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Xbox Elite Controller Series 2 gets white variant, Design Lab options

Xbox has announced two updates to its high-end Xbox Elite Series 2 controller.

The first is a new variant for the gamepad, ‘Core in white,’ which gives it a milky finish with black grips. Like the standard Series 2, this controller boasts adjustable-tension thumbsticks, a wrap-around rubberized grip and shorter hair trigger locks.

However, it doesn’t include some of the additional accoutrements found in the standard gamepad, such as paddles, extra thumbsticks or a carrying case. Therefore, the Core in white gamepad is priced at $159.99 CAD instead of $230 like the standard controller. A $74.99 ‘Complete Component Pack‘ that includes everything else that the Core in white controller is missing will also be available. Both will release on September 21st.

The second update, though, is likely more exciting for many: the Xbox Elite Series 2 is coming to Xbox Design Lab. This means that gamers will be able to customize their own Series 2 controller using a wide variety of colours, button styles, finishes, grips and engravings. The Elite Series 2 will be added to Design Lab this holiday.

In related news, PlayStation recently unveiled its first-ever official Elite-esque controller, the DualSense Edge.

Source: Xbox

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What’s new on Xbox Game Pass on console, PC and mobile in early September 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of September.

The highlight of this batch is Disney Dreamlight Valley, a mix between a life sim and adventure game that was developed by Canada’s Gameloft Montreal.

See below for the full list of new titles coming to Xbox Game Pass in early September:

  • Disney Dreamlight Valley: Founder’s Edition (Cloud, Console and PC) — September 6th
  • Opus Magnum (PC) — September 6th
  • Train Sim World 3 (Console and PC) — September 6th
  • Ashes of the Singularity: Escalation (PC) — September 13th
  • DC League of Super-Pets: The Adventures of Krypto and Ace (Cloud, Console and PC) — September 13th
  • You Suck at Parking (Cloud, Console and PC) — September 14th
  • Despot’s Game (Console and PC) — September 15th
  • Metal: Hellsinger (PC and Xbox Series X/S) — September 15th

Additionally, here’s what’s leaving Game Pass on September 15th:

  • I Am Fish (Cloud, Console and PC)
  • Aragami 2 (Cloud, Console and PC)
  • Bug Fables: The Everlasting Sapling (Cloud, Console and PC)
  • Craftopia (Cloud, Console, and PC)
  • Final Fantasy XIII (Console and PC)
  • Flynn: Son of Crimson (Cloud, Console and PC)
  • Lost Words: Beyond the Page (Cloud, Console and PC)
  • Mighty Goose (Cloud, Console and PC)
  • A Plague Tale: Innocence (Cloud, Console and PC)
  • SkateBird (Cloud, Console and PC)
  • The Artful Escape (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Find out what came to Game Pass in August here.

Image credit: Gameloft

Source: Xbox

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Halo Infinite fans discover workaround to play splitscreen co-op

Halo Infinite developer 343 Industries recently announced that the game’s planned splitscreen co-op would not ship. However, a fan has discovered a workaround that’s quite easy to navigate.

A Halo fan on Twitter released a video demonstrating how any player can enable splitscreen co-op in Halo Infinite. Using a relatively straightforward menu glitch, players are able to jump into a local coop session with a friend.

Most surprising is how effective the glitch is. The creator claims that they have not experienced crashes during cutscenes nor any issues with AI. Other players on Reddit were able to confirm its effectiveness. Additionally, players have been able to manipulate the glitch to get a full party of four into a single campaign coop session.

As of right now, the menu glitch appears to only work on Xbox Series X/S consoles. Unfortunately, PC players aren’t able to take advantage of this as of now.

If you’ve been eager for 343 Industries to release splitscreen co-op and were let down by the studio’s news, there’s some good news. Halo fan account Halo Creation has posted an online tutorial.

