Finally, here’s what’s leaving Game Pass on September 30th:
AI: The Somnium Files (Cloud, Console and PC)
Astria Ascending (Cloud, Console and PC)
Dandy Ace (Cloud, Console and PC)
Dirt 4 (PC) EA Play
Dirt Rally (PC) EA Play
Going Under (Cloud, Console and PC)
Lemnis Gate (Cloud, Console and PC)
Slime Rancher (Cloud, Console and PC)
Subnautica: Below Zero (Cloud, Console and PC)
The Procession to Calvary (Cloud, Console and PC)
Unsighted (Cloud, Console and PC)
Visage (Cloud, Console and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.
Xbox has confirmed that it’s removed a DRM hurdle on the Xbox Series X that relates to playing original Xbox One games.
DRM, or digital rights management, refers to the online process of verifying that you actually own a license to the content you’re attempting to access. On Series X, this means that the console will no longer need to run a DRM check if you’re playing a disc version of an Xbox One game. Xbox engineering lead Eden Marie confirmed the quiet rollout of the feature on Twitter.
Yes, this is true since the 2206 update. We examined data since Series X|S launch & determined the online compatibility check isn't needed in the vast majority of cases for Xbox One discs. Some games may still need to be updated online after install to ensure the best experience.
This is a notable change, as Microsoft has been criticized for aggressively enforcing DRM on consoles, as it requires an online connection to play many games. Naturally, this would render them unplayable in the event of, say, an internet outage.
On Twitter, Marie explained that Microsoft determined that the online compatibility check “isn’t needed in the vast majority of cases for Xbox One discs.” However, she added that “some games may still need to be updated online after install to ensure the best experience.”
Of course, none of this applies to the Xbox Series S, which is a digital-only console. It remains to be seen whether Xbox will lift some of the other DRM-related restrictions in the months to come.
Over the course of the show, a variety of titles were featured, with several of them confirmed to be coming to Xbox Game Pass. See below for a round-up of all of the featured games. It’s important to note that some of the titles don’t yet have release dates; those that do are marked accordingly.
Amazing Cultivation Simulator (Gamera Game/GSQ Games) — Available now with Game Pass
The Big Con (Skybound Games) — Coming to Game Pass
Born of Bread (WildArts Studio)
Call of the Wild: The Angler (Avalanche Studios) — Available now
Cities Skylines: Plazas & Promenades (Paradox Interactive) – Available now
Eville (Versus Evil) — Coming to Game Pass
Ghostbusters: Spirits Unleashed (IllFonic, Inc.) — Pre-order available now
Homestead Arcana (Skybound Games) — Coming to Game Pass
Let’s Cook Together 2 (Yellow Dot)
Metal: Hellsinger (Funcom) — Available now, coming to Game Pass on September 15th
Moonscars (Humble Games) — Coming to Game Pass on September 27th, 2022
Rainbow Billy: The Curse of the Leviathan (Skybound Games) — Coming to Game Pass
Shoulders of Giants (Moving Pieces Interactive)
Song of Iron 2 (Resting Relic)
Spiderheck (tinyBuild)
Turnip Boy Robs a Bank (Graffiti Games) — Coming to Game Pass
Valheim (Coffee Stain Publishing) — Coming to Game Pass
The Walking Dead: The Final Season (Skybound Games) — Coming to Game Pass
Ynglet (Triple Topping) — Available now
You Suck at Parking (Happy Volcano) — Available now with Game Pass
It’s worth noting that The Big Con was developed by Toronto’s Mighty Yell, while Rainbow Billy: The Curse of the Levithan was made by Montreal’s Manavoid Entertainment.
Xbox has announced two updates to its high-end Xbox Elite Series 2 controller.
The first is a new variant for the gamepad, ‘Core in white,’ which gives it a milky finish with black grips. Like the standard Series 2, this controller boasts adjustable-tension thumbsticks, a wrap-around rubberized grip and shorter hair trigger locks.
However, it doesn’t include some of the additional accoutrements found in the standard gamepad, such as paddles, extra thumbsticks or a carrying case. Therefore, the Core in white gamepad is priced at $159.99 CAD instead of $230 like the standard controller. A $74.99 ‘Complete Component Pack‘ that includes everything else that the Core in white controller is missing will also be available. Both will release on September 21st.
The second update, though, is likely more exciting for many: the Xbox Elite Series 2 is coming to Xbox Design Lab. This means that gamers will be able to customize their own Series 2 controller using a wide variety of colours, button styles, finishes, grips and engravings. The Elite Series 2 will be added to Design Lab this holiday.
