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Mobile Syrup

Apple’s iPhone 15 reportedly won’t feature 120Hz ProMotion display

If you were hoping Apple would finally bring its 120Hz ProMotion display technology to its lower-end iPhones, you’ll likely be disappointed with the tech giant’s iPhone 15 lineup.

According to tech news aggregator ‘yeux122’ and South Korean blog, Naver, similar to last year, Apple’s iPhone 15 and iPhone 15 Plus will feature a standard OLED display that doesn’t include the LPTO technology required for Promotion. In comparison, vase-level, but still high-end Android devices, including, most notably, the Galaxy S23 and Pixel 7, offer 120Hz and 90Hz display refresh rates, respectively, and have done so for years.

This means that once again, only Apple’s high-end iPhone models — rumoured to be called the iPhone 15 Pro and, possibly, the iPhone 15 Ultra — will feature a 120Hz refresh rate.

While this isn’t entirely surprising, given Apple always keeps some features exclusive to its higher-end devices, it’s still disappointing to see the tech giant so far behind its key Android competitors regarding the display technology featured in its base-level devices.

Apple will likely reveal the iPhone 15 and iPhone 15 Plus this coming fall. The tech giant recently revealed a new ‘Yellow’ iPhone 14 and iPhone 14 Plus.

Source: Naver Via: AppleInsider

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Mobile Syrup

Bethesda’s Starfield delayed again, now launches September 6

Bethesda’s Starfield has been delayed yet again.

The anticipated open world title will now launch on September 6th, back from the previous release window of “the first half of 2023,” which was already a delay from its initial November 11th, 2022 release date.

In the release date’s announcement video, Todd Howard, the director of Starfield and the Fallout and Elder Scroll series,  revealed that Bethesda and Microsoft will hold a Starfield direct event on June 11th to reveal more about the upcoming game.

Given the date, this could replace or be part of the keynote Microsoft typically holds during E3.

According to Howard, there’s still a lot to be revealed about the title.

Starfield was formally announced during Bethesda’s E3 press conference back in 2018. The game is set in space and is Bethesda’s first new IP in 25 years.

Last year Bethesda showed off an extended first-look gameplay of Starfield, where we learned that the game features more than 1,000 explorable planets.

Starfield will release on Xbox Series X/S and will be part of Xbox Game Pass.

Image credit: Bethesda Screenshot

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Mobile Syrup

Crave stops offering lower-cost $9.99/month Mobile plan to new subscribers

Crave has removed the option to subscribe to its lower-cost Mobile subscription.

The change quietly went into effect at the start of the month, per an email sent to subscribers. However, Crave didn’t make a formal announcement on its blog or social media channels, so it went unnoticed by some. MobileSyrup has reached out to Crave for comment and will update this story once a response has been received.

That said, Crave Mobile isn’t going away entirely. Crave notes in the email that users can remain on that $9.99/month plan as long as they maintain an active subscription.

Notably, this comes a little over a year after Crave launched Mobile in late October 2021. At the time, Crave Mobile replaced the ‘Basic’ tier as the entry-level Crave subscription. It includes base Crave content, like Letterkenny and The Handmaid’s Tale, as well as HBO titles like The Last of Us and The White Lotus.

One other change, though, is that Crave Mobile now allows you to cast to your TVs. Previously, Mobile streaming was locked to the Crave mobile app or a web browser.

Now, there is only one Crave membership, a ‘Total’ plan, that costs $19.99/month or $199/year ($149.90 until March 15th). A $5.99/month Starz add-on is also available.

Crave’s removal of its lower-cost option comes just a few months after Netflix launched its cheapest membership, the $5.99/month ‘Basic with Ads’ plan. Other streamers in the U.S., like HBO Max, Hulu and Disney+, also offer their own lower-cost, ad-supported options  It’s unclear whether Crave intends to introduce an alternative to Mobile that’s similarly more affordable than Total.

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Mobile Syrup

Discord voice chats launches on PS5

PlayStation 5 users are getting a new software update.