In order to jump in, you must select and load a campaign save file. As it loads, you must take the controller’s View Button to bring up the ‘Social’ menu and navigate to the ‘Friends’ tab. From here, you must have an online friend idling in the game’s menu. You must select to join their Fireteam and once you have, you must select to leave. From there, you are required to select the ‘Server’ setting and set the server to ‘Local Offline’. Finally, all you need to do is connect additional controllers and assign profiles to them prior to selecting ‘Play.’

Unfortunately, seeing as though this is an unofficial workaround, we don’t expect the glitch to last forever. It’s likely that a future patch will iron this glitch out. So, take advantage of it while it lasts.

While Halo Infinite’s splitscreen co-op has been scrapped by 343 Industries, the studio is still determined to launch an online campaign co-op in the near future. As part of its Winer Update, marked between November 8th and March 7th, 2023, online co-op will roll out. Currently, the feature is being tested in beta form.

Image credit: 343 Industries

Source: TechRadar

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Xbox reiterates plans to release Activision titles like Call of Duty on Game Pass and PlayStation

Xbox is once again promising that Activision Blizzard series like Call of Duty will remain multiplatform once its pending acquisition of the publishing giant is approved.

Phil Spencer, CEO of Microsoft Gaming, reiterated Xbox’s plans in a September 1st Microsoft Blog post.

“We’ve heard that this deal might take franchises like Call of Duty away from the places where people currently play them,” wrote Spencer. “That’s why, as we’ve said before, we are committed to making the same version of Call of Duty available on PlayStation on the same day the game launches elsewhere.  We will continue to enable people to play with each other across platforms and across devices.”

As an example of that commitment, Spencer cited how Xbox has continued to support Minecraft across all platforms ever since its 2014 acquisition of developer Mojang.

Of course, Spencer also repeated previous statements that Microsoft’s intention is to “make Activision Blizzard’s much-loved library of games – including Overwatch, Diablo and Call of Duty — available in Game Pass.”

Spencer’s blog comes as Microsoft and Sony have been butting heads over the former’s planned buyout of Activision Blizzard. According to Sony, Microsoft owning the Call of Duty maker would be anti-competitive, as it would drive many people away from PlayStation to get Call of Duty on Game Pass elsewhere. Microsoft, meanwhile, responded by claiming that PlayStation pays for “blocking rights” to keep games off of Game Pass and other subscription services.

As the deal continues to go through regulatory bodies worldwide, Spencer is clearly attempting to smooth over concerns regarding how Xbox will handle Activision Blizzard games.

Elsewhere in the blog, Spencer noted that Xbox intends to leverage Activision Blizzard’s “expertise” in mobile game development to “help us understand how to create games that engage players around the world.” Even before the announcement of the acquisition, Spencer has been candid about how Microsoft’s plans for gaming extend to the roughly three billion people who play games across all devices, including mobile.

Spencer added that Microsoft intends to continue to use its cloud game streaming technology to bring console-quality gaming experiences like Activision Blizzard’s portfolio to mobile devices. He also said this would extend to “devices that people already own,” including smart TVs and laptops.

In a separate news release, Activision Blizzard CEO Bobby Kotick provided an update on the pending acquisition, saying “the process with all of the regulators is generally moving along as we expected.” As a result, he still expects the deal to be completed by June 2023, which was the window that Microsoft first mentioned back in January.

The big question that remains should the deal go through, though, is what happens with Kotick. The embattled executive has come under fire amid a lawsuit pertaining to widespread allegations of a toxic “frat boy” work culture within Activision Blizzard. Since July 2021, numerous employees and contractors have come forward to accuse the company of sexual misconduct, harassment, unequal pay and more. Kotick was specifically accused of not only knowing of these events but actively working to cover them up. There has since been calls for Kotick to resign, although he remains in his leadership role and it’s not yet clear whether he will leave should the deal be closed.

Source: Microsoft

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Here are 10 lesser-known late 2022 games to keep on your radar

The end of August is fast approaching, meaning there are, effectively, only four months left of 2022. Time flies, eh?

