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What’s new on Xbox Game Pass on console, PC and mobile in early April 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of April.

Notably, MLB The Show 22 — which is published by PlayStation — is releasing day one on Xbox Game Pass, just like last year’s The Show.

  • Cricket 22 (Cloud and Console) — April 5th
  • Chinatown Detective Agency (Cloud, Console and PC) — April 7th
  • Dragon Age 2 (Cloud) EA Play — April 7th
  • Plants vs. Zombies: Garden Warfare (Cloud) — April 7th
  • Star Wars: Squadrons (Cloud) — April 7th
  • Life Is Strange: True Colors (Cloud, Console and PC) — April 12th
  • Panzer Corps 2 (PC) — April 12th
  • The Dungeon of Naheulbeuk (PC) — April 12th
  • Lost In Random (Cloud, Console, and PC) — April 14th

As a reminder, one of the ongoing Xbox Game Pass Ultimate Perks is a 30-day trial for Paramount+, on which the live-action Halo series is streaming.

Meanwhile, these four games are leaving Game Pass on April 15th:

  • MLB The Show 21 (Cloud and Console)
  • Rain On Your Parade (Cloud, Console, and PC)
  • The Long Dark (Cloud, Console, and PC)
  • Pathway (PC)

On top of that, F1 2019 (Cloud, Console and PC) is exiting the catalogue on April 18th.

As always, you can take advantage of a 20 percent member-exclusive discount to purchase any game to keep playing it even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Furthermore, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’) to mobile devices and browsers. On top of that, this tier includes Game Pass for both Console and PC, as well as subscriptions to Xbox Live Gold and EA Play.

Image credit: PlayStation

Source: Xbox

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Mobile Syrup

Tunic is a nostalgia-fueled romp but never shies away from its challenges

Tunic reminds me of my own journey and the adoption of video games into my life.

I reminisced about when cartridges and accompanying manuals were the norm. Canadian indie developer Andrew Shouldice has a lot of love for that golden age of video games and Tunic wears its fondness for era on its sleeve.

The game is an adorable and colourful love letter to top-down 2D dungeon crawlers. More specifically, Tunic is inspired by The Legend of Zelda series. This is evident not only by the Tunic name, a nod to the Hyruelian’s garb, but also its central items being a blue-and-red-emblazoned shield and sword. Being a product of the early ’90s, Tunic speaks to me on a deep level. Bringing Tunic into a more contemporary light, the game incorporates a lot of Dark Souls elements into its gameplay.

Tunic takes a minimalist approach to its storytelling. Much like many games of the NES era, a lot of the story is interpreted by the player. We see the central anthropomorphic fox character — who, for simplicity’s sake, I’ll call “Tunic” — wake up on the shores of an island. Here, the journey of piecing together the mysteries on this isle begins in this isometric game.

Due to Tunic taking a hands-off approach to storytelling, the game mainly pulls you through the paces by way of collecting manual pages. Just like how I poured hours over the Super Mario World manual back in the day, everything you need to know about Tunic can be found by collecting these pages in the Overworld. The first few pages you find walk you through the controls and tutorial phase of the game. I eventually navigated my way to find a sword and shield, thus establishing myself as a fighting force on the island.

“Tunic isn’t afraid to put the responsibility in the hands of the player. Once you understand the toybox, it’s easier to progress and solve the many brilliant puzzles.”

Tunic’s objectives hinge around a central temple located in the middle of the island. First, you must open the doors by ringing two belltowers on the island. Next, players must locate three keys being guarded by bosses deep within the game’s dungeons. I explored a range of diverse areas including a forest temple, beach-side ruins, and snowy hilltops. The game never actively directs the player via exposition or dialogue. It’s all discovered by parsing through the recovered pages of the manual. Tunic isn’t afraid to put the responsibility in the hands of the player. Once you understand the toybox, it’s easier to progress and solve the many brilliant puzzles.

