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Tesla fires Buffalo Gigafactory workers after employees launch union efforts: complaint

A complaint filed by the Workers United union accuses Tesla of firing employees at the Buffalo, New York facility after they announced their plans to unionize.

As reported by Bloomberg, the complaint alleges the move is “in retaliation for union activity and to discourage union activity.” More than 30 employees have been fired, one of which was part of the union organizing committee.

The group has filed a complaint with the National Labor Relations Board. In the U.S., it’s illegal to fire employees because they’re forming a union.

We’re angry. But this won’t slow us down or stop us,” Tesla Workers United tweeted.

Buffalo’s Gigafactory 2 houses more than 800 analysts that train software for Tesla’s Autopilot. Employees have complained about high targets (which have stopped some from using the bathroom) and are seeking improved job security and pay, Bloomberg reports.

Image credit: Shutterstock 

Via: Bloomberg

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PlayStation VR2 is mostly everything I wanted from the next PS VR

It’s crazy to think, but it’s been more than six years since Sony first entered the virtual reality (VR) market in October 2016 with the PlayStation VR. In that time, we’ve gotten several more VR headsets, including the Valve Index and two Oculus Meta Quests, and major VR releases like Half-Life AlyxBeat Saber and the Canadian-made Pistol Whip.

I used to be big into VR, having excitedly bought Sony’s debut headset at launch from the Best Buy I worked at. But over time, I fell off of it and, on a broader level, simply stopped keeping up with the VR space.

PS VR2 on shelfThat’s why I’ve been so intrigued by the PS VR2, a glossy new peripheral for the PS5. For me, it’s been an opportunity to get back in the saddle and fall back in love with an old hobby. And in the past several days, I’ve had a blast doing just that. In many ways, I’m reminded of why I loved VR in the first place while also appreciating the many improvements Sony has made. There are some reservations, to be sure, but based on my early impressions of the headset, there’s a lot to like here.

Simplified setup

While I got to briefly preview the headset a few weeks ago, having a unit of my own at home means I can more easily compare it to the original PS VR, which I still own.

The biggest and most welcome change: a single-cable setup. The original PS VR required multiple HDMI cables, a processor box, AC adaptor and a PlayStation Camera. It was unbearably clunky. Worse still — PS4 Pro owners who wanted to use HDR would have to swap around the HDMI due to the lack of a passthrough option. This is one of the main reasons why I stopped using my first-gen PS VR headset after a few years; it simply wasn’t worth the hassle once I had upgraded to the PS4 Pro.

PS VR setup

The original PS VR’s setup.

Thankfully, the PS5 was built with the PS VR2 in mind, so they work together much more seamlessly. Now, you simply plug in the attached USB-C cable to your PS5 and you’re good to go. The new headset having four embedded cameras also means that you don’t need the PS5’s HD Camera accessory for motion tracking, although that can still be used if you want to record yourself while playing.

PS VR cables

Some of the cords that were required for the original PS VR vs. the single USB-C cable needed with the PS VR2.

This streamlined setup alone ensures that I’ll get more use out of the PS VR2 than its predecessor. Admittedly, some will certainly lament the lack of wireless functionality à la HTC Vive or Meta Quest, but I never found this to be an issue considering the cable is 4.5 metres (nearly 15 feet) long and, therefore, not intrusive. Besides, it’s leaps and bounds better than the original PS VR, which I suspect would be many PS VR2 users’ primary point of reference.

That added convenience carries over to the new See-Through View option. Simply press a button on the bottom right of the headset and you can immediately get a black-and-white look at your surroundings. This is incredibly useful if you need to gather your bearings or even just quickly check your phone. With the original PS VR, you’d have to remove the headset entirely, so this feature is most welcome. What’s more, you can use a little dial on the top left to adjust the lens distance for added comfort. All of this adds to the headset’s already excellent form factor, which is otherwise largely the same as the original PS VR, with a 40g weight reduction. These similarities include the handy headband release button to easily remove the headset and the dial on the scope to tighten its fit.