Naturally, this last third of the year is always a big one for entertainment, as companies plan all kinds of releases out in time for the holidays. In the world of gaming, specifically, we have such major upcoming 2022 titles as Splatoon 3 (September 9th), the Canadian-made Gotham Knights (October 21st), Call of Duty: Modern Warfare II (October 28th) Sonic Frontiers (November 8th), God of War: Ragnarök (November 9th) and Pokémon Scarlet and Violet (November 18th).

But while those games are undoubtedly exciting, it’s safe to say most people already know about them. Instead, then, we want to highlight some other titles that are still on the way this year — those that you likely aren’t familiar with. Of course, it’s important to keep in mind that any of these could, in theory, get delayed, but for now, here are 10 lesser-known games set to release in late 2022 that are worth keeping your eye on.

Atomic Heart

Platforms: PlayStation 4 and 5, Xbox One, Xbox Series X/S, PC (also on Xbox Game Pass day one)
Release date: TBA late 2022

While we’re still who-knows-how-many-years away from the next BioShock, developer Mundfish has a new action-RPG that should hopefully fill that void. Enter Atomic Heart, a retrofuturistic adventure set in an alternate USSR in 1955. In the game, players assume the role of a mentally unstable KGB agent who must investigate a facility overrun by robots and other freakish experiments. The appropriately creepy atmosphere gives off BioShock vibes, as does the first-person combat, which mixes traditional gunplay with a special glove that gives you the ability to shoot the likes of fire, lightning and ice.

The Chant

Platforms: PlayStation 5, Xbox Series X/S, PC
Release date: November 3rd, 2022

Good horror games don’t seem to come by too often nowadays, but The Chant, the first game from Vancouver-based Brass Token, certainly looks promising. Jess Briars (The Quarry‘s Siobhan Williams) heads to an island for a spiritual retreat, only to discover a deadly cult and all kinds of cosmic horrors. To survive, Jess will have to explore the interconnected areas of Glory Island, manage resources for crafting and use both melee weapons and supernatural abilities. Oh, and Mike Skupa, the lead designer on fan-favourite games Bully and Sleeping Dogs, is the creative director and CEO at Brass Token, which just sweetens the deal.

Harvestella

Platforms: Nintendo Switch, PC
Release date: November 4th, 2022

Sims have become increasingly popular in recent years thanks to the likes of Stardew Valley and Animal Crossing: New Horizons, and now, Square Enix is offering its own unique take on the genre. Notably, the game isn’t just about farming, although that’s certainly a key part of it. In addition to gathering crops, Harvestella has you venturing out to find resources, and you’ll occasionally battle enemies through an MMO-esque combat system. All told, it looks like Stardew Valley meets Final Fantasy, which certainly makes for an intriguing mix-up.

Immortality

Platforms: Xbox One, Xbox Series X/S, PC, Mac, Android, iOS (also on Xbox Game Pass on day one)
Release date: August 30th, 2022

Sam Barlow (Her Story, Telling Lies) is back with a new interactive FMV game, which features screenwriters Allan Scott (The Queen’s Gambit), Amelia Gray (Mr. Robot) and Barry Gifford (Lost Highway). The game is about a missing film star named Marissa Marcel, who made three films that were never released. As the player, you’ll have to explore lost footage from each film, carve your own path in the mystery and, ultimately, discover what happened to Marcel.

Pentiment

Platforms: Xbox One, Xbox Series X/S, PC (also on Xbox Game Pass on day one)
Release date: November 15th, 2022

Josh Sawyer is a big name in gaming thanks to his work on Fallout: New Vegas and Pillars of Eternity. Now, he’s leading a small team at Xbox-owned veteran studio Obsidian on a fascinating and unique adventure game, Pentiment. Set in 16th-century Bavaria, the game follows journeyman artist Andreas Maler as he investigates a prominent murder for which his friend has been accused. But instead of presenting any gameplay challenges, Sawyer is instead focusing on an open-ended narrative, wherein the game will never outright identify the murderer, but players will have to come to their own conclusions through branching dialogue. Throw in a striking painterly aesthetic that enhances the historical setting and Pentiment looks like a must-play for fans of narrative-driven games.

