Xbox has revealed its latest special edition controller, the space-themed ‘Stellar Shift.’
The gamepad sports a distinct blue-purple aesthetic and unique swirl grips on the rear.
It also comes with an exclusive dynamic background for your Xbox:
Otherwise, it’s the same as the standard Xbox Wireless Controller in terms of form factor and layout. Like those other gamepads, it’s also compatible with Xbox consoles, PC and mobile devices.
Xbox has announced that a few dozen Xbox 360 games will be delisted from the Xbox 360 Marketplace on February 7th.
As spotted by Wario64, Xbox has quietly updated its support page to list a variety of 360 games that will be removed from the console’s digital storefront. Thankfully, Xbox confirmed with The Verge that any of these games that are playable on Xbox One and Series X/S via backwards compatibility will remain available. Further, 360 players who purchase any of these games before February 7th can continue playing and even re-download them past this date.
It should be noted that the games that are being removed vary depending on the country, but here’s the Canada-specific list:
Aegis Wing
Assassin’s Creed Brotherhood
Assassin’s Creed III
Assassin’s Creed IV
Assassin’s Creed Liberation HD
Blood of the Werewolf
Blue Dragon
Breakdown
Call of Duty: Advanced Warfare
Call of Duty: Ghosts
Castle Crashers
Cloning Clyde
Counter-Strike: GO
Dark Souls
Darksiders II
DAYTONA USA
Defense Grid
Eets: Chowdown
Far Cry 2
Final Fight: DblImpact
Iron Brigade
Jeremy McGrath’s Offroad
Jet Set Radio
Left 4 Dead
Left 4 Dead 2
LIMBO
Lost Odyssey
Mass Effect 2
Monopoly Deal
Mutant Blobs Attack
N+
Outpost Kaloki X
Peggle 2
Phantom Breaker: Battle Grounds
Prince of Persia
R.U.S.E.
Sega Vintage Collection: Alex Kidd & Co.
Skate 2
South Park: The Stick of Truth
Spelunky
Splinter Cell: Conviction
Star Wars: Battlefront
Star Wars: Knights of the Old Republic II: The Sith Lords
The Orange Box
The Raven Episode 1
The Witcher 2: Assassins of Kings
Xbox didn’t provide a reason as to why these games are being delisted. However, companies regularly discontinue content on older platforms, with the Wii U and 3DS’ respective digital storefronts being next on the chopping block in March.
Every month, Xbox brings new titles to its Xbox Game Pass subscription service.
Normally, these come in two waves spanning the first and second halves of the month, but this time, the list begins at the end of January and spills over into early February. It seems like Xbox held the list for the special January 25th announcements that the GoldenEye remaster is coming this week and The Evil Within developer Tango Gameworks’ new game, Hi-Fi Rush, is actually launching on the 25th.
Read on for the full list. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.
Hi-Fi Rush (Cloud, PC, and Xbox Series X/S) — January 25th
GoldenEye 007 (Console) — January 27th
Roboquest (Game Preview) (Console) — January 30th
Age of Empires II: Definitive Edition (Cloud and Console) — January 31st
Inkulinati (Game Preview) (Cloud, Console, and PC) — January 31st
JoJo’s Bizarre Adventure All-Star Battle R (Cloud, Console, and PC) — January 31st
Darkest Dungeon (Cloud, Console, and PC) — February 2nd
Grid Legends (Cloud) [EA Play] — February 2nd
Hot Wheels Unleashed – Game of the Year Edition (Cloud, Console, and PC) — February 7th
Meanwhile, here’s what’s leaving the Xbox Game Pass catalogue:
Donut County (Cloud, Console, and PC)
Taiko no Tatsujin: The Drum Master (Console and PC)
Telling Lies (Cloud, Console, and PC)
Worms WMD (Cloud, Console, and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.
An Xbox Game Pass subscription costs $11.99 CAD/month for either Console or PC, while a $16.99/month Game Pass Ultimate membership includes Game Pass for both Console and PC, Xbox Live Gold, EA Play and Xbox Cloud Gaming.