PS VR headsetsI should mention, however, that I’ve experienced a mild level of discomfort after using the headset. I don’t get actual motion sickness, though my head starts to feel uneasy and even a little nauseous. Historically, VR has never done this to me, but I’m chalking this up to the fact that it’s also been years since I’ve used a headset this extensively. (I had a brief period of trying the Meta Quest during early COVID lockdowns before stopping in favour of going for walks.) Since I haven’t had the PS VR2 for too long, I’ll have to see how my experience improves over time, but for now, I’ve only been going at it in spurts.

The “next-gen” experience

When it comes to specs, the biggest changes come from the PS VR2’s integration into the PS5. To start, the headset supports 4K HDR over its predecessor’s 1080p resolution. (The refresh rates of 90/120Hz remain the same across both headsets.) The resolution bump in itself is an improvement, naturally, and it’s enhanced significantly by the PS VR2’s new eye-tracking capabilities. Specifically, the PS VR2 uses a technique called foveated rendering to improve detail where you’re looking by reducing image quality in your periphery.

PS VR2 gogglesThis benefits the visual fidelity of games across the board, and that’s before we even get into game-specific use cases. For example, The Dark Pictures: Switchback VR gets even scarier by making eerie mannequins move every time you blink. I haven’t played that game yet, but I can vouch for this technology’s effectiveness in another upcoming PS VR2 title, Before Your Eyes. This was one of my favourite games of 2021 thanks to its emotional story about a sick child’s troubled youth, and the storybook-like unfolding of its narrative is dictated by your blinks. (Easier said than done when you’re crying over the subject matter…) Clearly, there’s a good deal of potential for this tech, and seeing how developers use it will be especially interesting.

Then there are the PS VR2’s gamepads. Instead of the wand-like Move accessories of the original PS VR, the new headset uses spherical ‘Sense’ controllers. Functionally, these precise motion-controlled peripherals are quite similar. Where they differ, though, is how the Sense takes cues from the PS5.

PS VR2 collageFor one, it’s got adaptive triggers to give you context-specific tension for actions like drawing a bow in Horizon Call of the Mountain (more on that later). Adding to that is the haptic feedback, which gives you unique sensations for things like building different structures in Cities VR. On the whole, I really like the look and feel of the Sense controllers. Strangely, though, PlayStation won’t be selling these separately at launch, which is slightly concerning should you run into issues and have to potentially wait a while to get a repair.

Horizon Call of the Mountain is excellent

Within its first month on the market, the PS VR2 will have more than 30 games. In total, PlayStation says there are over 100 games in development for the headset.

However, the most notable, by far, is Horizon Call of the Mountain. As a new entry in PlayStation’s popular Horizon series, a lot of pressure is on the action-adventure game. In fact, you could argue that PlayStation is relying too much on Call of the Mountain, considering it’s really the only major first-party support the PS VR2 is getting at launch.

Horizon Call of the Mountain bowThankfully, Horizon developer Guerrilla Games and Firesprite (The Playroom VR) have crafted an exceptional experience. In my preview, I highlighted the almost overwhelming spectacle, like the Jurassic Park-esque wonder of seeing the machines — chief among them, a towering Tallneck — in VR. That’s maintained throughout the campaign in ways I don’t want to spoil. Simply put, the game is gorgeous, with visuals that impressively feel somewhere between 2017’s Zero Dawn and 2022’s Forbidden West.

There’s also an undeniable highlight in exploring Guerrilla’s meticulously crafted world — which has always stood out for its strong art direction and intriguing lore — from the perspective of a shadier character. Instead of plucky heroine Aloy, you play as Ryas, a member of the Shadow Carja antagonistic faction. While Ryas is admittedly a bit dull at first, especially compared to the likeable Aloy, I did come to appreciate how his journey contrasted hers while also fleshing out a different side of the Horizon universe. Plus, there’s a novelty to seeing Aloy from a different perspective — as if she was just a few steps away from me. Interestingly, characters will even lean back slightly should you try to reach for them, which adds to the immersion.

