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Cuphead: The Delicious Last Course looks like everything I hoped for — and more

It’s been a long time coming, but Cuphead: The Delicious Last Course is nearly here.

First unveiled in 2018 for a 2019 release, the add-on to the beloved 2017 run-and-gun game has been delayed a number of times. Oakville, Ontario-based Studio MDHR, rather understandably, has wanted to maintain a “healthy and sustainable” development cycle, and then COVID-19 happened.

Thankfully, The Delicious Last Course is finally set to release — for sure this time — on June 30th, 2022.

Ahead of the highly anticipated launch, I got to attend a hands-off group media preview with Studio MDHR, and it looks even more stunning and imaginative than I expected.

“One of the things we like to think about with this expansion for the game is that we talked about it internally as a depth expansion more than a breath expansion,” says Studio MDHR producer Eli Cymet of The Delicious Last Course‘s scope. “Ultimately, we really spent so much time over these last few years, polishing every facet of our game development acumen in terms of the quality of our animation, the quality of our concept and game mechanic design, and, notably, the quality of the soundtrack.”

On that note, Cymet lets us sit for a moment and soak in part of the new score, which is once again composed by Toronto’s Kristofer Maddigan. Over 110 musicians performed on The Delicious Last Course soundtrack, but in smaller groups at a time due to COVID, which made recording especially difficult. Thankfully, you can already see the fruits of their labour; the new pieces we’ve heard so far are just as wonderful as you’d expect, coming off Maddigan’s sublime jazz-infused music for the base game.

“Christopher Maddigan really challenged himself this time around to sort of plumb the depths of the 1930s and ’40s for musical stylings, genres, inspirations, riffs [and] hooks that he hadn’t really touched on in the first game. And he calls it shorter but denser, his soundtrack — [fewer] tracks, just so much richness to each one,” says Cymet.

“Chris took influences that we haven’t heard in the core game, from rococo to western-themed, but all with an underlining similar jazz feel,” added Maja Moldenhauer, Studio MDHR executive producer and studio director. “And maybe I’m biased because it is our game, but the music, I frequently play it while I’m cooking dinner. It’s just a beautiful soundtrack!”

After hearing a bit of the lovely overture, Studio MDHR takes us into the actual DLC. To access it, you’ll need to have beaten at least one of the Mausoleums in the main game. These were the short stages that had you protecting an urn by parrying each of the incoming ghosts. Once you meet this requirement, you can take a boat ride in the overworld to bring you to a brand-new section of Inkwell Isle, which is where The Delicious Last Course takes place.

“We like to call this our biggest Isle yet — both in terms of size and secret scope. There are quests, goals, secrets [and] hidden sort of sundries everywhere to discover — we’re going to let folks do that at the game’s launch,” Cymet teases.

On “D.L.C. Isle,” you’re quickly introduced to your objective: rescuing Ms. Chalice from the astral plane. Chef Saltbaker, a new character introduced in the DLC, can bake a goodie to help her escape, but he needs Cuphead and Mugman to defeat a series of bosses to gather ingredients. This is easier said than done.

A new challenger approaches

Cuphead: The Delicious Last Course Ms. ChaliceImmediately, Ms. Chalice stands out for multiple reasons, starting with her adorable and unique design. “She contains tens of thousands of new frames of animation and is not built on any character skeleton from the previous game whatsoever,” notes Cymet. These carry over across her movement in the overworld, regular boss fights and the shoot ’em up plane sections. Studio MDHR confirmed that the boss-free run-and-gun levels will not return in The Delicious Last Course.

But Ms. Chalice has also got a great deal of utility to go with her snazzy looks — chief among this, a double jump and roll while crouched, unlike Cuphead/Mugman, to afford her added layers of maneuverability. On top of that, her dash doubles as a parry for further options, and she even starts off with an extra hit point (HP).

That all sounds great, but you probably think she’ll make Cuphead — a game almost as well-known for its challenge as its visuals — almost too easy. Thankfully, Studio MDHR says careful consideration has gone into designing not only her expanded repertoire but its usefulness among the DLC’s intricately crafted bosses.

“I see it as just kind of like two different angles of how you might play. Chalice’s moveset is advantageous only in specific situations,” explains co-game director Jared Moldenhauer. He notes that because she basically consists of an “amalgamation of aspects of a few different Charms,” the trade-offs are that she has fewer customization options than Cuphead and Mugman. Her ability to duck and roll also requires her to be grounded, while Cuphead and Mugman’s Smoke Dash can be used in the air.

