Categories
Mobile Syrup

Canadian-made Gotham Knights is uneven, but offers the Nightwing simulator I always wanted

Gotham Knights has been in a rather unenviable position.

The Warner Bros. Montreal-developed Batman game is coming off Rocksteady’s beloved Batman: Arkham trilogy, which is a high bar to clear. There’s also been a general apprehension towards the game, especially amid the recent controversy surrounding a 30fps framerate cap. People have even drawn unfavourable comparisons to Square Enix’s much-maligned Marvel’s Avengers.

So, how is Gotham Knights? Well, the answer lies somewhere in the middle. It’s certainly not on the level of any of the otherwise unrelated Arkham games, even WB Montreal’s own Arkham Origins, but it’s also far better than Avengers. Truth be told, such comparisons actually do Gotham Knights a disservice, as the Canadian developer has done an admirable job in giving this latest Batman outing its own sense of identity, warts and all.

A Death in the Family

There have been countless stories about Batman, so WB Montreal’s decision to instead focus on four of his closest allies is perhaps the single greatest one it could have made. Our tale begins with Batman’s untimely demise while attempting to crack a tough case, leaving Nightwing (Dick Grayson), Robin (Tim Drake), Batgirl (Barbara Gordon) and Red Hood (Jason Todd) to rise up and finish what he started. It’s an exceptionally strong premise, as it gives lead roles to four characters who are all too often relegated to the sidelines. As someone who grew up following Dick Grayson’s journey from Batman’s first sidekick to becoming his own man as Nightwing across comics, Batman: The Animated Series and Teen Titans, I’m overjoyed to have one of my favourite DC heroes be such a prominent character in a video game. But really, all four of the Knights are likeable and full of personality; on top of the charming and playful Dick, we have the intelligent and reserved Robin, determined and cunning Batgirl and gruff but earnest Jason.

WB Montreal also makes good use of Batman’s top-notch rogue’s gallery, featuring fun takes on characters like Harley Quinn (who’s refreshingly on her own following the death of the Joker), Man-Bat, Penguin and one pleasantly surprising figure I won’t dare spoil. The absolute highlight, however, is The Court of Owls. A relatively recent entry to the Batman mythos, this ancient clandestine organization significantly elevates Gotham Knights‘ somewhat slow-starting narrative with a healthy dose of suspenseful mystery and eerie romps through Gotham’s deep underground.

Nightwing is ready for battle in Gotham Knights.

WB Montreal did a wonderful job with Nightwing, one of my all-time favourite DC characters.

Above all else, though, Gotham Knights‘ narrative succeeds by offering up a Bat Utility Belt’s worth of engaging cutscenes that flesh out the Knights, particularly when it comes to how they’re each mourning their mentor and friend. This is easily Gotham Knights‘ greatest strength — quieter, emotionally-charged moments that further endear us to this dysfunctional family. Alfred and Tim fondly remembering Bruce as they play chess with his old pieces. Dick dropping his flippant façade to lay bare his feelings to Barbara, his ex-girlfriend. Jason using what he’s learned about anger to empathize with Barbara’s pent-up emotions about her father’s death. While some flashbacks with Batman and the Knights to give deeper insight into their relationships wouldn’t have gone amiss (the Caped Crusader is only seen after his death in training missions to spout generic instructions), Gotham Knights won me over by exploring the humanity of its four leads, and it’s all the better for it.

Endure, Master Wayne

WB Montreal also took great care to make each Knight distinct from a gameplay perspective. While they all fundamentally control the same, there’s a surprising degree of nuance with respect to how each feels. Being a trained acrobat, Nightwing is by far the most agile, gracefully flipping, twirling and tumbling around with his dual escrima sticks. The staff-wielding Robin, being the smallest hero, is afforded unique stealth abilities like an Arkham-style Inverted Takedown that can help you avoid direct combat altogether. Batgirl, meanwhile, mixes up tonfas and nunchuks while also being able to hack security cameras. Finally, Red Hood is a brawler who leverages guns and mines into his rough and tumble playstyle.

Red Hood aims a gun in Gotham Knights.

Red Hood’s gun-focused combat is delightfully brutal.