In related news, PlayStation recently unveiled its first-ever official Elite-esque controller, the DualSense Edge.
Every month, Xbox brings new titles to its Xbox Game Pass subscription service.
Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of September.
The highlight of this batch is Disney Dreamlight Valley, a mix between a life sim and adventure game that was developed by Canada’s Gameloft Montreal.
See below for the full list of new titles coming to Xbox Game Pass in early September:
Disney Dreamlight Valley: Founder’s Edition (Cloud, Console and PC) — September 6th
Opus Magnum (PC) — September 6th
Train Sim World 3 (Console and PC) — September 6th
Ashes of the Singularity: Escalation (PC) — September 13th
DC League of Super-Pets: The Adventures of Krypto and Ace (Cloud, Console and PC) — September 13th
You Suck at Parking (Cloud, Console and PC) — September 14th
Despot’s Game (Console and PC) — September 15th
Metal: Hellsinger (PC and Xbox Series X/S) — September 15th
Additionally, here’s what’s leaving Game Pass on September 15th:
I Am Fish (Cloud, Console and PC)
Aragami 2 (Cloud, Console and PC)
Bug Fables: The Everlasting Sapling (Cloud, Console and PC)
Craftopia (Cloud, Console, and PC)
Final Fantasy XIII (Console and PC)
Flynn: Son of Crimson (Cloud, Console and PC)
Lost Words: Beyond the Page (Cloud, Console and PC)
Mighty Goose (Cloud, Console and PC)
A Plague Tale: Innocence (Cloud, Console and PC)
SkateBird (Cloud, Console and PC)
The Artful Escape (Cloud, Console and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.
Microsoft has confirmed that its last-gen Xbox One console sold less than half of what Sony’s rival PS4 did.
The Redmond, Washington-based tech giant noted the sales data in a broader filing to Brazil’s national competition regulator about its pending acquisition of Activision Blizzard.
“Sony has surpassed Microsoft in terms of console sales and installed base, having sold more than twice as many Xbox in the last generation,” Microsoft wrote in the documents, as translated from Portuguese by Game Luster.
This is particularly notable because Microsoft stopped sharing Xbox One sales data in 2016. Therefore, while it’s been clear that the PS4 had been performing better than the Xbox One, analysts have only had to estimate a more precise margin.
For context, the PS4 topped 117 million units sold as of March 2022, which would work out to Xbox One sales of fewer than 58.5 million. This is in line with Ampere Analysis’ report that the Xbox One reached 51 million units sold as of Q2 2020.
That said, Microsoft still doesn’t reveal Xbox hardware sales data, even in this new console generation. However, Ampere Analysis reported earlier this year that “Sony ended 2021 with PS5 cumulative sell-through reaching 17 million units, around 1.6 times the performance of Xbox Series sales,” suggesting that Xbox is closing the gap. In Microsoft’s most recent quarterly earnings call, company CEO Satya Nadella also claimed that Xbox has “been the market leader in North America for three quarters in a row among [current-gen] consoles.”
It should be noted, though, that Microsoft and Sony’s hardware strategies are somewhat different, as there are two different current-gen Xbox consoles, the Xbox Series X and Series S. The former is a beefier, 4K-capable model, while the latter is a lower-cost, smaller hardware upgrade over the Xbox One. Naturally, the Series S’ price point of $379 positions it as an affordable entry point into the current generation, especially when the Xbox Series X and standard PS5 cost $599 and $629, respectively.
Of course, it’s still early in the consoles’ lifecycles, as both families of devices launched in late 2020. There’s also a global semiconductor shortage that has constrained the supply of all of the consoles, an issue that the PS4 and Xbox One generation didn’t have to deal with. Therefore, it remains to be seen how this generation will play out in the years to come, especially as Microsoft further dives into a more platform-agnostic approach which includes Xbox consoles, PC and streaming.
Microsoft’s long-awaited admission of the Xbox One’s sales comes as the company is working to get its Activision Blizzard buyout deal approved in Brazil and other markets. As part of that process, the company is arguing with Sony over various aspects of the gaming industry, particularly whether Microsoft owning Activision’sCall of Duty series would be anti-competitive and unfair to PlayStation.
Every month, Xbox brings new titles to its Xbox Game Pass subscription service.
Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of August 2022.