A Plague Tale: Requiem

Platforms: PlayStation 5, Xbox Series X/S, Nintendo Switch (cloud only), PC (also on Xbox Game Pass on day one)
Release date: October 18th, 2022

A Plague Tale: Innocence was one of the most pleasant surprises of 2019, and soon, developer Asobo will put forth the sequel. Picking up after the first game, young siblings Amecia and Hugo must find a cure for the latter’s blood disease while fleeing from both French Inquisition soldiers and deadly plague rats. While there’s still a heavy emphasis on stealth, Amecia is a much more capable fighter this time around and can wield a knife and crossbow on top of her handy sling. The first game’s novel historical setting was gripping, and the sequel’s significant gameplay improvements should only make for an all-around tighter experience.

Tactics Ogre Reborn

Platforms: PlayStation 4 and 5, Nintendo Switch, PC
Release date: November 11th, 2022

Although Yasumi Matsuno is best known for his “Ivalice” games (Final Fantasy TacticsVagrant Story and Final Fantasy XII), his original work on the Ogre Battle strategy series remains a cult favourite. Therefore, it’s exciting to now be getting a modern remaster of Tactics Ogre: Let Us Cling Together, the PSP remake of Matsuno’s SNES classic of the same name. In particular, Reborn features enhancements like HD characters and backgrounds, an updated UI, improved sound, a new unit-by-unit levelling system and other quality-of-life tweaks. Not to mention the well-regarded politically-charged civil war story — branching paths and all — remains intact. Fans of Final Fantasy TacticsFire Emblem or, most recently, Triangle Strategy should pay attention to this one.

Scorn

Platforms: Xbox Series X/S, PC (also day one on Xbox Game Pass)
Release date: October 21st, 2022

Ebb Software looks to be cooking up something delightfully twisted in Scorn. This first-person game has you controlling a skinless humanoid who must explore a nightmarish alien planet. Areas are interconnected but can be explored in a non-linear fashion, and you’ll need to use various biomechanical weapons in order to survive. However, Scorn isn’t a traditional shooter, so each and every encounter, even with a single enemy, is intended to be tense and challenging. The world itself is also quite mysterious with little context directly given to the player, so you’ll need to parse things together through environmental storytelling instead.

Session: Skate Sim

Platforms: PlayStation 4 and 5, Xbox One, Xbox Series X/S, PC
Release date: September 22nd, 2022 (full release — has been in early access)

The next (Canadian-made) Skate game is still far out, so Montreal-based Crea-ture Studios has its own spiritual successor to the EA skateboarding series. Made by a team of self-described skaters, Session: Skate Sim features a dual-stick control scheme and real-life iconic skate spots to create an authentic experience. Customize your skater with gear from the top brands, rack up high scores and use a robust video editor to capture your best moments.

Somerville

Platforms: Xbox One, Xbox Series X/S, PC (also on Xbox Game Pass on day one)
Release date: TBA 2022

If you liked indie darling Playdead’s Limbo and Inside, this one’s definitely for you. Dino Patti, the co-founder of Playdead, has a new studio called Jumpship, and its debut work is an adventure game called Somerville. Like Playdead’s games, Somerville uses the world to tell its story — about a father, mother, son and their dog surviving the post-apocalypse — in place of dialogue. However, Playdead says the game isn’t strictly a 2D puzzle-platformer like those other games as some have believed and is instead focused more on exploration in a 3D space.


Which of these games are you looking forward to? Are there others you’re excited for? Let us know in the comments!

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Microsoft says Xbox Series X/S price to stay the same amid PS5 increase

Microsoft says it has no plans to increase the price of its Xbox Series X/S consoles.

The company confirmed as much to Windows Central after being asked whether it would follow Sony’s suit in raising the price of the PlayStation in several markets, including Canada.

“We are constantly evaluating our business to offer our fans great gaming options. Our Xbox Series S suggested retail price remains at $299 (£250, €300) the Xbox Series X is $499 (£450, €500),” a Microsoft representative told Windows Central. In Canada, the disc-less, non-4K Xbox Series S is priced at $379, while the beefy, 4K-capable Series X costs $599.