The most significant addition is a new social feature that allows users to join a Discord Voice Chat on their PS5 consoles. You need to link your Discord and PlayStation Network accounts from your PS5 console, PlayStation.com or the Discord app.

You’ll then need to use the Discord app on your mobile or computer to get a Discord voice chat going on your PS5 console, and the Discord app needs to be updated to the latest version.

You can also start or request a Share Screen from your friend’s profile and send a Share Screen request or start sharing your screen with a friend directly from the profile page. You only need to click the Share Screen icon on your friend’s profile.

Other changes in the system update include variable refresh rate support for 1440p and a filter for when you add games to your game list. With the launch of PS VR2 games, you can now filter VR titles through your library.

Further updates include a ‘join game’ icon in party chats and a “friends who play’ tile that shows which games are in your game hub.

You can manually upload game capture to the PlayStation app, quickly transfer data from one PS5 to another, and more. Most updates were shared in February, but features are now rolling out to all users.

Source: PlayStation

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Mobile Syrup

CRTC cuts wholesale rates 10 percent, launches review of internet competition

The Canadian Radio-television and Telecommunications Commission (CRTC) has announced the launch of a consultation on the internet service market in a bid to “increase competition, create more choice and lower prices.”

“The CRTC recognizes its current approach is not meeting its objective of encouraging more competition in the Internet services market,” reads a news release shared by the CRTC.

The commission says it will re-examine the wholesale rates competitors pay to large telecom companies to access their networks. While it carries out the review, the CRTC says it’s imposing an immediate 10 percent reduction on some wholesale rates.

As a quick refresher, in 2021, the CRTC reversed its 2019 decision on wholesale rates and went with the higher interim wholesale rates. Since then, Canada has seen several smaller ISPs gobbled up by large telecom players, including Oxio, Start.ca and more.

Moreover, the CRTC will examine “on an expedited basis” whether telecom companies should provide access to their fibre-to-the-home (FTTH) networks to competitors.

The CRTC welcomes Canadians to participate by sharing comments on the question of mandating access to FTTH until April 24th, 2023. Those interested in doing so can fill out this online form, write to the Secretary General of the CRTC or send a fax. More details on this can be found in the CRTC news release.

In other internet pricing news, independent ISP TekSavvy asked the CRTC to investigate Rogers’ deal with Vidéotron, alleging Rogers’ offer to lease its broadband network with Vidéotron at a discounted price as part of the Freedom Mobile transfer and the Shaw merger. TekSavvy argues the deal violated the Telecommunications Act — Rogers claims the deal isn’t “preferential.”

Source: CRTC

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Mobile Syrup

Google I/O 2023 takes place May 10th

Google’s annual I/O developer conference will take place on May 10th this year. It will be live from the Shoreline Amphitheatre in Mountain View, California.

Google CEO Sundar Pichai announced the date in a tweet Tuesday evening. As usual, Google first shared a puzzle about the event that had to be solved before the event date was revealed.

Though Google I/O typically offers a developer-focused experience, the event often has interesting revelations and announcements for all. For example, we’ll likely learn more about Android 14 and other Google software. That could include learning more about AI-powered initiatives like Bard.

Moreover, Google may reveal the latest A-series Pixel device — presumably the Pixel 7a — at I/O 2023. Google has revealed A-series phones at I/O before, though more recently, the devices have launched later in the year.

Of course, we won’t know for sure what Google has in store until the event starts in May. While you wait, you can check out the I/O website here.

Header image credit: Google

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Mobile Syrup

Canadian cyberpunk horror game tackles Toronto’s housing crisis and marginalization

It was a big day for Rocket Adrift.

On February 9th, the three-person Toronto-based indie studio was awarded the Grand Prize at Ubisoft Indie Series, securing $50,000 in funding and mentorship opportunities from Ubisoft and National Bank. The team’s past two games, a smaller Itch.IO project called Order A Pizza and the larger, more widely sold Raptor Boyfriend, were both visual novels.

