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Here’s an ultra pretty Unreal Engine 5 demo from Vancouver’s The Coalition

Epic Games has officially launched Unreal Engine 5 (UE5), the latest version of its ubiquitous game development engine.

The launch came during Epic’s April 5th ‘State of Unreal’ stream. As part of the presentation, Vancouver’s The Coalition, the Xbox-owned studio behind the recent Gears of War titles, has unveiled a tech demo to showcase the engine’s capabilities on Xbox Series X.

The demo, titled “The Cavern,” features brief looks at various technical elements, including real-time lighting and reflections, character rendering, open-world visuals and cinematics. The most significant part of the demo features a man fleeing from a creature in a dark cave.

Of course, this is a highly polished short tech demo, not an actual game. Still, the photorealistic visuals are extremely impressive, especially since this is so early in UE5’s life cycle. A more tech jargon-filled breakdown of The Cavern can be found on Xbox’s blog.

Other news that came out of the State of Unreal show includes confirmation that Crystal Dynamics, the lead developer of 2013’s Tomb Raider and 2015’s Rise of the Tomb Raider, is working on a new Tomb Raider game on UE5.

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What’s new on Xbox Game Pass on console, PC and mobile in early April 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of April.

Notably, MLB The Show 22 — which is published by PlayStation — is releasing day one on Xbox Game Pass, just like last year’s The Show.

  • Cricket 22 (Cloud and Console) — April 5th
  • Chinatown Detective Agency (Cloud, Console and PC) — April 7th
  • Dragon Age 2 (Cloud) EA Play — April 7th
  • Plants vs. Zombies: Garden Warfare (Cloud) — April 7th
  • Star Wars: Squadrons (Cloud) — April 7th
  • Life Is Strange: True Colors (Cloud, Console and PC) — April 12th
  • Panzer Corps 2 (PC) — April 12th
  • The Dungeon of Naheulbeuk (PC) — April 12th
  • Lost In Random (Cloud, Console, and PC) — April 14th

As a reminder, one of the ongoing Xbox Game Pass Ultimate Perks is a 30-day trial for Paramount+, on which the live-action Halo series is streaming.

Meanwhile, these four games are leaving Game Pass on April 15th:

  • MLB The Show 21 (Cloud and Console)
  • Rain On Your Parade (Cloud, Console, and PC)
  • The Long Dark (Cloud, Console, and PC)
  • Pathway (PC)

On top of that, F1 2019 (Cloud, Console and PC) is exiting the catalogue on April 18th.

As always, you can take advantage of a 20 percent member-exclusive discount to purchase any game to keep playing it even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Furthermore, Xbox Game Pass Ultimate costs $16.99/month and is required for streaming (which Xbox refers to as ‘Cloud’) to mobile devices and browsers. On top of that, this tier includes Game Pass for both Console and PC, as well as subscriptions to Xbox Live Gold and EA Play.

Image credit: PlayStation

Source: Xbox

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Tunic is a nostalgia-fueled romp but never shies away from its challenges

Tunic reminds me of my own journey and the adoption of video games into my life.

I reminisced about when cartridges and accompanying manuals were the norm. Canadian indie developer Andrew Shouldice has a lot of love for that golden age of video games and Tunic wears its fondness for era on its sleeve.

The game is an adorable and colourful love letter to top-down 2D dungeon crawlers. More specifically, Tunic is inspired by The Legend of Zelda series. This is evident not only by the Tunic name, a nod to the Hyruelian’s garb, but also its central items being a blue-and-red-emblazoned shield and sword. Being a product of the early ’90s, Tunic speaks to me on a deep level. Bringing Tunic into a more contemporary light, the game incorporates a lot of Dark Souls elements into its gameplay.

Tunic takes a minimalist approach to its storytelling. Much like many games of the NES era, a lot of the story is interpreted by the player. We see the central anthropomorphic fox character — who, for simplicity’s sake, I’ll call “Tunic” — wake up on the shores of an island. Here, the journey of piecing together the mysteries on this isle begins in this isometric game.

Due to Tunic taking a hands-off approach to storytelling, the game mainly pulls you through the paces by way of collecting manual pages. Just like how I poured hours over the Super Mario World manual back in the day, everything you need to know about Tunic can be found by collecting these pages in the Overworld. The first few pages you find walk you through the controls and tutorial phase of the game. I eventually navigated my way to find a sword and shield, thus establishing myself as a fighting force on the island.

“Tunic isn’t afraid to put the responsibility in the hands of the player. Once you understand the toybox, it’s easier to progress and solve the many brilliant puzzles.”