Cuphead: The Delicious Last Course Ms. Chalice“So I wouldn’t go as far as saying like she is some form of ‘Easy Mode’ — it’s just that a certain set of players may find it easier to control with a double jump [and other abilities], and some might not,” he says.

Adding on to that, Cymet says Ms. Chalice is meant to add “spice and variety” to the combat experience.

“It is really a risk-reward scenario to think about playing as Cuphead and Mugman with access to a more versatile array of charm enhancements. Or playing as Ms. Chalice, if you’re a player who perhaps doesn’t want to focus on parrying as much with the timing factor, you can dash into objects and parrying will be taken care of for you, but you have to do so knowing that you are limiting your charm access in that way.” Cymet also points out that she can even work well in co-op, as her additional HP lends her “extra survivability” that can be used to revive a teammate using Cuphead or Mugman.

If all of that wasn’t enough, Cymet says the actual bosses themselves will ensure that Ms. Chalice doesn’t “break” the game.

“We think they’re going to be super fun and really inventive and creative, and I just don’t think we can emphasize enough how some of these challenges are going to be different from what players have experienced in the original Cuphead game. So we think that will offset anything that might make Chalice an ‘easier’ player.”

New bosses and Shots and Charms, oh my!

In the demo, we got to see one of these bosses — a wizard known as Mortimer Freeze — in action, and everything that Cymet was saying proved quite true. (This same boss was later shown off briefly at Summer Game Fest on June 9th.)

Right off the bat, I was impressed by the scope of the boss fight, which seems larger than anything from the original game. In his first phase, Mortimer alternates between throwing cards, minions and a giant whale at you before summoning a giant snowman to envelope him, which gives him the ability to roll around in snowball form or turn into a sentient fridge that shoots ice cubes. All the while, his cultish followers cheer him on in the background. Naturally, this variety required even more of Studio MDHR’s signature painstaking hand drawing and animation.

“There are single boss phases in this game that contain more frames of animation and detail than entire boss fights in the original Cuphead,” says Cymet.

“Having touched almost every frame of animation in the inking process, I can attest to the fact that the mileage on the animation that you’re going to see in DLC is significantly greater than in singular bosses you would notice in the core game,” adds Maja Moldenhauer. “I would say what would take a lot of the mileage in a boss from the core game is, on average, probably double in DLC. There’s just a significant amount of more detail, more background layers — [it’s] a really beautiful body of work.”

But it also leads to each fight feeling grander and more dynamic.

“We really wanted these to feel like exciting multi-phase experiences, and we also experimented, not just with the bosses themselves transforming but with the stages transforming — which is new to Cuphead — and moving to different areas and arenas,” says Cymet.

As an example of this, the next phase of the Mortimer fight has you hopping up out of this arena using platforms to head outside, where he’ll greet you in a dastardly new snowflake form. From there, he’ll fire snowcone rockets, ghostly spirits and even his own eyeballs. Considering this was just one boss fight, I’m eager to see what Studio MDHR has cooked up for the rest. To further tease us, Studio MDHR elaborated on some of the inspirations and goals behind designing the bosses.

Cuphead The Delicious Last Course Mortimer snowflake

It’s no secret that Cuphead was heavily inspired by 1930s Disney and Fleischer animation, and co-director Chad Moldenhauer says the team further tapped into that Golden Age, including ’40s-era works, when developing The Delicious Last Course.

“It sounds funny to say, but almost in the same way that Disney kind of slowly led up and released Fantasia with everything they learned throughout the ’30s era, we kind of wanted to follow in those footsteps and really push ourselves creatively — the fidelity of the art, the craziness, the areas that we couldn’t go through in the first game due to time and cost and the nature of that,” he says. “So I think people will be excited to see some areas where even we pinch ourselves every day when we see some of the stuff we’ve pulled off.”

“We like to imagine that the first game was basically a series of last bosses from a normal game. And then DLC is almost like, “What if every boss was the equivalent of the last boss in Cuphead with just that much extra work and art and patterns and joy and just really push each individual one to a new heightened level?” notes Jared Moldenhauer.