Horizon Call of the Mountain AloyBut above all else, I was impressed by just how much the moment-to-moment gameplay got its hooks into me. In many non-VR games, movement can feel on rails; how Uncharted‘s Nathan Drake or God of War‘s Kratos clamber up walls will be exactly the same each time you play, no matter who’s playing it. But Call of the Mountain feels so much more engaging because you actually have to physically do everything yourself. This includes walking (alternating between swinging your arms), climbing (reaching out to grab ledges, often hand-over-hand) and jumping (pushing behind you). Being out of shape like I am will only add to the sweat-inducing immersion. And that’s just in regular sections.

Early on, when I was sneaking through a mining shaft past some sentry-like Watchers, it felt tenser than it might have in Zero Dawn or Forbidden West because I had to lean and poke my head around corners to see if the coast was clear. However, I was soon spotted and made a run for it to the railing I had to shimmy across. Despite my arms being a bit tired, I had to push through the burn to cross as fast as I could while the machines fired upon me. I’d occasionally get caught by a stray blast, and only a quick reaction on my part to grab the closest handhold as Ryas lost his grip would save me from an untimely demise.

Horizon Call of the Mountain climbingSure, I could have actually fought the Watchers using Call of the Mountain‘s oh-so-satisfying archery. Since the game requires you to unholster the bow, grab and nock an arrow, aim, and then fire, it can feel simultaneously suspenseful and badass to land a shot in the heat of battle. Still, I wanted to see if I try to zip past them, and it was downright thrilling. Whether it was fighting or fleeing from machines, the rush of playing Call of the Mountain was often exhilarating. Best of all, it runs for about seven hours, which is surprisingly meaty for a VR game. (For reference: Batman: Arkham VR, the original PS VR’s “killer app” at launch, was just under two hours.)

The other games

I’m a bit more mixed about the rest of the PS VR2’s lineup. Without question, it’s evidently quite varied.

PlayStation VR2 launch lineup

PS VR2’s launch window lineup.

Let’s even consider the dozen or so games I’ve gotten to try, including:

  • After the Fall (co-op multiplayer zombie shooter)
  • Cities VR (city-building sim)
  • Jurassic World Aftermath Collection (stealth)
  • Kayak VR: Mirage (sim)
  • The Last Clockwinder (puzzle)
  • Moss (adventure)
  • Star Wars: Tales from the Galaxy’s Edge (action-adventure)

That’s to say nothing of the array of genres covered in other launch titles, like rhythm (Thumper), racing (Gran Turismo 7), survival (No Man’s Sky and horror (Resident Evil Village).

Kayak VR Costa RicaThis means there’s something for everyone, and even specific experiences to suit your mood. After a long day, the calm and relaxing vibes of exploring a jungle paradise in Costa Rica in Kayak VR were exactly what the doctor ordered. Thanks to some wonderfully intuitive paddling controls, I could just float around at my leisure and soak up some beautiful scenery. Likewise, I enjoyed roaming around a galaxy far, far away with familiar faces like C-3PO and R2-D2 in Star Wars: Tales from the Galaxy’s Edge. On the flip side, Jurassic World Aftermath is a tenser experience that has you sneaking around to avoid fearsome dinosaurs. I didn’t love the cel-shaded art style or rudimentary AI of the beasts, but otherwise, it was a solid encapsulation of the atmosphere found in the original Jurassic Park movie.

But my favourite PS VR2 experience outside of Call of the Mountain was one I knew nothing about beforehand: Tentacular VR. In it, you play as a giant Kraken-like creature and use the Sense controllers to move its tentacles and suction onto objects and even people. While the obvious direction such a premise would take is some Kaiju-esque destruction, I appreciated that Tentacular VR was far more creative. Instead, it’s got a charmingly quirky coming-of-age story in which you’re adopted by a cute young girl and work with her and the townspeople on odd jobs. This involves using your tentacles in well-designed physics-based puzzles and goofy interactions with pint-sized people. Humorously, you can also pick up humans and fling them far into the distance, Team Rocket-style, before they parachute back in. All in all, this game knows exactly what it is — good ol’ silly fun — and makes use of VR in some truly inventive ways to deliver it.

