process. In order to do all of the creative stuff effectively, there’s the organizational and admin side that needs to happen, which for me has been a massive learning curve,” she says.

“With each game, we like to experiment with a few things and set ourselves some new creative challenges. While not everything has worked out as expected, it’s important to be able to change and adapt to keep things interesting and to increase our chances of success in a hit-based industry.”

She also gives a “massive shoutout” to Martin Gauvreau, her Cococucumber co-founder and fellow director. “He’s responsible for so many out-there but ‘you know, it could work out…’ ideas that are challenging, but in a good way!”

Clearly, it’s been working. Each of the studio’s games have garnered positive reception, with Echo Generation, in particular, being honoured several times at the Canadian Game Awards and Canadian Indie Game Awards earlier this year and even getting multiple shoutouts from both Microsoft Gaming CEO Phil Spencer and Xbox corporate vice president Sarah Bond.

When asked about the team’s response to all of this acclaim for Echo Generation, in particular, Chia responds with deep gratitude, noting that it’s “very validating for the team and it means a lot when we’re working on something for years for it to connect with players” upon release.

“If you think about the general pitch for Echo Generation — it’s an adventure game with turn-based combat and a retro adventure game vibe — it could come across as a bit niche, so we are surprised by its success and really appreciative of all of the love.”

Of course, it’s also not every day that Xbox top brass singles out your game by name, and Chia says it gave the team “an incredible boost” in morale. “In an odd way, it made us look at the work we did on Echo Generation in another light. While it’s exciting and validating, at the same time we’re feeling the pressure of expectations now, which we hope to deliver on with Ravenlok.”

Alice in Wonderland meets Spirited Away

Cococucumber first unveiled Ravenlok earlier this summer during the Xbox & Bethesda Games Showcase, and, in keeping with the team’s versatility, it looks quite different from past works. In the game, players assume the role of the eponymous teen as she falls through a magical mirror into a fantastic-but-corrupted land, which she must liberate from the villainous Caterpillar Queen.

Besides the genre shift to action-RPG, Ravenlok‘s premise is quite different from previous Cococucumber titles. While Echo Generation had supernatural elements, it was rooted in a small town; think Stranger Things with a fictional Canadian setting. Ravenlok, however, takes the opposite approach and brings a normal girl into a surreal world. According to Chia, the concept for the new game went through “many, many iterations,” with the current version actually being “the closest to the original pitch” — to create “a cinematic ‘Alice in Wonderland meets Spirited Away‘ game with real-time combat.”

Chia says the team “wanted to make an action-RPG because it builds upon some of the things we worked on with the turn-based combat in Echo Generation.” She adds that Riverbond’s dungeon crawling and arcade elements will also feature in Ravenlok, albeit with “added complexity” due to the new third-person perspective.

In the original Xbox Wire announcement post for Ravenlok, Chia also said the game is a “heartfelt” story “of empowerment, overcoming challenges and learning the confidence to walk your own destiny.” When asked to elaborate, Chia points out that the game’s coming-of-age tale hits close to home for the team.

“One of the narrative goals in Ravenlok is to tell a story like Alice in Wonderland but where the female protagonist is not a passive character,” she explains. “She goes through an emotional arc to become stronger in a coming-of-age story since our protagonist is young, around 15 years old. Most of our current team identify as women, so her story and the game’s message is important to us, but an extremely difficult thing to get right.”

Ravenlok sunset

Our young heroine finds herself in a strange and foreign land.

Ravenlok‘s narrative resonates further with Chia and the team because of the titular character’s background.

“While not explicit, our protagonist comes from an Asian family, which reflects the backgrounds of many on our team. You could say we put a lot of ourselves into these characters, and it’s something that we encourage the team to do,” she says. “Personally, the theme of home – what is home or the idea of returning home – is something that resonates with me and a theme that I hope to explore in Ravenlok.”

Of course, the team also looked to “many” other works of fiction. “We’re referencing classic fairy tales like Labyrinth, The Lord of the Rings, The NeverEnding Story and Over the Garden Wall,” she says. “For the story, we took a look at The Chronicles of Narnia and The Wizard of Oz. The works of Studio Ghibli are a great inspiration, especially Spirited Away and My Neighbor Totoro.

Crafting the look and feel of Ravenlok

What Ravenlok clearly does have most in common with past Cococucumber works, though, is its art style. Specifically, it’s the final entry in what the studio is calling its “Voxel Trilogy,” which includes Riverbond and Echo Generation. Chia has a fondness for this art style, which “has its charm — it’s retro and nostalgic,” she says. “Voxel art has its roots in pixel art brought into a 3D dimension. It has its quirks, like how certain characters can come across looking very noisy because of the blocky-ness of the asset. But I find that there’s a lot of potential in this art style and am inspired by it.”