Tunic’s objectives hinge around a central temple located in the middle of the island. First, you must open the doors by ringing two belltowers on the island. Next, players must locate three keys being guarded by bosses deep within the game’s dungeons. I explored a range of diverse areas including a forest temple, beach-side ruins, and snowy hilltops. The game never actively directs the player via exposition or dialogue. It’s all discovered by parsing through the recovered pages of the manual. Tunic isn’t afraid to put the responsibility in the hands of the player. Once you understand the toybox, it’s easier to progress and solve the many brilliant puzzles.

Tunic features several puzzles to piece together as you make your way across each of the various hubs featured in its Overworld. There are two common puzzles throughout the game. The first is the obelisk puzzle, which connects these vibrant power rails to one another. Praying at these obelisks will activate them and oftentimes open up a fast travel portal or a door to progress. The other is line puzzles. Throughout the world, I came across patterns that I traced using the D-Pad on Xbox Series X. Sometimes these would spawn a collectible treasure, a faerie, or open up secret passages.

One of the most novel aspects of Tunic is its fictional undecipherable language that is commonly used throughout the world and in the manuals. This leads to some required critical thinking from the player. Some pages have scribbles and notes made, akin to my own as a kid. This led to me playing connect the dots across the pages. In many ways, this genius puzzle design was my favourite aspect of playing Tunic. In fact, I was so invested in this 10-hour tale, I fully completed the game and all its achievements.

“Exploration is key in Tunic and the game rewards the curious. Even after completion, I’m certain that there are still little routes I’ve yet to take…”

With this hands-off approach in mind, some of the navigation and objectives of Tunic can be a bit obtuse. There’s no waypoint or traditional compass on-screen, so finding your way to the various dungeons and back again can become a bit frustrating. A lot hinges on memorizing the map and learning about the game’s shortcuts. Often, hitting a wall would open up invisible paths. Paths even snake their way behind waterfalls. Exploration is key in Tunic and the game rewards the curious. Even after completion, I’m certain that there are still little routes I’ve yet to take as I may not have organically come across them throughout my journey. The lack of direction can lead to some irritating moments. There were a couple of moments when I felt stonewalled by the game when the solution was staring me in the face.

Where Tunic’s diversions from the NES-era are the most apparent is its gameplay. While maintaining a somewhat simplistic approach to defeating skeletons, and other mobs, the game takes a lot of inspiration from the ‘Soulsborne’ genre. Enemies hit hard and Tunic only has a set amount of health and potions. Tunic can dodge out of the way of enemy attacks or use his shield to protect himself. Similar to Elden Ring’s health regenerating Sacred Flasks, once depleted I had to scurry back to one of the many prayer statues. This regenerates health, mana, and potions but also the mobs. While certainly challenging at times, Tunic is more accessible by virtue. Plus the game offers a ‘No-Fail’ mode and the option to get rid of stamina restrictions.

It’s been an interesting period for me as I distracted myself from Elden Ring with Tunic and found myself enamoured by how similar the two games are. Both games offer little instructions and rely on astute problem-solving and fortitude. Tunic puts difficulty in the back seat but still offers its own unique challenges. This is apparent in some of the later boss battles. Though, thanks to some of the additional weaponry like the Magic Staff, Magic Orb, and bombs, victory is feasible.

Tunic features a wonderfully crafted world and art style. While maintaining the familiar look of a game I’d play on an old CRT, Tunic is more refined in its appearance. The Quarry, a later area in the game, does feature some on-screen effects that aren’t that pleasant to look at. Thankfully, there is an in-game item to negate those effects.

The soundtrack in Tunic is also whimsical and soothing. I don’t have a standout track in mind, though the music reinforces the lighthearted and curious nature of our central fox character. It ramps up when needed but otherwise provides a calming audible treat in the backdrop during exploration and puzzle-solving.

As a ’90s kid, Tunic hits on so many levels. The game celebrates the pre-internet days of gaming. Where manuals were the Bible and sole resource to reach the credits. It creates a meta-level of gaming that pays off in many ways. Though, the hands-off approach does come at a cost at times when you lose direction in the overworld. While providing a solid challenge throughout, Tunic is an accessible and caring game for players young and old. Those weary of the Soulsborne comparisons can rest assured that the climax is obtainable. With this in mind, Tunic is a game that you shouldn’t miss.

Tunic is available on PC, Xbox One and Xbox Series X/S for $34.99. The game can also be played via Xbox Game Pass.