Tentacular VRWhat holds the PS VR2’s launch lineup back a bit, though, is a general sense that something’s missing. As cool as a lot of these games are, they feel familiar. Indeed, many of these titles are available on other platforms, including the original PS VR. If you’ve never played VR before or have even been out of the game for a while like I have, this won’t be as much of an issue. Even still, this means that there aren’t many experiences actually built from the ground up for the new hardware. This sort of goes against Sony’s positioning of PS VR2 as a “next-gen” headset; the tech may be new, but the experiences — however good they may be — largely aren’t.

“Next-gen” is also the reasoning that Sony has given as to why the PS VR2 doesn’t offer backwards compatibility with the PS VR — that the games are too different due to new features like eye-tracking and haptic feedback. Instead, the PS VR2 has taken a “Greatest Hits” approach, of sorts, with a selection of original PS VR titles, like MossJob SimulatorNo Man’s Sky and Tetris Effect Connected, having received their own upgraded PS VR2 versions. To some publishers’ credits, free upgrades are available for a handful of games, like Job Simulator, No Man’s Sky and Pistol Whip. Nonetheless, it’s unfortunate that the lineup relies so heavily on older games. At the same time, it’s strange that Beat Saber and Superhot VR — arguably two of the most iconic VR titles — aren’t available at launch. (The former is officially set to come to PS VR2 at some point in the future, while the latter hasn’t actually been confirmed for the headset.)

Final thoughts

PS VR2 This leads to the biggest issue with the PS VR2: the price. The base model costs $750 in Canada — well above the $520 and $650 price tags for the PS5 Digital Edition and standard PS5, respectively. An $820 Call of the Mountain bundle is also available, but that only saves you $10 since the game is $80 on its own. Given the specs of the headset, a higher price was to be expected, but a peripheral that costs more than the base device is certainly a tough ask. Backwards compatibility could have helped mitigate costs since you’d at least have a few extra games at default, but either way, the price is unquestionably steep. There also isn’t some Xbox All Access-like financing option to make the cost more palatable.

Therefore, far be it from me to tell you that the PS VR2 is a “must-own.” This is a luxury item that you can’t recommend in the same way you might a single game or even a comparatively cheaper accessory. What I will say, though, is that this is definitely a well-made product. Quality-of-life improvements like the single-cable setup and See-Through-View make it far more comfortable and easy to use than its predecessor, while the improved resolution and eye-tracking add to the immersion. The variety of games is also commendable, even if a lot of them aren’t genuinely new. Call of the Mountain, in particular, is one of the best VR titles I’ve ever seen.

Should you buy the PS VR2 at launch, though? For most people, probably not, especially for that price tag. But if you do somehow have a significant amount of disposable income and want to get a variety of engrossing experiences that are unlike anything you’d play on your PS5 otherwise, then the PS VR2 is certainly worth the investment.

The PS VR2 will launch in Canada on February 22nd for $749.

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PlayStation’s ‘Festival of Play’ offers digital collectibles, double discounts and more

PlayStation has announced its ‘Festival of Play’ sale starting now through February 24th. PlayStation Plus members can find a range of activities, including double discounts, digital collectibles, tournaments to join and more.

On February 15th, God of War Ragnarök is heading to PlayStation Plus Premium’s game trial section with a three-hour section. If you try it out, your trophies and saved progress from this trial can carry if you purchase the full game.

The PlayStation Stars loyalty program also has unique digital collectibles for the festival’s duration:

PlayStation Plus members will receive a “Festival of Play Party Favor” digital collectible for checking into the ‘A Gift from PlayStation Plus’ campaign and playing any game.

With Horizon Forbidden West joining the PlayStation Plus Game Catalog starting on February 21, you can get “A Gift from the Past” digital collectible by checking into the “Welcome to the Forbidden West” campaign and earning the following trophies. This campaign is only available to PlayStation Plus Extra and Premium/Deluxe members who have yet to earn these trophies.

“Save the Daunt”
“Attend the Embassy”
“Obtain 3 Stripes at a Hunting Ground”
“Used Dyed Flowers”
“First Rebel Camp Completed”
“First Tall Neck Overwritten”

The double discount sale is running now, offering games like Gotham Knights, The Last of Us Part II, A Plague Tale: Requiem, Ratchet & Clank: Rift Apart and more.