Ghost Recon Wildlands (Cloud, Console and PC) — August 2nd
Shenzhen I/O (PC) — August 4th
Turbo Golf Racing (Cloud, PC and Xbox Series X|S) — August 4th
Two Point Campus (Cloud, Console and PC) — August 9th
Cooking Simulator (Cloud, Console and PC) — August 11th
Expeditions: Rome (PC) — August 11th
Offworld Trading Company (PC) — August 11th
Additionally, here’s what’s leaving Game Pass on August 15th:
Boyfriend Dungeon (Cloud, Console and PC)
Curse of the Dead Gods (Cloud, Console and PC)
Library of Ruina (Cloud, Console and PC)
Starmancer (PC Game Preview)
Train Sim World 2 (Cloud, Console and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.
Led by Heavy Rain and Beyond: Two Souls veteran Caroline Marchal, the London-based studio’s debut title is a choice-based, narrative-driven experience in the vein of such Quantic Dream works. However, it’s even less gameplay-intensive than those titles, so if the lack of deep mechanics — or even much interactivity at all — is an issue, then As Dusk Falls absolutely won’t be your thing. This is definitely more an interactive movie. Those who are fine with that, though, will find As Dusk Falls to a be thoroughly entertaining and unique experience.
An engrossing story full of twists and turns
As Dusk Falls tells the story of two families whose lives become inextricably linked after a harrowing incident in small-town Arizona. Desperate for cash, the Holt brothers attempt to rob the sheriff, only to wind up pinned down at the Desert Dreams Motel. It’s here that Vince Walker and his family has stopped while on a cross-country trip, which results in them becoming hostages as the Holts scramble to hatch an escape plan. But the narrative doesn’t stop there; over the course of 30 years, you get to see more of these characters both before and after the events at the motel.
It’s a strong setup, as it really gives you time to get to know and care about the cast, and it’s through this cast that As Dusk Falls’ greatest narrative strength can be found: empathy. Each character has their own flaws, some much more than others, but the game never condemns any of them for it. Take the Holts; I initially found them to be insufferable but soon discovered that they had a surprisingly sympathetic backstory. Jay, in particular, is easy to root for, as he’s torn between duty to his family and a desire to not hurt anyone. I quickly took a liking to the soft-spoken and kind teen, which made his journey to escape his abusive family and start a new life extremely compelling. Similarly, my early contempt for Vince’s estranged father Jim — no doubt mirroring how I feel towards my own — later softened as I saw how he was consoling his traumatized granddaughter Zoe many years after the motel hostage situation.
Seeing the impact of the traumatic motel events on Zoe as a young adult is one of As Dusk Falls’ most clever story decisions.
Having a group of likable, well-rounded and three-dimensional characters that you’re invested in makes the decisions in As Dusk Falls often genuinely challenging. At times, I would pause to consider my next course of action — something I don’t often do for games like this. For example, after a desperate Jay turns to a friend to help him out of a bind, he finds out that someone did something awful to her. Do you confront him and risk drawing dangerous attention to her and you, or begrudgingly let it slide? Similarly, how should Vince behave during the hostage situation? Are there risks you think he’d take to protect his family? Should he trust those offering him help during all of this? There are no “wrong” responses here; merely those that you feel are reflective of how your Jay and Vince would react. On the flip side, not intervening when people are about to get what they (arguably) deserve could actually lead to undesirable consequences. Thankfully, As Dusk Falls telegraphs “Crossroads” moments to let you know when you’ve arrived at a key decision that will greatly impact the trajectory of the story.
And boy, does the story branch out. At the end of each chapter, you’re shown a ‘Story Free’ that will show a flow chart of all the possible outcomes of each decision. Each and every time, I was stunned to see how many deviations there were if I had done something different — not just characters living or dying, mind you, but also where they start or end off or who may be accompanying them. On the whole, I was impressed at just how much replay value this adds. The game’s structure comprising of six hour-long chapters with recaps in between makes it ripe for smaller nightly play sessions, as well.
Jay’s sympathetic story is the beating heart of As Dusk Falls.
The only real shortcoming with the narrative, however, is that it doesn’t quite manage to balance its rather large cast. In one instance, a decision I made as Vince inadvertently resulted in something horrible happening to one person, but the game oddly never revisited this beat to show how that affected either character. Likewise, there are some story threads that don’t get meaningful resolution, even when both of the involved characters survived in my playthrough. These issues certainly weren’t significant enough to drag down the entire experience, although the game likely would have benefited from being a bit longer to afford them more time to breathe.