Admittedly, combat can feel basic at first, forcing you mash the melee button to see RPG-esque numbers chip away at enemy health. What’s more, the absence of the stylish fluidity of Arkham‘s popular Freeflow Combat makes Gotham Knights seem a bit slow by comparison. But eventually, I came to appreciate how this isn’t Arkham; instead of racking up a big combo, it’s more about timing your attacks and dodges and leveraging character-specific skill trees to maximize your damage potential. For instance, Nightwing has an unlockable and upgradable ability that lets him leap off one enemy to grapple kick another, springboard off him and then repeat a couple more times. It’s fast, frenetic and incredibly effective at giving you some breathing room when dealing with larger groups of enemies. On the flip side, Red Hood has a move that lets him attach a mine to enemies before throwing them and leaving them open for a well-timed shot that causes a wide-reaching explosion. There’s also a gear system to spec out your hero, which I initially thought felt tacked on but ultimately proved useful as I was able to give my attacks elemental add-ons like ice effects to freeze enemies.

Where Gotham Knights lost me at times, however, is with its structure. Those heartfelt scenes that I mentioned earlier? They take place exclusively in the Belfry, the Knights’ base of operations in between missions, and many of them are completely optional, at that. For pretty much the rest of the campaign, Gotham Knights‘ single-player experience is an awkwardly solitary affair. Before setting out from the Belfry and venturing out into the open-world Gotham, you’ll select one of the Knights to play as. The catch? Only the Knight you’ve selected will actually leave the Belfry, so any cutscenes or gameplay moments you’ll experience will only feature them. It’s a baffling choice that squanders much of the potential of having a story centred around a group of heroes. Unless you play co-op, you’ll never actually see the Knights, you know, actually teaming up.

What that leaves you with, then, is a suite of missions that all play out the same but have slight dialogue variations depending on the character you selected. That in itself is fine, as it’s unreasonable to expect different stories for each character, but it’s frankly bizarre to not even have other Knights show up here and there — if not as a computer-controlled ally, then at least in the occasional cutscene. So strange is this “single hero” approach that beating the final boss as Nightwing yielded me a series of cutscenes only featuring Dick; it was as if WB Montreal forgot about the other heroes.

Instead, all we get is the remaining Knights alternating between talking to you over comms as you play as your chosen hero. While this decision surely was made to accommodate the drop-in/drop-out co-op (in which cutscenes are framed from the perspective of the host’s character), it leaves the single-player experience with a sense of disjointedness. Co-op itself is also quite entertaining, although it currently only lets you have a second character to play the same single-player missions; with nothing specifically designed for you and a friend to take on, it doesn’t drastically change the experience. A free four-player co-op mode, Heroic Assault, will launch in November and have unique arena-based challenges.

World’s Okayest Detectives

The campaign further suffers from rather painfully dated mission design. Often, progression in a given questline is locked behind unbearably tedious busywork, like “stop five premeditated crimes” to find out what Mr. Freeze is planning or “interrogate three gangs in different districts” to locate a person of interest in your investigation. It’s annoyingly frequent and can really kill the flow of the narrative.

The Court of Owls in Gotham Knights.

Many of Gotham Knights’ best moments feature the enigmatic Court of Owls.

This spotty design applies to both main and sidequests. The perfect example of this can be found in an optional Harley Quinn mission. Sure, it starts off promising, with some city riots leading you to a hospital overrun by the deranged doctor herself. And when I first entered the building, I was enamoured with the eerie, run-down atmosphere juxtaposed with Harley’s vibrant, jester-themed aesthetic sprinkle throughout. But that novelty quickly runs out when practically every single room consisted of groups of enemies to clear out, with nothing meaningful to shake up each encounter outside of the occasional electrical trip mine. At times, it feels like WB Montreal was afraid to let you go very long without punching something, and it can become grating.

This is quite a shame, honestly, because there are some exceptional levels that exhibit a bit more restraint in this regard. Take the mission that has you infiltrating an aristocratic Court of Owls gala — this is just as much about sneaking around and locating specific targets as it is combat, giving it a nifty espionage vibe. Another Court quest, meanwhile, takes a psychological turn, evoking the spirit of the fantastic Scarecrow nightmare sequences from Batman: Arkham Asylum. If only the campaign was able to sustain this level of variety.

Gotham Knights' open-world city.

WB Montreal’s open-world Gotham is expansive and well-realized.

Special shoutout must also be given to the city itself. While not as visually stunning as Arkham Knight, it’s certainly the biggest and densest Gotham we’ve seen. Unlike the Arkham games’ various story justifications to awkwardly explain why there are no NPCs, this Gotham features plenty of NPCs throughout the rain-soaked streets, shouting cheery words of encouragement or angry protests as you pass by. Even without a cool gliding mechanic à la Arkham, it’s certainly fun to drive around on the Batcycle and soak in the moody atmosphere. Indeed, whenever the missions proved dull, I found myself having a blast exploring Gotham as Nightwing, somersaulting off rooftops, stopping random crimes and hearing the ever-lovable hero crack wise. And despite the furor over the lack of a 60fps option, the game looked and ran decently for me on PS5 — it’s pretty polished and bug-free on the whole.