Tunic features several puzzles to piece together as you make your way across each of the various hubs featured in its Overworld. There are two common puzzles throughout the game. The first is the obelisk puzzle, which connects these vibrant power rails to one another. Praying at these obelisks will activate them and oftentimes open up a fast travel portal or a door to progress. The other is line puzzles. Throughout the world, I came across patterns that I traced using the D-Pad on Xbox Series X. Sometimes these would spawn a collectible treasure, a faerie, or open up secret passages.

One of the most novel aspects of Tunic is its fictional undecipherable language that is commonly used throughout the world and in the manuals. This leads to some required critical thinking from the player. Some pages have scribbles and notes made, akin to my own as a kid. This led to me playing connect the dots across the pages. In many ways, this genius puzzle design was my favourite aspect of playing Tunic. In fact, I was so invested in this 10-hour tale, I fully completed the game and all its achievements.

“Exploration is key in Tunic and the game rewards the curious. Even after completion, I’m certain that there are still little routes I’ve yet to take…”

With this hands-off approach in mind, some of the navigation and objectives of Tunic can be a bit obtuse. There’s no waypoint or traditional compass on-screen, so finding your way to the various dungeons and back again can become a bit frustrating. A lot hinges on memorizing the map and learning about the game’s shortcuts. Often, hitting a wall would open up invisible paths. Paths even snake their way behind waterfalls. Exploration is key in Tunic and the game rewards the curious. Even after completion, I’m certain that there are still little routes I’ve yet to take as I may not have organically come across them throughout my journey. The lack of direction can lead to some irritating moments. There were a couple of moments when I felt stonewalled by the game when the solution was staring me in the face.

Where Tunic’s diversions from the NES-era are the most apparent is its gameplay. While maintaining a somewhat simplistic approach to defeating skeletons, and other mobs, the game takes a lot of inspiration from the ‘Soulsborne’ genre. Enemies hit hard and Tunic only has a set amount of health and potions. Tunic can dodge out of the way of enemy attacks or use his shield to protect himself. Similar to Elden Ring’s health regenerating Sacred Flasks, once depleted I had to scurry back to one of the many prayer statues. This regenerates health, mana, and potions but also the mobs. While certainly challenging at times, Tunic is more accessible by virtue. Plus the game offers a ‘No-Fail’ mode and the option to get rid of stamina restrictions.

It’s been an interesting period for me as I distracted myself from Elden Ring with Tunic and found myself enamoured by how similar the two games are. Both games offer little instructions and rely on astute problem-solving and fortitude. Tunic puts difficulty in the back seat but still offers its own unique challenges. This is apparent in some of the later boss battles. Though, thanks to some of the additional weaponry like the Magic Staff, Magic Orb, and bombs, victory is feasible.

Tunic features a wonderfully crafted world and art style. While maintaining the familiar look of a game I’d play on an old CRT, Tunic is more refined in its appearance. The Quarry, a later area in the game, does feature some on-screen effects that aren’t that pleasant to look at. Thankfully, there is an in-game item to negate those effects.

The soundtrack in Tunic is also whimsical and soothing. I don’t have a standout track in mind, though the music reinforces the lighthearted and curious nature of our central fox character. It ramps up when needed but otherwise provides a calming audible treat in the backdrop during exploration and puzzle-solving.

As a ’90s kid, Tunic hits on so many levels. The game celebrates the pre-internet days of gaming. Where manuals were the Bible and sole resource to reach the credits. It creates a meta-level of gaming that pays off in many ways. Though, the hands-off approach does come at a cost at times when you lose direction in the overworld. While providing a solid challenge throughout, Tunic is an accessible and caring game for players young and old. Those weary of the Soulsborne comparisons can rest assured that the climax is obtainable. With this in mind, Tunic is a game that you shouldn’t miss.

Tunic is available on PC, Xbox One and Xbox Series X/S for $34.99. The game can also be played via Xbox Game Pass.