Find out what came to Game Pass earlier this month here.
Bethesda has confirmed that Redfall will officially launch on Xbox Series X/S and PC (plus Xbox Game Pass) on May 2nd.
The first-person shooter is being developed by Arkane Austin, the critically-acclaimed team behind Dishonored and Prey. It was previously set to release last year before being delayed to the “first half of 2023” alongside fellow Bethesda title Starfield.
Redfall‘s release date was confirmed during the first-ever Xbox and Bethesda Developer_Direct as part of a larger deep dive into the game. In Redfall, you play as one of four hunters who must utilize weapons and special powers to fight a vampire threat. The game can be played solo or in co-op.
In the new Developer_Direct demo, we get a better look at the game’s expansive open-world, environmental storytelling, side content and player customization options.
Besides hailing from a beloved studio, Redfall is particularly notable since it’s the first major Bethesda game to launch exclusively on Xbox Series X/S and PC following Microsoft’s 2021 acquisition of parent company ZeniMax Media. Therefore, many players have had their eyes on both Redfall and Starfield, which is also set to release exclusively on current-gen Xbox consoles/PC. A release date for Starfield has not yet been confirmed, although Xbox says it will get its own Developer_Direct showcase down the line.
The next game from The Evil Within developer Tango Gameworks has been revealed, and it’s launching today, January 25th.
Following a leak, Tango has officially revealed Hi-Fi Rush, a rhythm-focused action game that has you hacking and slashing enemies to the tune of music. Its colorful and stylish aesthetic is a far cry from the survival horror of The Evil Within and Tango’s most recent work, the supernatural first-person action-adventure title, Ghostwire: Tokyo.
The offbeat game follows Chai, a young man who’s had a music player grafted onto his heart by a diabolical corporation. With his new rhythmic powers, Chai will have to take on the robotic monolith.
Tango formally unveiled the game during the inaugural Xbox & Bethesda Developer_Direct, which was a surprise in and of itself as the Japanese studio wasn’t publicly slated to be a part of the showcase. Even more shocking, then, was the announcement that the game will be launch that same day.
Hi-Fi Rush is available exclusively on Xbox Series X/S and PC, and is a part of the Xbox Game Pass catalogue on day one.
Microsoft says Xbox is now the first “carbon aware” console brand.
In a broader blog post about its sustainability efforts in gaming, the company revealed a new console update that will schedule game, app and OS updates at specific times during the maintenance window to reduce carbon emissions. This means your console will awaken when it can use the most renewable energy in your local energy grid, which, in turn, can save you money.
This functionality is now available to Xbox Insiders across Xbox One and Xbox Series X/S and will roll out to everyone in the future.
Additionally, Xbox consoles now automatically update to the energy-saving Shutdown power option, which reduces power consumption when your console is turned off. This adjustable setting cuts power use by up to 20 times versus when a console is in ‘Sleep’ mode. Citing calculations sourced from the U.S. government’s Environmental Protection Agency, Xbox says that for every two consoles that switch to Shutdown for one year, they’ll save the equivalent amount of carbon removed by one tree planted and grown for a decade.
Meanwhile, Xbox Insiders will also see a new ‘Active hours’ setting. If you opt to continue using the ‘Sleep’ option, you can adjust your console’s active hours so it will only be available for remote wake during this time. During the inactive periods, it will only consume 0.5 W, vs. the 10-15 W it uses while awake.
You can view your console’s full range of energy consumption features by visiting Settings > General > Power options.
All of these features are part of Microsoft’s larger efforts to become a carbon-negative, water-positive, and zero-waste company by 2030.
The cost of Xbox Series X/S games is officially set to increase next year.
In a statement to IGN, a Microsoft spokesperson confirmed that the price of first-party games for its current-gen consoles will increase from $60 to $70 USD (roughly $95 CAD) in 2023.
Canadian pricing wasn’t confirmed, but other current-gen titles cost $90 CAD, so it’s likely that Xbox will follow suit. We’ve reached out to Xbox for confirmation and will update this response once a response has been received.