In an August 25th blog post, PlayStation boss Jim Ryan revealed that the PS5’s price was going up, “effective immediately,” in Canada, Europe, the UK, Japan and other countries due to the “global economic environment, including high inflation rates.” For Canada, this means that the standard disc drive-equipped PS5 now costs $649.99 (previously $629.99), while the more affordable disc-less Digital Edition model is now $519.99 (up from $499.99). However, the console’s cost is remaining the same in the U.S.

Of course, Microsoft’s statement doesn’t mean the price of the Xbox Series X/S won’t eventually go up, but for now, at least, it should remain the same.

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Obsidian’s Pentiment brings 16th-century history and art to life

Pentiment is the next project from Microsoft studio Obsidian Entertainment, the developer behind the likes of RPG heavyweights Fallout: New Vegas, South Park: Stick of Truth and The Outer Worlds is taking a sliver of its team to focus on a more intimate passion project.

Branching off from working on Grounded, The Outer Worlds 2 and the upcoming Avowed, a small team is focusing on the historically-driven experience known as Pentiment. Rather than lean on its expertise in RPGs, Pentiment exercises the team’s narrative and artistic abilities. Throughout the bulk of development, only 10 developers were working on the title, although that’s risen to 13 in the past year.

Pentiment is set in 16th-century Upper Bavaria during the Holy Roman Empire. The game covers the Reformation, the Revolution of 1525, and the introduction of Copernicus’ heliocentric model of the solar system. Players take on the role of Andreas Maler, who is described as a clever artist. Andreas becomes entangled in a series of murders across a 25-year span. MobileSyrup had the privilege of sitting down with Josh Sawyer, Pentiment’s game director and Hannah Kennedy, the game’s art director to hear more.

While Obsidian Entertainment has a penchant for deep RPG mechanics, Pentiment is instead described as a narrative adventure. As Andreas, players interact with various characters in two core communities. The first is the Keirsau Abbey, which is described as a “secular community,” and Tassing, a “religious community.” Andreas moves between them, navigating relationships and exploring this world.

While not a traditional RPG, Pentiment does feature some light RPG systems, including dialogue options. For example, early on in Pentiment, players are asked about Andreas’ university education. At the time, it is quite unusual for an artist to possess a high level of education. Nonetheless, players are able to choose from a shortlist including Orator, Naturalist, and Astronomer. The choice made in this conversation is not only reflected immediately but also affects Andreas’s decisions moving forward throughout the game. Sawyer explains that players have access to Andreas’ journal. Here, players see a breakdown of the character’s backgrounds that are selected and the ways in which they influence the gameplay.

Obsidian Entertainment aims to make Pentiment a game that is accessible to a wide variety of players. Perhaps the setting and art book-page aesthetic aren’t what will immediately attract a player. However, given that it is launching day one on Xbox Game Pass, the team hopes to accommodate players of all nature. “Our focus with this game was really to make it quite simple and easy to play. It’s not a game that’s really super challenging,” Sawyer tells us.

Pentiment offers a minimalist control scheme and is said to be forgiving. Minigames are implemented for “vibes and immersion” and not to be challenging for the player. For instance, Andreas is asked to arrange a series of paintings. It’s a very simple task where players approach it almost like a point-and-click game. Afterward, Andreas is asked to remove a religious cross from the wall. Players can then choose what to do, accepting any ramifications.

Many fonts in the game are inspired by the historical setting. In a traditional sense, dialogue and other text are directly inspired by handwriting from the 16th century. This extends into the first instance of printed typeface print. The Pentiment team has gone so far into replicating text that each stroke that appears on screen bleeds into the parchment backdrop. This effect simulates the look of ink flowing and drying on a page. Additionally, some characters will make slight errors and those get corrected in real-time during interactions. Depending on the character’s background, their dialogue bubbles reflect different styles of handwriting. Based on the limited gameplay shown, this enhanced level of detail adds to the overall aesthetic. Additionally, it demonstrates the dedication and love Obisian has for the historical setting of Pentiment.