A Knight to Remember

I’ve come away a bit torn on Gotham Knights. Frustratingly archaic and repetitive quest design and missed opportunities with our titular heroes hold back the experience from greatness. But even if Gotham Knights didn’t quite live up to the promise of a Bat Family team-up, it graciously let me live out my fantasies of fighting crime in an open-world Gotham as Nightwing while telling a memorable story about Batman’s larger supporting cast. Gotham Knights is certainly imperfect, but like its lead characters, it’s got a lot of heart, and that’s ultimately what counts.

Gotham Knights will launch on PlayStation 5, Xbox Series X/S and PC on October 21st.

Image credit: Warner Bros. Interactive Entertainment

Categories
Mobile Syrup

Xbox October update adds TV volume control and option to mute start-up sounds

Microsoft’s latest Xbox Series X and Xbox Series S update adds the ability to control TV volume through the Xbox Guide’s audio and music settings section. The feature is powered by an HDMI feature called Consumer Electronics Control (CEC) that allows devices to send commands to CEC-enabled televisions.

The update also includes a minor refresh to how you set your ‘home’ Xbox’ describes as offering an “improved setup screen.” Your Home Xbox gives your family and friends access to your games even when you’re not online. You’ll need to be signed in and online to use your software on other Xbox consoles.

Other bug fixes relate to USB flight sticks that work with the Xbox Adaptive controller, and changes to the Xbox’s power modes, which are now called the following: ‘Sleep’ and ‘Showdown.’ Microsoft has also changed the name of its ‘Xbox Passkey’ and ‘Guest Key’ to ‘Xbox Pin’ and ‘Xbox Guest Pin, ‘and has pushed out firmware updates for the Elite Wireless Controller Series 2, Xbox Series X/S gamepad, Adaptive Controller and Bluetooth Xbox One gamepad.

And finally, you can now trim clips directly in the Xbox app on Android and iOS instead of downloading the footage to your smartphone and editing the video with either Apple’s or Google’s Photos app. The update is rolling out now.

Microsoft’s last Xbox operating system was far more substantial and offered several new options related to users’ game libraries.

Microsoft recently launched its new Xbox Elite Series 2 custom controller design platform.

Image credit: Xbox

Source: Xbox

Categories
Mobile Syrup

Xbox plans mobile gaming store to compete with Apple and Google

Xbox is hoping to build its own mobile gaming marketplace independent from Apple’s App Store and Google’s Play Store.

The company detailed these plans in a filing to the UK’s Competition and Markets Authority (CMA) regarding its pending acquisition of Activision Blizzard. Xbox says it would leverage Activision Blizzard’s extensive catalogue to help develop an ‘Xbox Mobile Platform,’ a market in which it “currently has no meaningful presence.” For that reason, Microsoft says it aims to tap Activision Blizzard’s “much needed expertise” in mobile, particularly through massively popular titles like Call of Duty Mobile and Clash of Clans.

“Building on Activision Blizzard’s existing communities of gamers, Xbox will seek to scale the Xbox Store to mobile, attracting gamers to a new Xbox Mobile Platform,” wrote Microsoft in the filing. “Shifting consumers away from the Google Play Store and App Store on mobile devices will, however, require a major shift in consumer behavior. Microsoft hopes that by offering well-known and popular content, gamers will be more inclined to try something new.”

Part of that, Microsoft says, involves laying out a set of principles that would allow developers to run their own app stores within the Xbox Mobile Platform and offer their own payment systems for in-app purchases. This is a significant departure from the App Store, whose strict policies against third-party payment methods are the centre of the major ongoing legal dispute between Apple and Fortnite maker Epic.

Not having to fork over a significant cut of in-app purchases to Apple would certainly be enticing to developers, although it’s unclear exactly how this system would work. For now, though, Microsoft says it hopes to bring these principles to the Xbox Store on consoles.

Microsoft is making these arguments as it seeks to get the deal acquisition in the UK. So far, Sony has been actively attempting to prevent it, arguing that Microsoft owning major franchises like Call of Duty would be anti-competitive and take many players away from PlayStation. Microsoft, in turn, is making the case that it would still release games like Call of Duty on PlayStation for a number of years while also offering them through streaming platforms that require neither an Xbox nor PlayStation console. Now, it’s also trying to argue that it would use Activision Blizzard to create a new mobile marketplace that would increase competition, not reduce it.

It remains to be seen if and when the acquisition will be approved by all of the necessary regulators around the world.