Image credit: Finji 

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How the new PlayStation Plus compares to Xbox Game Pass, Nintendo Switch Online in Canada

On March 29th, Sony finally unveiled its long-rumoured expansion to PlayStation Plus.

Keeping the same branding, the service merges PlayStation Plus and PlayStation Now in addition to offering various other perks, all spread out across three tiers. This all-new PS Plus is set to launch sometime in June.

Naturally, one of the first questions people may have is “how does it compare to Xbox Game Pass?” After all, it’s a service that many have praised for its value, and one that has been reported to be PlayStation’s answer to Microsoft’s offering.

With that in mind, we’re breaking down how the all-new PlayStation Plus stacks up to Xbox Game Pass, as well as Nintendo’s Switch Online service. It should be noted that there are many differences between all three, so these are by no means 1:1 comparisons.


PlayStation Plus

For context, the current PS Plus offers access to online multiplayer, a few free games a month, cloud saves and exclusive deals on the PlayStation Store. PlayStation 5 owners, specifically, can get nearly two dozen games for free, including God of WarUncharted 4Bloodborne and Monster Hunter World.

There’s currently only one PS Plus tier, with three payment options:

  • One month — $11.99
  • Three months — $29.99
  • 12 months — $69.99

Meanwhile, the current PS Now service offers more than 800 PS2, PS3 and PS4 titles via streaming, and it costs $12.99/month.

With that out of the way, this is a breakdown of the new PS Plus. Note that we’re using rough conversions from USD to CAD because PlayStation hasn’t yet responded regarding Canadian pricing.

PlayStation Plus Essential — same perks as current PS Plus (same price)

PlayStation Plus Extra — All Essential perks, plus “up to 400” PS4 and PS5 downloadable games from first- and third-party studios ($14.99 USD/about $18.75 CAD monthly, $39.99 USD/about $50 CAD quarterly or $99.99 USD/about $125 CAD yearly)

PlayStation Plus Premium — All Essential and Extra perks, as well as:

  • “up to 340” more games, including PS3 games (streaming only), a “catalogue of beloved classic games” from the PS1, PS2 and PSP eras (can be streamed and downloaded)
  • time-limited game trials for “select” titles
  • costs $17.99 USD/about $22.50 CAD monthly, $49.99 USD/about $62.53 CAD quarterly or $119.99 USD/about $150 CAD yearly

Key takeaway: PlayStation has been almost completely mum about what any of these games are. In the company’s blog post announcing the PS Plus expansion, the only launch titles mentioned are Death Stranding, God of War, Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, Mortal Kombat 11 and Returnal. The biggest question mark, then, relates to what those older PS1/PS2/PSP games will end up being. As such, the value of the service can’t properly be judged at present.

It’s also important to note that the new PS Plus will not offer first-party games like God of War: Ragnarok on day one. This is the biggest way in which PS Plus is different from Xbox Game Pass. That said, PlayStation boss Jim Ryan noted that the industry is always changing and that this stance could change in the future.


Xbox Game Pass

First, it should be noted that Microsoft’s direct equivalent to the current PlayStation Plus offering is Xbox Live Gold. At a cost of $11.99/month or $29.99/year, Xbox Live Gold offers access to online multiplayer plus a few free games every month and exclusive deals on the Microsoft Store — just like PS Plus.

That said, with PS Plus and PS Now merging to offer expanded, all-in-one functionality, it will be more apt to compare Sony’s service to Xbox Game Pass.

For context, there are a few Game Pass memberships.

The base Game Pass membership, which is available on Xbox and PC with some catalogue variations, costs $11.99/month and offers:

  • Hundreds of Xbox Series X/S, Xbox One, Xbox 360 and original Xbox games, including day one Xbox Game Studios titles like Halo Infinite, Forza Horizon 5 and the upcoming Starfield (new games added monthly)
  • EA Play (PC only) — catalogue of EA games, discounts and free trials
  • Member-exclusive 20 percent discounts to purchase any game in the catalogue

But the best value for Game Pass is the second tier, Game Pass Ultimate. For $16.99/month, you get:

  • Access to Game Pass on console and PC, including all of their respective catalogues
  • Xbox Cloud Gaming — streaming on a selection of these titles to console, PC and mobile devices
  • Xbox Live Gold (console)
  • EA Play (console)

Key takeaway: It should be noted that while Game Pass does include older games like Crimson Skies (OG Xbox) and Fallout: New Vegas (Xbox 360), the Xbox Series X/S and Xbox One’s innate backwards compatibility means that you can also purchase older titles individually or even use your discs if you still have them. This is in stark contrast to PlayStation Plus, which is locking titles from the PS1, PS2 and PSP generations behind its more premium tiers — no à la carte buying option available.