Now, Psychroma, the team’s first crack at a narrative cyberpunk sidescroller, is already getting major recognition within the industry. The game follows a non-binary digital medium, Haze, as they piece together broken memories in a cybernetic house.

Rocket Adrift (Titus McNally, Lindsay Rollins and Sloane Smith). Image credit: Ubisoft

Rocket Adrift (Titus McNally, Lindsay Rollins and Sloane Smith).

Naturally, this whole experience has been overwhelming for Rocket Adrift.

“We had set ourselves up to accept the disappointment of not winning. We just didn’t expect that we would have won,” says co-founder, writer, programmer and character artist Lindsay Rollins.

“It hasn’t sunk in yet, still — it’s been weeks,” adds Sloane Smith, co-founder, writer, composer and background artist.

“I always try to get ready for the worst possible outcome and everything. I don’t really allow myself to enjoy it until it’s confirmed,” remarks Titus McNally, co-founder, writer, lead programmer and UI/UX designer, with a laugh. “That’s my strategy — I don’t know how healthy it is.”

They’ve come a long way since meeting at Toronto’s Seneca College in the Independent Illustration program. After working in animation for a few years, the trio made the pivotal decision in 2017 to break into the gaming industry through Rocket Adrift.

“It’s a medium where you can not have voice acting, and there’s a lot more flexibility in the world of video games,” says Smith of the decision to shift to game development. “But that gave us the opportunity to tell a longer story, versus doing two-minute animated shorts. We were stuck in that realm of animation because it’s too hard to produce anything else.”

Order a Pizza game

Order A Pizza, Rocket Adrift’s first game.

Of course, making such a change is easier said than done. “We kind of came into it with the hyped-up ego of somebody who’s new at something thinking that they’re gonna change the industry and make some great game,” admits Smith with a laugh. “And then we were humbled quickly by how difficult it is to make games.”

What helps, however, is having a small, close-knit team that jives well together.

“We all just kind of switch hats when it comes to the development and design parts of the game,” explains Rollins. “We have our specializations […] but we all write, all design, and we all code to a degree.”

Tackling a new type of game

One quick look at Psychroma reveals a decidedly darker experience than the colourful Order A Pizza and Raptor Boyfriend. As Smith puts it, they’re both “kind of silly on their face.” While players have praised Rocket Adrift’s previous work for their emotional depth and 2SLGBTQIA+-friendly themes, Rocket Adrift does feel that the goofier elements sometimes misrepresented their intentions.

“It was really hard to sell people that we’re going to make something that says something interesting,” admits Smith. “We wanted to make it more obvious upfront that we like to tell stories that have an impact and say something and can go deep. We decided that a psychological horror game with a narrative-heavy direction was going to be easier to get people to understand what we were trying to do. As well, we wanted a bit of a departure — more interactivity in the gameplay, and to just kind of push ourselves a little bit to try something new.”

“We were kind of burnt out from like the teen coming-of-age, romantic dating sim comedy kind of genre, and in our true fashion, we pivoted completely opposite to less humorous and more horrifying,” adds Rollins with a laugh.

The darker tone also lets them expand on their love of the cyberpunk genre, which they currently explore in a recreational role-playing podcast called Dark Future Dice.

“[We wanted] a narrative that was representative of the disillusionment of marginalized identities within that kind of dystopian future,” says Rollins. “A lot of popular cyberpunk media really focuses on what we would describe as a ‘dad rock’ mentality of cyberpunk where it’s basically a male power fantasy. It’s not so much talking about the socio-economic issues that the cyberpunk genre has really pioneered.”

A key part of that, says Smith, is the “psychological” aspect of cyberpunk. “A pretty famous theme in cyberpunk is what makes humans human, and we wanted to focus on that and talk about identity. How much does your identity matter in who you are? And how much do memories play a part in that? So we want to just focus more on the cerebral side of it and less on the action side, technological side.”

One way they’re tackling said psychological elements is through non-linear storytelling. As Haze, players will encounter fragmented memories that distort space and time, giving the game more of a trippy feel. It’s that sense of unease over what might happen next that goes hand-in-hand with the type of cyberpunk tale they’re targeting.