Image credit: Xbox

Source: CMA Via: The Verge

Categories
Mobile Syrup

What’s new on Xbox Game Pass on console, PC and mobile in late October 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s coming to Game Pass in the second half of October. Note: ‘Cloud’ refers to a game that can be streamed via Xbox Cloud Gaming to a variety of devices, including Android and iOS.

First, as previously announced, the highly anticipated A Plague Tale: Requiem launched on Game Pass (Xbox Series X/S, PC and Cloud) on October 18th. On top of that, here’s everything else hitting Game Pass later this month:

  • Amnesia: Collection (Cloud, Console and PC) — October 20th
  • Amnesia: Rebirth (Cloud, Console and PC) — October 20th
  • Phantom Abyss (Game Preview) (Cloud, PC and Xbox Series X/S) — October 20th
  • Soma (Cloud, Console and PC) — October 20th
  • Persona 5 Royal (Cloud, Console and PC) — October 21st
  • Frog Detective: The Entire Mystery (PC) — October 27th
  • Gunfire Reborn (Cloud, Console and PC) — October 27th
  • Signalis (Cloud, Console and PC) — October 27th

It’s also worth noting that Age of Empires IV: Anniversary Edition, which adds new civilizations, maps, and more, will release as a free update to all players (including those on Xbox Game Pass) on October 25th.

Further, mobile-optimized touch controls have been added to Slime Rancher 2, while Persona 5 Royal is confirmed to have them when it launches on October 21st.

Finally, here’s everything that’s leaving Game Pass on October 31st:

  • Alan Wake: American Nightmare (Console and PC)
  • Backbone (Cloud, Console and PC)
  • Bassmaster Fishing 2022 (Cloud, Console and PC)
  • Nongunz: Doppelganger Edition (Cloud, Console and PC)
  • Project Wingman (Cloud, Console and PC)
  • Second Extinction (Cloud, Console and PC)
  • Sniper Elite 4 (Console and Cloud)
  • The Forgotten City (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game on the service and keep playing even after it leaves the catalogue.

Find out what came to Xbox Game Pass earlier this month here.

Image credit: Atlus

Source: Xbox

Categories
Mobile Syrup

Apple Music is now available on Xbox

Apple Music has launched on Xbox consoles.

An app for the music streaming service can now be downloaded from the Xbox Store on Xbox One and Xbox Series X/S. Once downloaded, you can listen to music in the background, even when playing games.

This comes nearly one year after the Apple Music app launched on PlayStation 5. Spotify has been available on Xbox Series X/S and PS5 since the consoles launched in November 2020.

In Canada, Apple Music costs $9.99/month for an Individual membership and $14.99/month for a Family plan. The service is also included in Apple One subscription bundles, which start at $15.95/month and include services like Apple Arcade and Apple TV+.

Categories
Mobile Syrup

Xbox Cloud Gaming is coming to Meta Quest 2

At the October 11th Meta Connect conference, Microsoft announced a partnership with Meta to bring its Xbox Cloud Gaming (Beta) to the Meta Quest 2 VR headset.

By connecting an Xbox Wireless Controller, you’ll be able to play the Xbox Game Pass Ultimate library from your headset. While the games won’t be playable in VR, of course, the headset will create a large 2D screen through which you can view them, not unlike your own little theatre.

Meta and Microsoft did not confirm a release date, though. Xbox Cloud Gaming is currently available on Xbox consoles, PC, Android and iOS and select smart TVs as part of a $16.99 CAD/month Game Pass Ultimate subscription.

Other announcements at Meta Connect include Meta’s acquisition of Marvel’s Iron Man VR developer Camouflaj (and bringing the superhero game to Meta Quest 2), a November 10th launch date for Among Us VR and a new trailer plus December release window for The Walking Dead: Saints & Sinners — Chapter 2: Retribution.

Source: Meta

Categories
Mobile Syrup

Xbox reveals new ‘Lunar Shift Special Edition’ wireless controller

Microsoft has unveiled a new Xbox Wireless Controller, and it’s all about the moon.

The special edition gamepad, dubbed ‘Lunar Shift,’ has a silver-gold shimmer and rubberized gray and black swirl grips. It’s also got a textured grip on the triggers, bumpers and back-case. All in all, it looks like Marvel’s Moon Knight.

Like all of Xbox’s other modern wireless controllers, the Lunar Shift can be connected to Xbox consoles, PC and mobile devices. It’s priced at $79.99 on the Microsoft Store.

Xbox has also teamed up with Razer to offer a matching Lunar Shift Universal Quick Charging Stand for $50.99. You can order that from Razer’s website.