You can enter to win a Sony Bravia XR OLED TV, Dolby Atmos Soundbar HT-A5000 and Sony WH-1000XM5 wireless noise-cancelling headphones until February 24th. You can enter the contest here.

PlayStation Tournaments are happening during this timeframe FIFA 23, NBA 2K23, and Guilty Gear.

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Amazon Echo Show and Echo Dot devices by up to 40 percent

Let’s keep the deal rolling along here. Amazon has cut the prices of its popular smart home devices across the board. The Alexa-powered Echo Dot and Echo Show are on sale by up to 40 percent off.

Check out the deals here:

MobileSyrup utilizes affiliate partnerships. These partnerships do not influence our editorial content, though we may earn a commission on purchases made via these links that helps fund the journalism provided free on our website.

Source: Amazon Canada

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Stranger Things: The Experience is coming to Toronto

Love Stranger Things?

Well if you’re in Toronto, you’ll soon get the opportunity to dive into a special experience of your own.

Netflix and Fever are bringing Stranger Things: The Experience to Toronto on March 31st. Ticket holders will have the chance to star in their own episode and explore an 80’s-themed Mix-Tape medley.

Vistors can also volunteer as a test subject in Hawkins Lab where they can interact with their favourite characters and experience special effects.

Tickets start at $49 and will go on sale February 21st at 11am. You can join the waitlist here to make sure you don’t miss out.

Image credit: Stranger Things: The Experience 

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New AI tool can generate infinite Super Mario levels

Despite the vast amount of Mario-based games available, more than 200 to put a number to it, many fans still can’t get enough of the Shigeru Miyamoto-created Italian plumber. Luckily for such fans, there’s a new AI tool that can generate an infinite number of playable Mario levels.

As shared by SlashGear, MarioGPT uses AI, text prompts, and a predicted player path to generate real-like Mario levels. The AI is trained on levels from two classic Mario games, “Super Mario Bros” and “Super Mario Bros: The Lost Levels,” giving it a solid grasp of assets, enemies, and general gameplay to create authentic-looking levels.

“MarioGPT is the first text-to-level model. We also combine MarioGPT with novelty search, enabling it to generate diverse levels with varying play-style dynamics (i.e. player paths). This combination allows for the open-ended generation of an increasingly diverse range of content,” wrote the tool’s creators.

Anyone can currently grab the tool off of GitHub, but you’ll need a degree of game development knowledge to use it. Its creators have released an in-depth paper on its creation and functions for those who want to know more. The code for the levels is generated through Python 3.8, and all levels are random, so the same prompt can produce different levels every time the code is run. Examples of prompts include “many pipes, many enemies, some blocks, high elevation,” “no pipes, many blocks, some enemies,” and “Some pipes, many blocks, no enemies, low elevation,” as shared by SlashGear. In some cases, the code might not work and the generated level might be unplayable, but running the code again to generate a new level should solve the issue.

MarioGPT is a promising tool for fans and indie developers alike, with the potential to generate an infinite number of Mario levels, and possibly extend beyond the Mario universe to other games. Read more about it here.

Image credit: shyamsn97 on github

Source: SlashGear

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Mozilla CEO talks about a future without WebKit requirement

Earlier this month, it was reported that with the antitrust pressure against Apple growing in the UK, the UK’s Competition and Markets Authority is considering classifying the tech giant’s WebKit requirement as ‘anticompetitive.’

Competing browsers like Google Chrome and Mozilla Firefox on iOS have been forced to use the WebKit rendering engine for their browsers. This is the same engine Apple’s Safari is built on, which limits the number of features that can be offered by competing browsers.

Reports suggest Apple will drop the WebKit requirement alongside iOS 17’s release later this year, and Mozilla is already preparing for it. “We’re always kind of working on it and looking at, ‘Well, what could we do if we had the ability to offer the product we want?’ So we’re always looking at it,” said Mozilla CEO Mitchell Baker in a recent interview with The Verge. “When we’re ready to talk about that, you’ll see it up here.”