“This price reflects the content, scale, and technical complexity of these titles,” the representative told IGN, noting that all of these games will also be on Xbox Game Pass on day one.
That said, Xbox Game Pass has been offering day one access to all Xbox first-party games since 2018, giving consumers an alternative from paying full price to purchase titles. Xbox Game Pass costs $11.99/month on Xbox and PC or $16.99/month for Game Pass Ultimate, which includes the service for both platforms as well as Xbox Live Gold, Xbox Cloud Gaming and EA Play.
Xbox raising game prices brings the company in line with several other publishers. Sony has been charging $90 CAD for PS5 titles, while third-parties like 2K and EA have been charging the same amount for most of their big games. Ubisoft also confirmed in September that its upcoming AAA games will cost $70 USD. As it stands, Nintendo continues to sell Switch games for $60 USD/$80 CAD.
The Xbox games price increase comes shortly after Xbox chief Phil Spencer confirmed that consoles themselves won’t see a price increase until at least after this holiday season. It also remains to be seen when Game Pass itself may see a price hike, especially if the big games it includes, such as Starfield, are set to cost more.
Every month, Xbox brings new titles to its Xbox Game Pass subscription service.
Normally, these come in two waves and now, the company has revealed what’s coming to Game Pass in the first half of December. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.
Highlights this month include this year’s Lego Star Wars: The Skywalker Saga, Justin Roiland’s High on Life and Montreal-based Manavoid Entertainment’s Rainbow Billy: The Curse of the Leviathan.
See below for the full list:
Eastward (Cloud, Console and PC) — December 1st
The Walking Dead: The Final Season (Cloud, Console and PC) — December 1st
Totally Reliable Delivery Service (PC) — December 1st
Lego Star Wars: The Skywalker Saga (Cloud, Console and PC) — December 6th
Hello Neighbor 2 (Cloud, Console and PC) — December 6th
Chained Echoes (Cloud, Console and PC) — December 8th
Metal: Hellsinger (Xbox One) — December 8th (already on Game Pass for Xbox Series X/S, Cloud and PC)
High On Life (Cloud, Console and PC) — December 13th
Potion Craft (Console and PC) — December 13th
Hot Wheels Unleashed – Game of the Year Edition (Cloud, Console and PC) — December 15th
Rainbow Billy: The Curse of the Leviathan (Cloud, Console and PC) — December 15th
Additionally, here’s what’s leaving Game Pass on December 15th:
Aliens: Fireteam Elite (Cloud, Console, and PC)
Breathedge (Cloud, Console and PC)
Dragon Quest XI: Echoes of an Elusive Age (Cloud, Console and PC)
Firewatch (Cloud, Console and PC)
Lake (Cloud, Console and PC)
Neoverse (Cloud and Console)
One Piece: Pirate Warriors 4 (Cloud, Console and PC)
Race with Ryan (Cloud, Console and PC)
Record of Lodoss War: Deedlit in Wonder Labyrinth (Cloud, Console and PC)
Rory McIlroy PGA Tour (Console) — EA Play
Transformers: Battlegrounds (Cloud, Console, and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.
Xbox Game Pass and Game Pass for PC each cost $11.99 CAD/month, while Game Pass Ultimate, which includes both versions of Game Pass, Xbox Cloud Gaming, EA Play and Xbox Live Gold, is priced at $16.99/month.
Every month, Xbox brings new titles to its Xbox Game Pass subscription service.
Normally, these come in two waves and now, the company has revealed what’s coming to Game Pass in the second half of November. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.