Fun for the whole family
It can’t be understated that the actual gameplay of As Dusk Falls is quite minimal. Where titles like Heavy Rain allow you to at least walk around, As Dusk Falls is ostensibly a “choose-your-own-adventure” movie à la Black Mirror: Bandersnatch. In addition to action sequences being relegated to quick time events (QTEs), the bulk of the game is presented via dialogue choices and the occasional instance in which you can hover the cursor across a static environment, point-and-click adventure style. The game’s presentation is also quite minimalist; in place of actual cutscenes, As Dusk Falls adopts a distinct aesthetic that blends still images together to effectively create a motion comic.
Admittedly, this took some getting used to, even as someone who regularly enjoys these types of “interactive dramas,” but I eventually came to appreciate the uniqueness of this visual style. Impressively, Interior Night has rendered the performances of actors into these stills, giving them a sort of timeless, painterly vibe that’s refreshingly different from the photorealism or retro-inspired graphical styles that we so often get nowadays. As Dusk Falls’ excellent voiceovers and solid writing only enhance the cinematic feel. All in all, this approach is a smart and effective way to keep the gameeasy to pick up and play. Interior Night has been clear about wanting to appeal to non-gamers, like those who regularly consume streaming content, and that really shows. The gameplay — consisting of the occasional button tap or mash — is not at all complex, making it remarkably approachable to newcomers.
A simple example of As Dusk Falls’ Override system — in this case, during a conversation between Vince and his daughter Zoe.
In fact, you don’t even have to use a controller or keyboard/mouse. Taking a cue from the popular Jackbox party games, As Dusk Falls lets you connect via your phone using the As Dusk Falls Companion App on Android or iOS. In this way, up to eight people can play together in person or online in one of the most clever approaches to multiplayer I’ve ever seen. How it works is that players must vote for which decision they’d like to make, and the game will go with whatever got the most votes. (A choice will be randomly made should there be a vote.) Adding a fascinating — and hilarious — wrinkle to the mix is the ability to override decisions. Each player gets a limited number of overrides as determined by the host, which they can use at any point, including to counter someone else’s. It’s a brilliant way to engage the whole group, as you can choose whether to work with or against people at will.
(Note: Admittedly, I didn’t get a chance to try this during my playthrough, but I have had a similar experience in games like this. Last year, some friends and I played The Dark Pictures Anthology: House of Ashes, which has a “pass-the-controller-around” approach to multiplayer. My buddies and I had a blast making decisions with our characters to try to let the others get killed, and so As Dusk Falls‘ override system should only greatly enhance that thrilling back-and-forth dynamic.)
A new kind of movie night
As Dusk Falls is a fascinating game. On the one hand, it likely won’t have an audience among subsects of hardcore gamers, and it certainly won’t win over those who don’t like Quantic Dream-esque titles. But on the other, it’s commendably been designed to be easily playable for pretty much anyone, especially through innovative multiplayer features. Even those who play alone like I did will find themselves drawn into a well-written and often gripping story about two struggling families. As Dusk Falls is a splendid take on the narrative adventure genre, and one that’s easy to recommend to many.
As Dusk Falls will launch on Xbox One, Xbox Series X/S and PC on July 19th. The game will also be available on Xbox Game Pass on day one.
Starting October 1st, 2022, Xbox 360 games will no longer be offered at no additional cost as part of Microsoft’s Xbox Games with Gold program.
The company confirmed the news in a July 5th email sent to Xbox gamers. In the note, Xbox says “we have reached the limit of our ability to bring Xbox 360 games to the catalog.” However, the company promised that Games with Gold will continue to feature “exciting Xbox One titles and exclusive savings” each month.
Historically, Xbox Games with Gold has offered Xbox Live Gold subscribers four games per month, with one or two usually being 360 titles. Xbox Live Gold costs $11.99 CAD/month or $29.99/three months. The service is also included with a $16.99/month Game Pass Ultimate subscription.
It should be noted, however, that any 360 titles redeemed through Games with Gold before October 2022 will be yours to keep permanently, even if you don’t continue your Gold subscription. Further, many digital 360 games will also remain available for purchase on the Xbox Store as an alternative.
In November, Microsoft added nearly 80 Xbox 360 games to its backwards compatibility program to celebrate the 20th anniversary of Xbox. At the time, the company said that would be the final batch of new backwards compatible titles, as it had “reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints.” Naturally, then, it was only inevitable that it would stop offering them through Games with Gold as well.