It’s also worth mentioning that a Game Pass “family plan” is also reportedly coming later this year, although it hasn’t yet been confirmed by Xbox.


Nintendo Switch Online

We’re largely just including this here to round out the “Big Three,” because otherwise, Switch Online really doesn’t have much in common with the other services.

Like PlayStation Plus and Xbox Live Gold, Switch Online is required for online play. It also offers a catalogue of more than 100 NES and SNES games, including Super Mario Bros.Metroid and The Legend of Zelda: A Link to the Past, with new freebies added every month. Finally, cloud saves are supported.

This base tier is priced as follows:

  • One month (single account) — $4.99
  • Three months (single account) — $9.99
  • Twelve months (single account) — $24.99
  • Twelve months family membership (supports eight Nintendo accounts) — $44.99

That said, there’s an “Expansion Pack” option with includes everything from the standard tier, plus Nintendo 64 and Sega Genesis titles. These include The Legend of Zelda: Ocarina of TimeSuper Mario 64 and Banjo-Kazooie from the N64 and Sonic the Hedgehog 2Castlevania Bloodlines and Streets of Rage 2 from the Genesis.

Expansion Pack also includes Animal Crossing: New Horizons and Mario Kart 8 Deluxe‘s respective DLC passes at no additional cost.

Expansion Pack is priced at:

  • 12 months (single account) — $63.99
  • 12 months (eight accounts) — $99.99

Key takeaway: The games catalogues offered with either Switch Online tier are exclusively retro titles. That’s a marked difference from PS Plus and Game Pass, which have older titles but mostly focus on more modern fare.


In the end, these services are really only “competitors” in that they’re all offered by rival console makers. Otherwise, they all have their own strengths and weaknesses. The unfortunate fact with all three is that the least expensive tiers are essential if you want to play games online which, let’s be honest, many people do. Beyond that, it’s really a matter of whether you care for their respective on-demand catalogues of games.

Which of these services do you subscribe to? Do you plan to sign up for the new PS Plus, and if so, which tier? Let us know in the comments.

Image credit: PlayStation

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Here are the free games hitting Xbox Games with Gold in April 2022

Xbox has announced the four games that will be offered at no additional cost to Xbox Live Gold subscribers in April.

  • Another Sight (regularly $38.99 CAD) — Available April 1st to 30th (Xbox One)
  • Hue (regularly $14.99) — Available April 16th to May 15th (Xbox One)
  • Outpost Kaloki X (regularly $9.99) — Available April 1st to 15th (Xbox 360)
  • MX vs ATV Alive ($19.99) — Available April 16th to 30th (Xbox 360)

It’s important to note that Xbox 360 titles offered through Games with Gold can be played on Xbox One and Xbox Series X/S. The Series X/S can also play all of the Xbox One and Xbox 360 games that are made available through the program.

In Canada, an Xbox Live Gold subscription costs $11.99 for one month or $29.99/three months.

Additionally, Xbox Live Gold is included with Xbox Game Pass Ultimate, which is priced at $16.99/month and also offers Game Pass and PC Game Pass, Cloud Gaming (mobile streaming) and EA Play.

Source: Xbox

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Xbox unveils two cloud-based support tools for developers at GDC 2022

At Game Developers Conference (GDC) 2022, Xbox revealed two new initiatives that aim to support developers working on games for the cloud.

The first, titled Azure Game Development Virtual Machine, is designed to leverage Microsoft’s extensive Azure network to provide a pre-built game development kit. This will include core game development solutions like Unreal Engine, Parsec, Blender and DirectX.

Per Microsoft, this will allow developers to boot up a game dev workstation or server “in around five minutes,” more easily validate their pipeline performance and save hours of downloads and configurations for game dev tools. Studios can also use Azure Game Development Virtual Machine to migrate and test cloud-native remote game creation.

The Azure Game Development Virtual Machine is now available in public preview to developers.

Xbox’s second GDC announcement, meanwhile, relates to ID@Azure, an extension of its ID@Xbox indie game publishing division. Through ID@Azure, indie developers will receive free tools, resources and support on cloud services. Specifically, ID@Azure will provide some funding opportunities, as well as a dedicated education portal, 24/7 support from Azure experts and more.