Image credit: Finji 

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Playground Games brings Sign Language accessibility features to Forza Horizon 5

Playground Games has added American Sign Language (ASL) and British Sign Language (BSL) to Forza Horizon 5‘s in-game cinematics.

According to the developer, the update includes actors from the deaf and hard of hearing community signing sections of the critically acclaimed racing title’s story through roughly 150 cutscenes.

The scenes include jumping into challenges, getting ready for races and encountering other players across Mexico.

The feature was created with the help of Cameron Akitt, an avid gamer who grew up hard of hearing.

“We should be able to access the same story beats and narrative components. Otherwise, we’re only getting half the picture and not getting the full experience. Including sign language is about enabling more deaf and hard of hearing people to have ownership over their gaming experience,” said Akitt in a recent blog post.

When the feature is turned on, a native ASL/BSL speaker appears on-screen during these scenes and signs the story to the player (see the example in the above video). Over the last few years, there’s been a significant push to make gaming more accessible, with Microsoft releasing its Xbox Adaptive Controller and major titles like The Last of Us Part II offering features like text narration, customizable colour and contrast, a screen magnifier and more.

Playground Games took home the award for ‘Innovation in Accessibility” at The Game Awards 2021 and two ‘Can I Play That?’ awards at the ‘Accessibility Awards.’ For more on Forza Horizon 5, check out our in-depth look at the game.

The feature is set to make its way to Forza Horizon 5 on March 1st. The game is available on Xbox consoles and PC.

Image credit: Xbox 

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Here are the free games hitting Xbox Games with Gold in March 2022

Xbox has announced the four games that will be offered at no additional cost to Xbox Live Gold subscribers in March.

It’s important to note that Xbox 360 titles offered through Games with Gold can be played on Xbox One and Xbox Series X/S. The Series X/S can also play all of the Xbox One and Xbox 360 games that are made available through the program.

In Canada, an Xbox Live Gold subscription costs $11.99 for one month or $29.99/three months.

Additionally, Xbox Live Gold is included with Xbox Game Pass Ultimate, which is priced at $16.99/month and also offers Game Pass and PC Game Pass, Cloud Gaming (mobile streaming) and EA Play.

Image credit: THQ

Source: Xbox

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Xbox Insiders can now remap the Share button

Xbox Insider testers in the Alpha and Skip-Ahead Alpha rings can now try out a new feature: Share button remapping.

With this functionality, you can remap the button for hold, press and double-tap to these options:

  • Open the Xbox guide
  • Send a message
  • Search
  • Launch an app or game
  • Play / pause media
  • TV volume up, down, or mute
  • View achievements, friends, or party
  • Access Quick Settings
  • Toggle Night Mode, color filters, Narrator, or Magnifier

It’s unclear when this feature will roll out widely to all Xbox users.

Via: Windows Central

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Xbox has a bunch of deals right now, including Lunar New Year and Ubisoft sales

Xbox has kicked off multiple promotions on digital games, offering discounts on Asian-made games for Lunar New Year, titles from Ubisoft and Warner Bros., and more.

See below for some of the most notable deals. Note that all of the listed original Xbox and Xbox 360 games are playable on Xbox One/Xbox Series X and S via backward compatibility.

The full list of deals can be found here. Note that the sales are valid through February 7th, though individual promotions have different end dates.

Image credit: Game Mill

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What’s new on Xbox Game Pass on console, PC and mobile in early February 2022

Every month, Xbox adds new games to its Xbox Game Pass subscription service.

Typically, new games join the catalogue in two waves every month, and now, Xbox has revealed the first half of February’s lineup.

Notably, Infernax from Quebec City-based indie Berzerk Studio (which we just featured this week), and Contrast from Montreal-owned Xbox studio Compulsion, are among the new Game Pass titles.