Source: Xbox

Categories
Mobile Syrup

Xbox Series X/S expansion cards on sale at Canadian retailers

The Xbox Series X/S Storage Expansion Cards are currently on sale at a couple of Canadian retailers.

Officially licensed by Seagate, the cards are the primary way to expand the storage on Series X/S. While you can use regular external hard drives, Seagate’s SSD-powered cards are required to download and play the current-gen versions of games.

That said, they can be pretty pricey, given their SSD nature. With that in mind, here are some of the current offers on the cards in Canada:

Amazon

  • 512GB — $149.99 (regularly $179.99)
  • 1TB — $269.99 (regularly $289.99)

Note that those two are sold and shipped by Amazon. The 2TB option is only available on the site through third-party sellers with no discount.

Best Buy

  • 512GB — $149.99 (regularly $179.99)
  • 1TB — $269.99 (regularly $289.99)
  • 2TB — $479.99 (regularly $519.99)

Image credit: Xbox

Via: Lbabinz (@Lbabinz)

Categories
Mobile Syrup

DDoS attack on Overwatch 2 results in never-ending match queues

Despite releasing yesterday, Overwatch 2 players haven’t been able to get into matches due to an ongoing DDoS attack on the title’s servers.

According to dozens of social media posts, eager Overwatch 2 players are stuck behind a queue with hundreds and sometimes thousands of players in front of them. In a recent tweet, Blizzard president Mike Ybarra tweeted that the title is experiencing server issues and said the developer is currently working to fix the problem.

However, Ybarra followed up with another tweet explaining that the game is suffering from a “mass DDoS attack” on its servers. Overwatch 2 director Aaron Keller says that the studio will “work throughout the night” to get Overwatch 2 back up and running.

While Overwatch 2 is very similar to its predecessor, it reduces the team size from six to fix (removing one tank character), features new maps, heroes and other additions like a ping system. Beyond the ongoing DDoS attack, the title also suffers from glitches tied to items and in-game currency disappearing.

Free-to-play shooter Overwatch 2 is available on PlayStation, Xbox and desktop. For more on Overwatch 2, check out Dean Daley’s hands-on with the title.

It should be noted that Activision Blizzard is facing ongoing legal action related to reported work culture issues. Specifically, the gaming giant was accused in a July 2021 lawsuit of fostering a toxic “frat boy” culture at its U.S. studios in which many employees, particularly women, dealt with harassment, gender discrimination, unequal pay and other forms of mistreatment. Bobby Kotick, the company’s CEO, has specifically come under fire for allegedly working to cover up these reports and has faced calls to resign, yet he still leads the company. Recently, Axios reported that Activision Blizzard has also been hit with two setbacks related to its legal battle with California over these workplace misconduct allegations. 

Source: @Qwik, @aaronkellerOW Via: Engadget

Categories
Mobile Syrup

What’s new on Xbox Game Pass on console, PC and mobile in early October 2022

Every month, Xbox brings new titles to its Xbox Game Pass subscription service.

Normally, these come in two waves and now, the company has revealed what’s hitting Game Pass in the first half of October.

  • Chivalry 2 (Cloud, Console and PC) — October 4th
  • Medieval Dynasty (Xbox Series X/S) — October 6th
  • The Walking Dead: The Complete First Season (PC) — October 6th
  • The Walking Dead: Season Two (PC) — October 6th
  • Costume Quest (Cloud and Console) — October 11th
  • Eville (Console and PC) — October 11th
  • Dyson Sphere Program (PC) — October 13th
  • Scorn (Cloud, PC and Xbox Series X/S) — October 14th
  • A Plague Tale: Requiem (Cloud, PC and Xbox Series X/S) — October 18th

It’s worth noting that Chivalry 2 was made by Toronto’s Torn Banner.

Meanwhile, here’s what’s leaving Xbox Game Pass on October 15th:

  • Bloodroots (Cloud, Console and PC)
  • Echo Generation (Cloud, Console and PC)
  • Into The Pit (Cloud, Console and PC)
  • Ring of Pain (Cloud, Console and PC)
  • Sable (Cloud, Console and PC)
  • The Good Life (Cloud, Console and PC)

As always, Game Pass subscribers can take advantage of an exclusive 20 percent discount to purchase any game in the catalogue and keep playing even after it leaves Game Pass.

Xbox Game Pass is available on Xbox One, Xbox Series X/S, PC and Android and iOS in betaGame Pass for Console and PC Game Pass each cost $11.99/month.

Find out what came to Game Pass last month here.

Image credit: Focus Home Interactive

Source: Xbox