Baker also noted that people are more willing to consider switching browsers on their phones than on other platforms and that something significant is needed to prompt users to change their browser.

“It’s not my wish in the world, but I think history shows us that you need something really significant now for people to think about changing their browsers. It’s deeply locked in, especially if you’re using Google or Microsoft systems,” said Baker.

Baker then expressed concerns over the closed nature of mobile phones, which extends beyond the WebKit requirement to things like system defaults. Mozilla has not engaged directly with Apple regarding these concerns, according to Baker.

Find The Verge‘s full interview with Baker here.

Image credit: Mozilla

Source: The Verge

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Win a Samsung Galaxy S23 Ultra with Telus

We’re offering Samsung’s Galaxy S23 Ultra in a new giveaway in partnership with Telus. The carrier’s award-winning 5G network offers ultrafast speeds and increased reliability coast-to-coast.

The offer includes the 256GB S23 Ultra in ‘Green.’ When customers get the latest Galaxy S23 Ultra with Telus, they join a 5G network that gives back to vulnerable Canadians through programs like ‘Mobility for Good.’

This contest ends on March 13th.

In our hands-on with the S23 Ultra, we noted that the highlight of the device is the handset’s 200-megapixel primary sensor, which utilizes pixel binning of 16 pixels together to create a larger 12-megapixel image.

Sign up for our newsletter to enter a chance to win:

MobileSyrup’s contests do not influence our editorial coverage.

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Google Home app can now control your Xbox

Microsoft is now rolling out an Xbox update that lets users control the console from within the Google Home app.

The Google Home app remote control typically only works with Android TVs and Google TV-powered devices, but now it’ll let users turn off or on their Xbox, navigate back, go home and turn the volume up and down. Further, you’ll find a navigational touchpad and standard media controls that include play/pause and skip/previous at the bottom. You’ll also get a directional navigation touchpad and standard media controls with a play/pause and skip/previous at the bottom.

There’s also a mute/unmute option alongside a “record game clip” button.

You’ll need to refresh your devices if your Xbox appears in the Google Home app.  Although, you’ll need to update your Xbox to OS version 10.0.22621.3446 (xb_flt_2302ni.230208-1530).

Source: 9to5Google

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Here’s how to cancel your Netflix subscription

Netflix is going full steam ahead with its password-sharing crackdown.

The streaming service has informed Canadians that they need to set a ‘Primary Location‘ on their account by February 21st. This is how Netflix will know if anyone is using your account from a different location and I.P. address.

According to the Los Gatos, California-based streamer, it’s okay for users to share passwords to their Netflix accounts within the same household but not with people outside of it. And, for any reason, if you choose to share your password with users outside your household, you’ll need to pay an extra $7.99 per person.

Google Search Trends suggests that people are actively searching “cancel Netflix,” with the term seeing a 900 percent increase in searches since September 2022.

Here’s a simple-to-follow guide on how you can cancel Netflix in Canada if you’re done with Netflix:

On mobile

The simplest way to cancel your subscription is via Netflix’s Android or iOS mobile app. The first step is to let all the freeloaders on your account know that you’re ending the subscription. No, really, this is an important step! Then, open the mobile Netflix app and tap on your profile icon on the top right.

Tap on ‘Account,’ followed by ‘Cancel Membership.’ You will now be asked to confirm the cancellation, with your current subscription ending on the day of plan renewal. Tap on ‘Finish Cancellation’ to confirm.

On a computer

Cancelling your Netflix subscription on a computer is almost identical to how you’d do it on a mobile device. www.netflix.com/browse and log in to your account. Hover over your profile icon on the top right of the screen and click on ‘Account.’ Under ‘Membership and Billing,’ click on ‘Cancel Membership,’ and then ‘Finish Cancellation’ to confirm.

Cancelling your subscription follows the same steps on other devices, including tablets, smart TVs, game consoles and streaming media players. In case you’ve followed along but have decided not to cancel your Netflix subscription, make sure to set up a Primary Location for your account before February 21st. Learn how to set it up here.

Image credit: Shutterstock