  • Contrast (Cloud and Console) — February 3rd
  • Dreamscaper (Cloud, Console and PC) — February 3rd
  • Telling Lies (Cloud, Console and PC) — February 3rd
  • Besiege (Cloud, Console and PC) — February 10th [Game Preview]
  • CrossfireX (Console) — February 10th [only includes the first single-player campaign, “Operation: Catalyst”)
  • Edge of Eternity (Cloud, Console and PC) — February 10th
  • Skul: The Hero Slayer (Cloud, Console and PC) — February 10th
  • The Last Kids on Earth and the Staff of Doom (Cloud, Console and PC) — February 10th
  • Ark: Ultimate Survivor Edition (Cloud, Console and PC) — February 14th
  • Infernax (Cloud, Console and PC) — February 14th

Meanwhile, here’s what’s leaving Game Pass on February 15th:

  • Control (Cloud, Console and PC)
  • Code Vein (Cloud, Console and PC)
  • Final Fantasy XII The Zodiac Age (Console and PC)
  • The Medium (Cloud, Console and PC)
  • Project Winter (Cloud, Console and PC)
  • The Falconeer (Cloud, Console and PC)

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in beta. Game Pass for Console and PC Game Pass each cost $11.99 CAD/month.

Meanwhile, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’) to mobile devices and browsers. On top of that, this tier includes Game Pass for both Console and PC, as well as subscriptions to Xbox Live Gold and EA Play.

Find out what came to Game Pass in the second half of January here.

Image credit: Focus Home Interactive

Source: Xbox

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Sony’s MLB The Show 22 coming to Xbox Game Pass, Nintendo Switch in April

PlayStation has confirmed that its MLB The Show 22 baseball game is coming to Xbox Game Pass on day one when it launches on April 5th.

In addition to the base Xbox Game Pass service for Xbox consoles, MLB The Show 22 will come to Xbox Game Pass Ultimate’s Cloud Gaming on that date, making it available for streaming on mobile devices and in browsers. Last year’s MLB The Show 21 also launched on Xbox Game Pass on day one.

In case you missed it, the historically PlayStation-exclusive franchise went multi-platform last year following a revised licensing deal with MLB. As part of this new arrangement, MLB The Show 22 will also launch on Nintendo Switch on April 5th, marking the series’ debut on a Nintendo platform. What’s more, cross-play, saves and progression will be supported between PlayStation 4/5, Xbox consoles and Nintendo Switch.

All of these announcements came during a reveal event in New York’s Times Square in which Los Angeles Angels player Shohei Ohtani was confirmed to be MLB The Show 22‘s cover athlete.

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Here are the free games hitting Xbox Games with Gold in February 2022

Xbox has announced the four games that will be offered at no additional cost to Xbox Live Gold subscribers in February.

It’s important to note that Xbox 360 titles offered through Games with Gold can be played on Xbox One and Xbox Series X/S. The Series X/S can also play all of the Xbox One and Xbox 360 games that are made available through the program.

In Canada, an Xbox Live Gold subscription costs $11.99 for one month, $29.99/three months and $44.99/six months.

Xbox Live Gold is also included with Xbox Game Pass Ultimate, which is priced at $16.99/month and also offers Game Pass and PC Game Pass, Cloud Gaming (mobile streaming) and EA Play.

Image credit: Revolution

Source: Xbox

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Mobile Syrup

Here are the free games hitting Xbox Games with Gold in February 2022

Xbox has announced the four games that will be offered at no additional cost to Xbox Live Gold subscribers in February.

It’s important to note that Xbox 360 titles offered through Games with Gold can be played on Xbox One and Xbox Series X/S. The Series X/S can also play all of the Xbox One and Xbox 360 games that are made available through the program.

In Canada, an Xbox Live Gold subscription costs $11.99 for one month, $29.99/three months and $44.99/six months.

Xbox Live Gold is also included with Xbox Game Pass Ultimate, which is priced at $16.99/month and also offers Game Pass and PC Game Pass, Cloud Gaming (mobile streaming) and EA Play.

Image credit: Revolution

Source: Xbox