There will also be new Shots and Charms to purchase and equip. While we didn’t get to see too many of them, Cymet did spotlight a personal favourite: the ‘Crackshot,’ which shoots higher-damaging little diamonds that can break out into faster but weaker bolts. Meanwhile, its EX Attack (super move) is a turret that shoots on its own or can be manually launched at the enemy by parrying it. Of course, both options free you up more to jump and dodge. On the flip side, ‘Converge,’ another new Shot, widely fires three electric bullets that can converge for a tighter spread if you hold the lock button and aim.

“The goal for all the weapons was always to just offer a different way to play a boss — like how you could position yourself or how much damage you can give. So with the new sets of weapons and charms, it does offer a new way that you may want to approach different battles,” says Jared Moldenhauer. He also mentioned a charm that lets you regain HP upon parrying instead of having a super metre, which would certainly suit more defensive playstyles.

“You can go back and experience original Cuphead game bosses with all of these new charms and weapons that we feel really add a layer of strategic depth to speedruns and to both high score attempts and general play overall,” adds Cymet. That should add even more value to the “between three and four hours” average time he expects the DLC campaign to take you to complete. 

Ultimately, Cuphead: The Delicious Last Course is shaping up to be everything you could have wanted from an expansion to the original game. It’s clear that Studio MDHR has put a staggering amount of time and effort into creating its most technically impressive, visually distinct and appropriately challenging bosses, with oodles of charm, to boot. This is one meal I can’t wait to dig into.

Cuphead: The Delicious Last Course will launch on PlayStation 4, Xbox One, Nintendo Switch, Steam and GOG on June 30th for $9.99. It’s also part of the Tribeca Games Showcase, which is spotlighting nine titles from around the world between June 11th and 19th. Those interested can play a demo from home during this time — learn more on that here.

Image credit: Studio MDHR 

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Xbox game streaming coming to Samsung smart TVs and monitors on June 30

Xbox game streaming will officially launch on 2022 Samsung smart TVs and monitors on June 30th.

The service will be available on these devices through a dedicated Xbox app, and you’ll also need a $16.99/month Xbox Game Pass Ultimate subscription. From there, you’ll be able to stream hundreds of games from the Game Pass catalogue directly to your display — no console or PC required. As well, Fortnite will be available to stream to anyone with the Xbox TV app — no Game Pass subscription required.

The app will support many Bluetooth controllers, including the Xbox Wireless Controller and PlayStation’s DualShock 4 (PS4) and DualSense (PS5) gamepads.

While Cloud Gaming will only be available on Samsung displays to start, Microsoft says it plans to “explore other TV partnerships” going forward. In any case, this is still a major next step for Microsoft’s game streaming ambitions.

Following initial tests of Cloud Gaming (formerly known as xCloud) in late 2019, the service has rolled out to Android, iOS, PCs and Xbox consoles. It’s part of Microsoft’s platform-agnostic approach, wherein consumers have the option to enter the Xbox ecosystem through a Game Pass membership, rather than specific hardware.

On top of rolling out Cloud Gaming to Samsung displays, Xbox is also working on a Roku-like game streaming stick, although official details have yet to be confirmed.

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Xbox teases Game Pass demos, streaming for non-Game Pass titles

Xbox has provided early details on two upcoming Xbox Game Pass features that will give consumers more options to play.

The first, which is set to come later this year, is the ability to stream select games that users own outside of the Game Pass library. As it stands, streaming — formally known as Xbox Cloud Gaming — is only available for supported Game Pass titles. Xbox didn’t mention which “select” games will be supported, but did note that this feature will be exclusive to those with a $16.99 CAD/month Game Pass Ultimate subscription.

On top of this, Xbox has teased a new Game Pass program called ‘Project Moorcroft,’ which will offer “new, curated” demos of upcoming games. The company didn’t name any games, but it did say this program will begin with a focus on global independent developers when it rolls out “within the next year.”

The idea is that developers will be able to see how their demos perform and receive compensation accordingly. This data can then be used for the games’ final release.

Notably, this is a similar feature to what PlayStation is introducing with its expanded PlayStation Plus service, which is the company’s answer, of sorts, to Game Pass. Launching on June 13th, the new PS Plus’ most expensive ‘Premium’ tier will offer time-limited full game trials. These can range from two to five hours, depending on the title, and save and trophy progress will carry over should you choose to buy the game.

In this way, Project Moorcroft sounds different from PS Plus. The former appears to be focused on providing indie developers with early data to help them finish their games, while the latter is more of a way for people to sample an already released game before buying.