It’s worth noting that from an accessibility standpoint, fancy fonts can be disabled for easier legibility and readability. Pentiment also supports other accessibility features. For instance, the game includes a thorough glossary that includes factoids and terms from the 16th century. Additionally, characters are included in the glossary in case you forget anyone.

The Pentiment team is driven by its passion for the history and art of the 16th century. Sawyer graduated with a history degree and it seems clear that his team shares a similar love of the setting. Pentiment’s “book pages” are inspired by late Medieval illumination and early modern woodcuts. Obsidian Entertainment pulls from examples such as the Guild of Saint Luke and the team looked at art from the era. Obsidian Entertainment used works of art to pull character designs, furnishings, clothes, and how to interact in a 2D plane.

The Nuremberg Chronicle was a really influential piece, both in identifying how woodblock mark making looked different that we could pull from to reflect in the way that our characters are designed,” Kennedy told us.

Pentiment is a game that Sawyer believes “people who are super into history can get a lot out of, but [they] don’t need to be a history expert to play it.” To maintain a certain amount of accuracy, Obsidian Entertainment worked with a number of researchers including Dr. Christopher De Hamel, Dr. Edmund Kern, and Dr. Winston E. Black. The team also partnered with Alkemie Music, an ensemble musician group focusing on Renaissance music with a modern twist on historical pieces.

Much of what’s gone into Pentiment is brand new for the studio. Thus, there have been challenges to overcome throughout development. “I think that there are some advantages and disadvantages to making something so different,” Sawyer explains. “We are doing a lot of things with animation that is not like what our animators normally have to do. So, we’ve had our animators really flexing muscles they haven’t had to flex in a long time to do a 2D game in this style. I think that having a small team that works within a larger company, which works with a much larger umbrella studio, has been beneficial for us.”

The team also notes how Microsoft has been supportive of the game throughout. Obsidian Entertainment’s acquisition enabled the team to really delve into the development of Pentiment. Also, having the game land on Xbox Game Pass sounds like it provided a huge boost in confidence in the game. “I think [the acquisition] is really what made it possible,” says Sawyer.

“I think that if we had tried to make it like five or 10 years ago, it would have been a lot more difficult because we didn’t really have a platform like this to release a game like this on and it would have been a little more challenging to find funding, and just get support for it.”

Pentiment will be available on Xbox One, Xbox Series X/S, and PC in November 2022.

Image credit: Xbox

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Xbox End of Summer Sale offers up to 80 percent off a slew of games

Xbox has kicked off a new End of Summer Sale, offering up to 80 percent off dozens of Xbox One, Xbox Series X/S and Xbox 360.

See below for some of the most notable deals:

The End of Summer deals run until August 29th. The full list of offers can be found here.

Image credit: 2K

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PlayStation reveals official Xbox Elite Controller-esque ‘DualSense Edge’ gamepad

PlayStation has unveiled a brand-new high-performance DualSense controller for the PlayStation 5, the DualSense Edge.

The company made the reveal during Gamescom Opening Night Live 2022 in Germany. No other details were revealed beyond an official image of the gamepad, although its mere existence is no doubt exciting for fans. For the past several years, Xbox has offered a premium ‘Elite’ controller, which has been well-received for offering a slew of perks, including adjustable-tension thumbsticks, shorter hair trigger locks and wrap-around rubberized grips.

It’s unclear which of these features, if any, the DualSense Edge will offer. Sony also did not confirm pricing or release timing. In any case, this is finally an official Elite-esque offering from PlayStation, as the only options prior to this have been from third-party companies like Scuf.

More to come…

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Toronto-based Ravenlok developer on the team’s growth and shaking things up with each game

Toronto-based Cococucumber is quite the prolific indie game developer.

In the span of eight years, it’s made four remarkably different titles: the 2013 whack-a-mole experience Bunny Bonker, the 2015 platformer Planet of the Eyes, the 2017 co-op-supported dungeon-crawler Riverbond and the 2019 retro-inspired turn-based RPG Echo GenerationAnd for its next trick, Cococucumber is set to release Ravenlok, a fantasy action-RPG, in 2023. It’s an impressively varied portfolio, especially for a small team, and a key reason for that success boils down to Vanessa Chia, studio co-founder, director and producer.