Having three consecutive games that have similar aesthetics also helps illustrate just how much Cococucumber has grown over time.

Riverbond, the first game in Cococucumber’s “Voxel Trilogy.”

“If you compare the voxel-ness of Riverbond, Echo Generation and Ravenlok, there is a gradual progression of moving into a more stylized realism with 3D pixel textures,” Chia says. “The models are progressively more complex with higher resolution. Some people may find this voxel artstyle a little strange or that it takes getting used to — but we’re not voxel purists, this artstyle is meant to be an expression of how we evolve through our games. It also keeps things fresh for us and works wonderfully well in the topsy-turvy world of Ravenlok.”

Another element that Ravenlok has in common with Echo Generation is its unique and varied boss design. In Echo Generation, you’d be fighting a group of raccoons or secret agents in your neighbourhood in one moment and then venture out and face a giant mech or horrifying ghost in the next. That array of enemies looks to have carried over into Ravenlok, which, as seen in the reveal trailer, features the likes of a sickly tall fungal creature, winged automaton and the aforementioned frightening regal caterpillar.

Chia says the team’s goal with bosses is to make them “dramatic and rewarding,” thus requiring “more time and iteration” than some of the other design elements.

Ravenlok

Ravenlok’s “Weeping Fungi” boss.

“In terms of process, we start with a general discussion about who they are and what they want. We look for references, then when we find a direction, it goes through modeling, texturing, rigging, animation, implementation, playtesting and tweaking,” she says. “There have been quite a few bosses in Echo Generation and Ravenlok that have had an upgrade where we add more details to the model and textures. This tends to happen mostly when we are near the end of production if we find some time and want to make the bosses look scarier or imposing.”

All in all, Ravenlok is shaping up to be another charming and compelling RPG from Cococucumber. But before we wrap up, there was one question left to ask Chia: will Ravenlok have any of the Canadian Easter eggs and touchstones that made helped make Echo Generation such a delight?

“The real-world home of Ravenlok is set in an unspecified place in rural Canada, does that count?” Chia coyly responds. “As for an Easter egg, I’ll say that Bob the Frog [who was in Riverbond and Echo Generation] will probably make an appearance again. As for more, you’ll have to play the game to find out!”


This interview has been edited for language and clarity.

Ravenlok will release on Xbox consoles and PC in early 2023. It will also be available on Xbox Game Pass on day one.

Image credit: Cococucumber

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What’s new on Xbox Game Pass on console, PC and mobile in late August 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the second half of August, with notable titles like Immortals Fenyx Rising and Midnight Fight Express included in the batch.

See below for the full list of new titles coming to Xbox Game Pass in the second half of August:

  • Coffee Talk (Cloud, Console, and PC) – Available today
  • Midnight Fight Express (Cloud, Console, and PC) – August 23rd
  • Exapunks (PC) – August 25th
  • Opus: Echo of Starsong – Full Bloom Edition (Console and PC) – August 25th
  • Commandos 3 – HD Remaster (Cloud, Console, and PC) – August 30th
  • Immortality (Cloud, PC, Xbox Series X|S) – August 30th
  • Immortals Fenyx Rising (Cloud, Console, and PC) – August 30th
  • Tinykin (Console and PC) – August 30th

Meanwhile, the following 16 games have received Xbox Touch Controls on mobile:

  • Chorus
  • Coffee Talk
  • Dragon Age 2
  • Dragon Age Origins
  • Floppy Knights
  • Matchpoint
  • MLB The Show 22
  • My Friend Peppa Pig
  • Paw Patrol The Movie: Adventure City Calls
  • Skate
  • Star Wars: Squadrons
  • Super Mega Baseball 3
  • TMNT Shredder’s Revenge
  • Turbo Golf Racing
  • Turnip Boy Commits Tax Evasion

Here are the titles leaving Game Pass on August 31st:

  • Elite Dangerous (Cloud and Console)
  • Hades (Cloud, Console, and PC)
  • Myst (Cloud, Console, and PC)
  • NBA 2K22 (Cloud and Console)
  • Signs of the Sojourner (Cloud, Console, and PC)
  • Spiritfarer (Cloud, Console, and PC)
  • Twelve Minutes (Cloud, Console, and PC)
  • Two Point Hospital (Cloud, Console, and PC)
  • What Remains of Edith Finch (Cloud, Console, and PC)
  • World War Z (Cloud, Console, and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Find out what titles came to the service in early August here.

Image credit: Xbox

Source: Xbox