Highlights this month include the point-and-click narrative adventure Norco, third-person shooter Gungrace G.O.R.E. and strategy game Dune: Spice Wars. See below for the full list:
Dune: Spice Wars (Game Preview) (PC) — November 17th
Ghostlore (Game Preview) (PC) — November 17th
Lapin (Cloud, Console and PC) — November 17th
Norco (Cloud and Console) — November 17th
Gungrave G.O.R.E (Cloud, Console and PC) — November 22th
Insurgency: Sandstorm (Cloud and Console) — November 29th
Soccer Story (Cloud, Console and PC) — November 29th
Warhammer 40,000: Darktide (PC) — November 30th
Additionally, mobile-optimized touch controls have been added to the following 15 Xbox Cloud Gaming titles:
Amnesia: Collection
Amnesia: Rebirth
Assassin’s Creed Odyssey
Assassin’s Creed Origins
DC League of Super Pets: The Adventures of Krypto and Ace
Disney Dreamlight Valley
Football Manager 2023 Console
Fuga: Melodies of Steel
Ghost Song
Immortals Fenyx Rising
Opus: Echo of Starsong
Pentiment
Scorn
Soma
You Suck at Parking
Finally, here’s what’s leaving Game Pass on November 30th:
Archvale (Cloud, Console, and PC)
Deeeer Simulator (Cloud, Console, and PC)
Final Fantasy XIII-2 (Console and PC)
Mind Scanners (Cloud, Console, and PC)
Mortal Shell (Cloud, Console, and PC)
Space Warlord Organ Trading Simulator (Cloud, Console, and PC)
Undungeon (Cloud, Console, and PC)
Warhammer 40,000 Battlesector (Cloud, Console, and PC)
As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.
Xbox Game Pass and Game Pass for PC each cost $11.99 CAD/month, while Game Pass Ultimate, which includes both versions of Game Pass, Xbox Cloud Gaming, EA Play and Xbox Live Gold, is priced at $16.99/month.
Find out what came to Game Pass earlier this month here.
As I cruised through the skies in Microsoft Flight Simulator 40th Anniversary Edition, I found myself quite relaxed.
While I’ve played Flight Simnow that it’s on Xbox, I confess that I forgot just how calming the experience can be. Indeed, the game’s unique brand of tension-free virtual tourism feels fresher than ever, especially thanks to the meaty 40th Anniversary Edition update.
“It’s as big as a sequel,” says Jorg Neumann, head of Microsoft Flight Simulator, at a preview event at the Evergreen Aviation & Space Museum in McMinnville, Oregon. He’s not lying — going through the in-game ’40th Anniversary’ section, I was impressed by the mix of new aircraft, locations and missions. Below is everything included in the update:
2 helicopters and 14 heliports
2 gliders and 15 glider airports
7 famous historical aircraft, including the Hughes H-4 Hercules (AKA the Spruce Goose)
4 classic commercial airports
24 classic missions from older Flight Sim games
It’s an appropriately sizeable update considering the franchise — Microsoft’s oldest product line that predates even Windows and Office — turns 40 this month. Naturally, then, the company went big for such a milestone.
A new lease on flight
Charmingly, Neumann says he views the update as a “box of chocolates,” and part of that sweetness meant listening to the fans.
The biggest requests? The inclusion of helicopters and gliders for the first time in the series since 2006’s Microsoft Flight Simulator X. Evidently, these handle completely differently from planes, so this left Microsoft Flight Simulator lead developer Asobo with a lot of work to do. Specifically, the process of implementing helicopters included at least six months of around 20 people internally playing around with the vehicles, as well as assistance from experts at fellow French company Helicoptres Guimbal.
“I think it’s a very different flying experience — the fact that you can stop anywhere, turn around and go somewhere else,” says Sebastien Vloch, Asobo co-founder and CEO. “On a plane, you’re always on a trajectory, you’re always going forward. And so you have to sort of control your trajectory. On a helicopter, you can pretty much do whatever you want, except when you’re cruising, the helicopter is a lot trickier to fly […] It adds a new way of flying — more capabilities, you can land pretty much anywhere.”
In a presentation, he showed off the helicopter in New York City alongside a nifty feature called aerodynamic visualization, which highlights all of the different ways the air is moving around the chopper. For people like me with no knowledge of aviation, it’s a simple but effective way of showing you a bit of the behind-the-scenes process while also helping you adjust positioning accordingly. For more seasoned pros, it adds even more to the experience.
“Going back to my own flying days as a helicopter pilot, I wish I had that technology to see airflow going through. Your understanding of physics, and the data visualization, is so compelling and so beautifully done,” says Tyson Weinert, president and CEO of the Evergreen Aviation & Space Museum.