Speaking to MobileSyrup over email, Chia says Cococucumber has been a great way to mix her design background with the inspiration she’s found from all of the indie games that started coming out in the early 2010s.

“I fell in love with the immersion that comes from getting lost in a game and all the new creative avenues that were getting explored,” she explains. “Something about the long-form nature of games appeals to me — it allows more room for things to breathe and to explore ideas in more depth.”

Four games and eight years later, Cococucumber is approaching its tenth anniversary in 2024, which Chia says is “mind-blowing.” Reflecting on all of this, she acknowledges that the studio didn’t initially expect to strike such a consistent output.

“Coming from a creative background, there’s an understanding that crafting imaginative worlds takes time. It requires a lot of patience and a lot of trust in the process. In order to do all of the creative stuff effectively, there’s the organizational and admin side that needs to happen, which for me has been a massive learning curve,” she says.

“With each game, we like to experiment with a few things and set ourselves some new creative challenges. While not everything has worked out as expected, it’s important to be able to change and adapt to keep things interesting and to increase our chances of success in a hit-based industry.”

She also gives a “massive shoutout” to Martin Gauvreau, her Cococucumber co-founder and fellow director. “He’s responsible for so many out-there but ‘you know, it could work out…’ ideas that are challenging, but in a good way!”

Clearly, it’s been working. Each of the studio’s games have garnered positive reception, with Echo Generation, in particular, being honoured several times at the Canadian Game Awards and Canadian Indie Game Awards earlier this year and even getting multiple shoutouts from both Microsoft Gaming CEO Phil Spencer and Xbox corporate vice president Sarah Bond.

When asked about the team’s response to all of this acclaim for Echo Generation, in particular, Chia responds with deep gratitude, noting that it’s “very validating for the team and it means a lot when we’re working on something for years for it to connect with players” upon release.

“If you think about the general pitch for Echo Generation — it’s an adventure game with turn-based combat and a retro adventure game vibe — it could come across as a bit niche, so we are surprised by its success and really appreciative of all of the love.”

Of course, it’s also not every day that Xbox top brass singles out your game by name, and Chia says it gave the team “an incredible boost” in morale. “In an odd way, it made us look at the work we did on Echo Generation in another light. While it’s exciting and validating, at the same time we’re feeling the pressure of expectations now, which we hope to deliver on with Ravenlok.”

Alice in Wonderland meets Spirited Away

Cococucumber first unveiled Ravenlok earlier this summer during the Xbox & Bethesda Games Showcase, and, in keeping with the team’s versatility, it looks quite different from past works. In the game, players assume the role of the eponymous teen as she falls through a magical mirror into a fantastic-but-corrupted land, which she must liberate from the villainous Caterpillar Queen.

Besides the genre shift to action-RPG, Ravenlok‘s premise is quite different from previous Cococucumber titles. While Echo Generation had supernatural elements, it was rooted in a small town; think Stranger Things with a fictional Canadian setting. Ravenlok, however, takes the opposite approach and brings a normal girl into a surreal world. According to Chia, the concept for the new game went through “many, many iterations,” with the current version actually being “the closest to the original pitch” — to create “a cinematic ‘Alice in Wonderland meets Spirited Away‘ game with real-time combat.”

Chia says the team “wanted to make an action-RPG because it builds upon some of the things we worked on with the turn-based combat in Echo Generation.” She adds that Riverbond’s dungeon crawling and arcade elements will also feature in Ravenlok, albeit with “added complexity” due to the new third-person perspective.

In the original Xbox Wire announcement post for Ravenlok, Chia also said the game is a “heartfelt” story “of empowerment, overcoming challenges and learning the confidence to walk your own destiny.” When asked to elaborate, Chia points out that the game’s coming-of-age tale hits close to home for the team.