Regardless, it’s still early, especially considering Moorcroft doesn’t even have an official name yet. We’ll learn more on the service in the coming months,

For now, fans can look forward to the Xbox & Bethesda Games Showcase, Microsoft’s E3-esque keynote that’s taking place on Sunday, June 12th. Many game trailers from both first- and third-party developers are set to be shown. Stay tuned to MobileSyrup for live coverage of the event.

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Microsoft expands Xbox Design Lab with new gamepad colours, side caps and more

Microsoft has revealed that it’s expanding the customizable controller Xbox Design Lab with several new “pastel” colours, including ‘Soft Pink,’ ‘Soft Orange,’ ‘Soft Green’ and ‘Soft Purple.’

Along with the new top case colours, the Design Lab will now offer several different side cap hues, including ‘Mineral Camo,’ ‘Arctic Camo,’ ‘Forest Camo,’ ‘Sandglow Camo’ and ‘Blaze Camo.’

The Xbox Design Lab is also making its way to 11 new countries: Australia, New Zealand, Japan, South Korea, Singapore, Czech Republic, Greece, Hungary, Slovakia, Switzerland and Taiwan later this year.

Alongside this news, Microsoft also confirmed that it’s releasing an Xbox Cloud Gaming app on Samsung Smart TVs and a demo of titles for Xbox Game Pass subscribers.

Xbox Design Lab custom controllers start at $84.99.

Along with this reveal, Microsoft also confirmed that it’s releasing an Xbox Cloud Gaming app on Samsung smart TVs and monitors and demos of titles for Xbox Game Pass subscribers.

Image credit: Microsoft

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Xbox GoldenEye 007 remaster could be coming soon after Achievements spotted

A potential GoldenEye 007 remaster could be on the way after ‘Achievements’ for the game appeared on Xbox’s website.

The fully functioning page where the Achievements appeared is still available and was first discovered by insider @Wario64. The tweet reveals several detailed Achievements, hinting that the long-rumoured and often-leaked reboot of the 1997 N64 classic could be finally coming to Xbox consoles.

It’s worth noting that this isn’t the first time Microsoft has attempted to release a remake of the classic console FPS. Several years ago, an updated version of Rare’s GoldenEye 007 was reportedly supposed to release on the Xbox 360’s Live Arcade but was scrapped due to licensing issues. However, a playable version of the game leaked online back in February 2021.

More recently, the Centre of Computing History built a way to the play the iconic game’s multiplayer mode on individual screens.

As for the GoldenEye 007 Xbox remakes release, it’s still unclear when the game might be officially revealed. It’s likely Microsoft could finally show off the game during its Xbox & Bethesda Games Showcase on June 12.

Image credit: @Wario64

Source: Xbox Via: @Wario64, IGN

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Xbox announces ‘Games Showcase Extended’ event for June 14

Xbox is just getting warmed up, with its Xbox and Bethesda Game Showcase Event on June 12th, in addition there will be more.

In June 6th blog post, the company announced it will have an ‘Extended Showcase’ on June 14th, beginning at 10am PT/1pm ET.  The show will be around 90-minutes in length and will be broadcast live in English, French, and additional languages.

The extended event “will share new trailers, take deeper looks at the news from the Xbox & Bethesda Games Showcase,” which takes place on Sunday, June 12th, and feature “some of your favorite game creators,” says Microsoft.

It will be streamed live on YouTube, Twitch, and Facebook. However, it’s currently unknown which trailers will be shown.

Image credit: Xbox

Source: Xbox

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Xbox and Marvel giving away custom Ms. Marvel Xbox Series S

Microsoft has kicked off its latest custom Xbox console giveaway, and it’s once again focused on Marvel.

Specifically, fans now have a chance to win a special Xbox Series S inspired by the upcoming Ms. Marvel series on Disney+. The console features Ms. Marvel with the backdrop of the psychedelic art style that’s been used in the show’s marketing. The included wireless controller sports the same colour scheme alongside Ms. Marvel’s signature lightning bolt logo.

From June 2nd through June 23rd, 2022, fans can enter to win the console by retweeting this official Xbox sweepstakes tweet.

The contest is open worldwide, including in Canada. The full rules can be found here.