ID@Azure was available in limited beta in December, but Microsoft is now opening it up for general availability. The company adds that the program will be offered to any developer, regardless of which platforms it might be targeting.

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You can win these truly horrifying Sonic the Hedgehog Xbox controllers

Xbox and Paramount Pictures have teamed up on a contest to win a prize package inspired by the upcoming Sonic the Hedgehog 2 movie.

Specifically, entrants can snag a custom black Xbox Series S console with the video game movie’s versions of protagonist Sonic and antagonist Knuckles, as well as two controllers inspired by the hedgehog and echidna. However, these aren’t just your standard plastic gamepads — bizarrely, they’ve been given “textured” coatings to simulate Sonic and Knuckles’ fur.

On Twitter, fans were quick to point out that these hairy controllers won’t exactly mix well with palm sweat:

…Or food residue, for that matter:

If the console and/or (frightening) controllers are your thing, you can enter for a chance to win them over on Twitter by retweeting this Xbox tweet with the hashtag #XboxSonic2Sweepstakes. This method of entry is available in many countries, including Canada. The contest ends on April 4th.

As the title suggests, Sonic the Hedgehog 2 is a sequel to 2020’s Sonic the Hedgehog movie, which opened right before the start of the pandemic to solid box office performance and generally positive reviews.

In the new film, Sonic (Ben Schwartz) teams up with Tom (James Marsden) and Tails (Colleen O’Shaughnessey) to stop Dr. Eggman (Newmarket, Ontario’s own Jim Carrey) and Knuckles the Echidna (Idris Elba) from conquering the world with the Master Emerald. Notably, the sequel was primarily shot in Vancouver, just like the first film.

Meanwhile, Sega’s next game in the long-running Sonic video game series, Sonic Frontiers, is set to hit consoles and PC in late 2022.

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Xbox Game Pass Ultimate subscribers can get 30 days of Paramount+ for free

Despite receiving lacklustre reviews, I’m still looking forward to the upcoming Halo TV series.

That said, until now, I assumed that I’d likely need to shell out some extra cash to subscribe to Paramount+, a streaming service that pales in comparison to its counterpart in the U.S, given the Halo TV show is exclusive to the platform.

According to a recent tweet from Halo series senior community manager John Junyszek, that won’t be the case — at least for the first few episodes. Just in time for the Halo TV show’s first episode on March 24th, Game Pass Ultimate subscribers can get 30 days of Paramount+ for free. This offer launches on March 23rd.

Along with the Halo TV series, Paramount+ features Survivor, NCIS: Los Angeles, Seal Team and more.

After the 30-day trial, Paramount+ costs $5.99 in Canada. On the other hand, Xbox Game Pass Ultimate costs $16.99/month and is required for cloud game streaming. The service also includes Xbox Live Gold and EA Play.

Image credit: Xbox 

Source: Xbox, @Unyshek

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Canadian-made Tunic shadow drops on Xbox Game Pass today

Anticipated action-adventure game Tunic is releasing on Xbox Game Pass on day one, March 16th.

The surprise announcement came from publisher Finji during Xbox and Twitch’s indie-focused ID@Xbox Showcase. Tunic was previously only confirmed for Xbox consoles, PC and Mac without any Game Pass offering.

Notably, Tunic has been developed primarily by Halifax’s Andrew Shouldice over the past several years. Drawing inspiration from The Legend of Zelda, Tunic follows a sword-wielding fox as he explores a mysterious land. An emphasis has been placed on exploration and puzzle-solving, with the in-game text largely being displayed via a made-up language.

Xbox Game Pass for Console costs $11.99 CAD/month and is also included in a $16.99/month Game Pass Ultimate subscription. The game is also available for purchase for $34.99.

Image credit: Andrew Shouldice/Finji

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Xbox Cloud Gaming gets ‘major performance improvements’ on iPhone and iPad

Xbox has said it has made “major” improvements to its Xbox Cloud Gaming streaming service on iPhone and iPad.

Per the company, these updates “should” enable a “smoother and more responsive gameplay experience.” It’s unclear what, specifically, has been tweaked, but in general, it seems like the overall streaming quality should be better.

Based on its testing, Microsoft says it’s seen a “significant increase in positive player feedback” and 35 percent longer playtimes since it’s made these changes.

Xbox Cloud Gaming is included with a Game Pass Ultimate subscription, which costs $16.99 CAD/month. Members can access the service on supported iPhones and iPads by visiting Xbox.com/play using Safari. From there, sign in with your Microsoft account and pin the website to your Home screen.

Source: Xbox