Meanwhile, Vloch says the choppers can add a fun challenge.
“It reminds me when we started flying with the first airplanes — we had contests for who can land in this field. We’re doing the same with helicopters now — who can land here on this roof, who can land there. And that’s super interesting, especially if you add some wind or take out assist systems.”
While Vloch admits that there isn’t much in the way of tutorials for the helicopter because of development time constraints, I found it relatively easy to get the hang of, especially with the regular assistive settings enabled. In fact, the most fun I had in 40th Anniversary Edition was in the chopper, precisely for the reasons Vloch pointed out. In my own demo, I also flew through New York, and I found it actually peaceful. Normally, that’s not a word you’d ever use to describe New York, but it certainly applied here. In real life, New York is bustling and loud, while virtual excursions to the Big Apple, like Marvel’s Spider-Man, are also generally about getting around at high speeds. But to get to experience NYC through a realistic helicopter simulation with a chill, low-key vibe? Well, that let me see the city in a refreshingly different light. It has me eager to explore more locations with a helicopter and, hopefully, find more beauty where I perhaps wasn’t expecting to.
By contrast, I wasn’t as in love with the gliders, though they’re not without their own charms. With their almost comically wide wing span, they certainly aren’t fit to traverse metropolitan areas, but that also just lets them complement the helicopters quite nicely. In fact, they’re also not like traditional planes, as they’re unpowered and instead rely on naturally occurring currents of air. At first, this threw me off, but I came to appreciate how it required a surprisingly engaging back-and-forth of sensitively tilting the sticks to gain speed. While not my preferred method of transportation, the glider undeniably adds even more variety to an already content-rich game.
Flight Sim as a means for education and connection
When I spoke to Neumann earlier this month, he mentioned how his broader ambition for Flight Sim is preservation. He envisions the series moving beyond just aviation to capture the world as it is in a given moment for future generations to look back on and study. It’s a fascinating idea, and it speaks to where this long-running series could go well beyond 40.
But for now, Flight Sim is doing a bang-up job of honouring the past, and nowhere is that more apparent than in 40th Anniversary Edition. My personal standout: the aforementioned Spruce Goose. If you’re like me and didn’t know about it before Flight Sim, the Spruce Goose was created by famed business magnate and engineer Howard Hughes to be the largest seaplane and wooden aircraft ever. That said, it was only ever flown once, given that it was intended for use during World War II but came two years too late.
I learned much of this at the Evergreen Aviation & Space Museum, in which the real Spruce Goose is housed, but Flight Sim offers a much more accessible version of this fascinating history lesson. Of course, having older planes isn’t new for Flight Sim, but it was a good reminder for casuals like me about the unique appeal of the series. The fact that everyone can fly a plane that was otherwise only ever piloted by one man is extremely cool, especially when I had the real ship right for reference.
The Spruce Goose.
What’s more, you can rest assured that, in typical Flight Sim fashion, the virtual Spruce Goose will be sufficiently authentic. According to Tyson Weinert, president and CEO of Evergreen Aviation & Space Museum, a member of the board reached out to Neumann to express interest in adding the Spruce Goose to the game. Over the course of about 18 months, Neumann and Weinert’s respective teams worked closely to make this happen, and the level of attention to detail in doing so might surprise you.
“[Neumann] and his team had to make a very specific decision to simulate the Spruce Goose on the date of its flight. And that’s the experience to simulate with the rest of the world through the 40th Anniversary Edition. And so I absolutely respect and honour that decision, because it’s very special,” says Weinert. “Which means that his team had to be very intentional about getting all their scans, and actually removing some of the components that wouldn’t have been there [like the fire suppression system]. So by using the drawings and other photos and everything, they could correlate between what was the original configuration.”
In a similar vein, 40th Anniversary Edition lets classic commercial airports be born anew. “What I really liked was [Chicago’s] Meigs Field. If you played the old flight sims, it was always the beginning airport. But it was closed in 2003. So we didn’t have it when we launched the new sim. And we’re all kind of bummed about it, because we’re like, ‘where’s Chicago? What’s happening?’” says Neumann with a laugh. “And so we went in and did Meigs Field, we did Kai Tak in Hong Kong [closed in 1998] […] And that feels great. That feels like we’re really celebrating this the sim itself, like the series of the sim — it’ll feel very true to people who play the old ones.”