Premiering on Disney+ on June 8th, Ms. Marvel follows Pakistani-American teenager Kamala Khan as she balances new superpowers with family commitments and high school. Notably, Markham, Ontario newcomer Iman Vellani plays Kamala, and she’ll be reprising the role in next year’s The Marvels alongside Captain Marvel‘s Brie Larson and WandaVision‘s Teyonah Parris.

Source: Xbox

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Microsoft launches new Xbox controller for Pride, ‘Tell Me Why’ also free

Microsoft has announced a new Pride-inspired controller as a symbol of the LGBTQIA+ community.

The gamepad is stylish/vibrant and features 34 community flags interwoven into it. It’s also fully customizable with a variety of colours palettes, metallic finishes, rubberized grips and you can add an engraving to make it unique to you.

The unique ontroller customization will be available beginning June 9th through Microsoft’s Xbox Design Lab. Xbox also donated $170,000 to LGBTQIA+ non-profit organizations. Further, organizations such as Mermaids, OutRight Action International and National Center for Transgender Equality will be featured on Xbox consoles throughout June.

Xbox Gear Shop will also let users show support with their Pride-inspired clothing and accessories collection. Microsoft Rewards members can donate points to the respective organizations in the United States and the United Kingdom.

Finally, award-winning game Tell Me Why will be available for free in the Microsoft Store and Steam from June 1st to June 30th.

For more on Xbox’s Pride month efforts, check out its website.

Image credit: Xbox 

Source: @Xbox

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New on Xbox Game Pass in early June

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of June. Notably, Assassin’s Creed Origins and For Honor were developed by Ubisoft Montreal. Additionally, Spacelines from Far Out is available on day one with Game Pass.

  • For Honor: Marching Fire Edition (Cloud, Console and PC) – June 1st
  • Ninja Gaiden: Master Collection (Console and PC) – June 2nd
  • Assassin’s Creed Origins (Cloud, Console and PC) – June 7th
  • Chorus (Cloud, Console and PC) ID@Xbox –  June 7th
  • Disc Room (Cloud, Console and PC) ID@Xbox – June 7th
  • Spacelines from the Far Out (Console and PC) ID@box – June 7th

Here are the games leaving Game Pass on June 15th.

  • Darkest Dungeon (Cloud, Console and PC)
  • Dungeons & Dragons: Dark Alliance (Cloud, Console and PC)
  • Greedfall (Cloud, Console and PC)
  • Limbo (Cloud, Console and PC)
  • Worms Rumble (Cloud, Console and PC)

It’s worth noting that on June 12th Xbox and Besthesda will have a games showcase showing off some of the games coming in the future. At the event, I wouldn’t be shocked if they have more announcements for Game Pass in June.

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Further, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’) to mobile devices and browsers. On top of that, this tier includes Game Pass for both Console and PC, as well as subscriptions to Xbox Live Gold and EA Play.

Earlier, Xbox also announced what will be coming to Xbox Games with Gold this June as well.

Find out what came to Xbox Game Pass late last month here.

Source: Xbox

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Here’s a round-up of all of June’s big gaming events

Normally, the Electronics Entertainment Expo (E3) happens in June — a major gaming industry trade show filled with announcements, demos and other programming.

Following a messy digital-only show in 2021, however, E3 has been completely cancelled this year, leading to a bit of a vacuum in terms of gaming events. As a result, various companies are seizing the opportunity to hold their own shows, which can make it a bit difficult to follow along with everything.

With that in mind, we’ve rounded up all of the confirmed events so far, as well as how you can tune in. We’ll also update this as more events and details are confirmed.

PlayStation State of Play — June 2nd

PlayStation is holding a State of Play presentation on Thursday, June 2nd at 3pm PT/6pm ET. Running for “nearly” 30 minutes, the showcase will feature “exciting reveals” from PlayStation’s third-party partners, plus “a sneak peek at several games” coming to PlayStation VR2.

It’s important to note that while PlayStation didn’t explicitly say first-party games wouldn’t be at this State of Play, it’s clearly emphasizing third-party and VR titles. Therefore, it would be best to not go in expecting an update on God of War: Ragnarök or other first-party titles.

You can tune in to the State of Play via PlayStation’s YouTube and Twitch channels.

Summer Game Fest — June 9th

While E3 is officially dead (for this year, at least), Canadian producer Geoff Keighley (The Game Awards) is bringing back his Summer Game Fest event, which ostensibly serves the same purpose.

Taking place on Thursday, June 9th at 11am PT/2pm ET, Summer Game Fest will tease “what’s next in gaming with huge new game announcements, world premieres, special guests, and much more.”