“One of the narrative goals in Ravenlok is to tell a story like Alice in Wonderland but where the female protagonist is not a passive character,” she explains. “She goes through an emotional arc to become stronger in a coming-of-age story since our protagonist is young, around 15 years old. Most of our current team identify as women, so her story and the game’s message is important to us, but an extremely difficult thing to get right.”

Ravenlok sunset

Our young heroine finds herself in a strange and foreign land.

Ravenlok‘s narrative resonates further with Chia and the team because of the titular character’s background.

“While not explicit, our protagonist comes from an Asian family, which reflects the backgrounds of many on our team. You could say we put a lot of ourselves into these characters, and it’s something that we encourage the team to do,” she says. “Personally, the theme of home – what is home or the idea of returning home – is something that resonates with me and a theme that I hope to explore in Ravenlok.”

Of course, the team also looked to “many” other works of fiction. “We’re referencing classic fairy tales like Labyrinth, The Lord of the Rings, The NeverEnding Story and Over the Garden Wall,” she says. “For the story, we took a look at The Chronicles of Narnia and The Wizard of Oz. The works of Studio Ghibli are a great inspiration, especially Spirited Away and My Neighbor Totoro.

Crafting the look and feel of Ravenlok

What Ravenlok clearly does have most in common with past Cococucumber works, though, is its art style. Specifically, it’s the final entry in what the studio is calling its “Voxel Trilogy,” which includes Riverbond and Echo Generation. Chia has a fondness for this art style, which “has its charm — it’s retro and nostalgic,” she says. “Voxel art has its roots in pixel art brought into a 3D dimension. It has its quirks, like how certain characters can come across looking very noisy because of the blocky-ness of the asset. But I find that there’s a lot of potential in this art style and am inspired by it.”

Having three consecutive games that have similar aesthetics also helps illustrate just how much Cococucumber has grown over time.

Riverbond, the first game in Cococucumber’s “Voxel Trilogy.”

“If you compare the voxel-ness of Riverbond, Echo Generation and Ravenlok, there is a gradual progression of moving into a more stylized realism with 3D pixel textures,” Chia says. “The models are progressively more complex with higher resolution. Some people may find this voxel artstyle a little strange or that it takes getting used to — but we’re not voxel purists, this artstyle is meant to be an expression of how we evolve through our games. It also keeps things fresh for us and works wonderfully well in the topsy-turvy world of Ravenlok.”

Another element that Ravenlok has in common with Echo Generation is its unique and varied boss design. In Echo Generation, you’d be fighting a group of raccoons or secret agents in your neighbourhood in one moment and then venture out and face a giant mech or horrifying ghost in the next. That array of enemies looks to have carried over into Ravenlok, which, as seen in the reveal trailer, features the likes of a sickly tall fungal creature, winged automaton and the aforementioned frightening regal caterpillar.

Chia says the team’s goal with bosses is to make them “dramatic and rewarding,” thus requiring “more time and iteration” than some of the other design elements.

Ravenlok

Ravenlok’s “Weeping Fungi” boss.

“In terms of process, we start with a general discussion about who they are and what they want. We look for references, then when we find a direction, it goes through modeling, texturing, rigging, animation, implementation, playtesting and tweaking,” she says. “There have been quite a few bosses in Echo Generation and Ravenlok that have had an upgrade where we add more details to the model and textures. This tends to happen mostly when we are near the end of production if we find some time and want to make the bosses look scarier or imposing.”

All in all, Ravenlok is shaping up to be another charming and compelling RPG from Cococucumber. But before we wrap up, there was one question left to ask Chia: will Ravenlok have any of the Canadian Easter eggs and touchstones that made helped make Echo Generation such a delight?

“The real-world home of Ravenlok is set in an unspecified place in rural Canada, does that count?” Chia coyly responds. “As for an Easter egg, I’ll say that Bob the Frog [who was in Riverbond and Echo Generation] will probably make an appearance again. As for more, you’ll have to play the game to find out!”


This interview has been edited for language and clarity.

Ravenlok will release on Xbox consoles and PC in early 2023. It will also be available on Xbox Game Pass on day one.

Image credit: Cococucumber