That’s to say nothing of the classic aircraft that were added alongside the Spruce Goose in the update: the 1903 Wright Flyer, the 1915 Curtiss JN-4 Jenny, the 1927 Ryan NYP Spirit of St. Louis, the 1935 Douglas DC-3, the 1937 Grumman G-21 Goose and, for Canadians, the 1947 Havilland DHC-2 Beaver.
The Beaver.
For Weinert, whose career is obviously focused on preservation, such content makes Flight Simulator an especially remarkable game.
“Part of our vision is around that connection between being curious, so having that learner’s mindset, that growth mindset, and then having the courage to do something about your curiosity, and then that will connect you to experiencing more confidence in life and whatever it is you want to pursue. Before [Flight Sim], all of our global visitors could have come here and they could have been curious. They may have had the courage to look into flight in some other way, and then maybe that built some confidence. But with [Flight Sim] in place now, I believe that that cognitive cycle is going to accelerate and scale to more people,” he says.
“Because if you’re curious about any one of these aircraft, especially the Spruce Goose, and then because of the accessibility that FlightSimulator offers, all of those curious learners can now have the courage to fly it in a safe environment, in a fun environment, in a delightful environment. And then who knows where that curiosity to courage to confidence — that journey — might look like for them?”
Key to all of that, undoubtedly, is Neumann himself. I’ve spoken to him on three occasions now, and each time he’s been one of the most enthusiastic, friendly and knowledgeable figures I’ve come across in the gaming industry. While he humbly praises the many global teams that assist with Flight Simulator — “all I have to do is pick the right people who know how to do the job and leave them alone” — it’s clear that his unbridled passion helps keep it all alive. Earlier in the pandemic, The Wind Rises and other masterworks of Hayao Miyazaki compelled me, in no small part, due to their celebrations of the joys of aviation. To quote Weinert, they certainly got me curious. But Flight Sim, fuelled by Neumann’s infectious positivity and the unique interactive elements of gaming, has offered me a platform to actually take that curiosity just a bit further, and it’s one I’ve genuinely come to like. All told, witnessing the many aircraft at the Evergreen Museum, all technical marvels in their own right, and then seeing how much love and care went Neumann and co. put into recreating that certainly resonated with me.
Neumann.
For Neumann, that’s exactly what it boils down to.
“If you care about planes, this is the best time ever. Certainly, if you play a simulation game about planes, that has always been somewhat on the side, people didn’t pay that much attention. It was sort of a geeky hobby to some degree. And now it’s totally not, and people are interested. Where I get my energy from is talking to people like yourself, or getting an email from an eight-year-old telling me that they fell in love with aviation. I mean, what else do you want out of life?”
That Flight Simulator has endured for so long, Neumann notes, is also a testament to the vast, wide-reaching and ever-evolving potential of aviation.
“First off, I believe aviation manages to connect the planet. We can sit here today because aviation exists. If that didn’t exist, we wouldn’t be here — that is just a fact. Then you can say aviation is self-aware enough that they need to change. Everybody knows it’s not exactly the cleanest industry ever; it pumps a lot of stuff into the atmosphere. What do they do? They come up with a bunch of solutions. I want to be part of that solution. If I can propagate electric planes, that’s awesome, I’ll do it right away. And there’s so much innovation going on — that’s cool. So we’re looking back, we’re celebrating the history of aviation, we’re making a cool digital twin — who doesn’t like that? And you get to be on the cutting-edge of technology that literally is important to this entire civilization of ours. It literally doesn’t get any better.”
The 40th Anniversary Edition is now available as a free update to Microsoft Flight Simulator on PC and Xbox Series X/S. Flight Simulator is also included with Xbox Game Pass for console and PC, as well as Xbox Cloud Gaming via Xbox Game Pass Ultimate.