You can tune in to Summer Game Fest via The Game Awards’ official YouTube and Twitch channels.

Netflix Geeked Week: Gaming — June 10th

Every year, Netflix has a genre-focused showcase of upcoming content called ‘Geeked,’ featuring sci-fi, fantasy, superhero and more. On Friday, June 10th at 10am PT/1pm ET, the company has a gaming-centric event, which will be hosted by Geoff Keighley and YouTuber Mari Takahashi.

Expect to see video game-inspired shows like the Vancouver-made Sonic PrimeThe Cuphead Show! and Tekken: Bloodline, as well as announcements related to Netflix Games.

You can stream Netflix Geeked Week: Gaming on Netflix’s YouTube and Twitch channels.

Tribeca Games Spotlight — June 10th

World-renowned film festival Tribeca is once again showcasing several games from around the world.

This year, nine titles are being given the spotlight, including Venba from Toronto’s Visai and Cuphead: The Delicious Last Course from Oakville, Ontario’s Studio MDHR. The full list can be found here.

Each developer will get a chance to feature their game in a special ‘Tribeca Games Spotlight’ stream on June 10th at 12pm PT/3pm ET. You can tune in on Tribeca’s YouTube and Twitch channels, as well as its website.

It’s worth noting that one unique element of the New York-based show is that fans in person and at home can try out all nine games. Information on how that all works, including how to purchase tickets, can be found here.

Future Games Show — June 11th

GamesRadar‘s digital gaming showcase is back, this time promising around 40 PlayStation, Xbox, Nintendo Switch and PC games that will be featured, including those for Team17, Thunderful, and Amanita Design.

You can tune in to the show on June 11th at 12pm PT/3pm ET via GamesRadar‘s YouTube and Twitch channels.

Xbox & Bethesda Games Showcase — June 12th

Starfield art

Bethesda’s long-awaited Starfield is expected to be shown off.

Xbox’s annual summer event is taking place on Sunday, June 12th at 10am PT/1pm ET, and it’s once again branded as an ‘Xbox & Bethesda’ presentation. This means we’ll likely see Bethesda’s recently delayed Starfield and Redfall, and potentially, other Xbox first-party titles like Senua’s Saga: Hellblade II. On top of that, Xbox has confirmed that third-party games will be shown as usual.

You can stream the Xbox & Bethesda Games Showcase on Xbox’s YouTube and Twitch channels.

PC Gaming Show — June 12th

PC Gaming Show logo

PC Gamer‘s annual PC Gaming Show returns on June 12th at 12:30pm PT/3:30 pm ET. Altogether, over 45 games will be featured, including the next title from Vancouver’s Klei Entertainment (Don’t Starve).

You can stream the PC Gaming Show on PC Gamer‘s YouTube and Twitch channels.

Misc.

via GIPHY

That’s all that we know at the moment, but there are a few other wild cards.

To start, Nintendo has always held an E3 ‘Direct,’ with the company only missing that window in 2020 due to a) the show’s absence and b) disruptions related to the COVID-19 pandemic. Therefore, Nintendo will likely have something in June, and will likely confirm something shortly before, as it normally does. The last major Nintendo Direct was in February, so it makes sense. to have one to help spotlight the company’s remaining 2022 slate.

Many eyes are also on Square Enix. The company normally has an E3 event, but without E3 this year, it’s unclear what it may do. That said, the publisher has confirmed that some sort of news on both Final Fantasy VII and the larger Final Fantasy series will come in June as part of their respective 25th- and 35th-anniversary celebrations. We’ve also been promised a “spring” update on Final Fantasy XVI, a game we haven’t seen since September 2020’s big PS5 reveal event, as well as an update sometime this year on Final Fantasy VII Remake‘s sequel. It’s possible that Square Enix could hold its own stream to make any/all of these announcements this month, although it seems more likely that it will partner with PlayStation and/or Summer Game Fest to split up the news.

Capcom, Bandai Namco and Take-Two Interactive are other publishers that could, theoretically, hold their own events. That said, Keighley has noted that fans should expect fewer third-party showcases overall, so it’s likely that many of these publishers will just take part in other events if they have anything ready to show.


Which gaming events are you looking forward to this June? What announcements are you hoping to see? Let us know in the comments.

Image credit: Bethesda/Square Enix/Studio MDHR