“By making it in the horror genre, we’ve tried to really depart from that power fantasy,” says McNally. “It’s sort of the opposite thing where this stuff has control over you, rather than you having control over it.” He says he wants this narrative to have more of a profundity to it in the way that the best psychological horrors tend to grab you. “Your mind is constantly turning over the bits and pieces of it and it hits you in a way where there’s this unanswered question that lies with you while you’re in bed at night thinking about that media, and I hope to capture that in the game.”

Psychroma trippy

This approach presented its own challenge, however, as the team needed to maintain a “pretty loose” narrative structure compared to the far more scripted and tightly laid out visual novels.

“In Raptor Boyfriend, [the narrative planning] was a slowly growing or merging kind of Google document that was continually expanding. And for this game, it’s a series of boards and murals that really look like that meme from Always Sunny in Philadelphia,” says McNally with a laugh.

“It’s super different, and there’s definitely a challenge to it. But I think with this style of game, you have to be okay with a little bit more ambiguity in the story,” notes Smith. “I actually think that’s a point for this type of storytelling, especially when it’s horror and psychological.”

Adds Rollins: “I’m realizing, too, that we’re probably going to be working on the narrative structure to the end!”

Bringing it closer to home

On its website, Rocket Adrift says its mission is to “tell personal narratives that highlight the perspectives of LGBTQIA+ and BIPOC experiences while also showcasing an outsider lens to Canadian culture.”

Smith says that the “outsider lens” comes naturally to the team. “Our writing and our wits and our outlook on things is kind of uniquely Canadian. None of us feels like we super fit in when the Toronto culture specifically and stuff like that, but we still are obviously influenced by it. So it kind of helps to bring a unique angle toward stories.”

Raptor Boyfriend

Raptor Boyfriend certainly leaned into the silliness.

While all of this subject matter factored into Raptor Boyfriend, the team says it was heightened. As Rollins notes, Raptor Boyfriend was meant to “give a sense” of what it was like to grow up in ’90s small-town Ontario, albeit in more of a “fantasy” version of that setting. “We wanted a nice, comfortable story where a marginalized identity person could enjoy that coming-of-age story without having to deal with the realities of that.”

Psychroma, then, is a chance to lean towards realistically portraying Canada. “For Psychroma, we need to think more about how Canadian culture might reflect the dystopia of the world. But I think one of the things that definitely we want to tackle is the rent problem, the housing crisis — that should play a big role in the narrative,” says Rollins. “And that’s something that Torontonians — and just a lot of other people in major cities — would be able to relate to.”

As McNally tells it, Psychroma presents the “worst-case scenario of what could happen if we don’t start thinking about neighbourhoods and communities” in Toronto.

“It takes place in this old house surrounded by these modern buildings, mega city structures, and it’s a safe haven for marginalized people to find some kind of housing,” says Smith. “Without going too much into the story, it struggles to stay up because of the outside world and past mistakes by other generations.”

Psychroma Domino

But even if you’re not a Torontonian, Rocket Adrift hopes the larger explorations of representation and identity will resonate. As mentioned, Haze is a non-binary protagonist, and she’s also mixed-race. Some of the supporting characters, meanwhile, include Salem, a trans woman; her disabled lesbian partner, Agatha; and people with different kinds of neurodiversity. For characters whose lived experiences don’t directly relate to any of the Rocket Adrift team members, consultants have been brought on. But on the whole, the story and characters draw heavily from their creators’ own lives.

“I think stories about mixed race or non-binary people are very few and far between. And usually, when they’re included, they’re either not the main characters, or their identity doesn’t really play into the narrative in any meaningful way,” says Rollins. “When I go to play games, I want to see myself represented in them in that way. Why not be the example you want to see in the world?”

For Smith, a trans woman, stories like this can even be life-changing.

“Games are an incredible vehicle for people having some empathy for people that may not be like them, or may not look like them, but they are still figuring things out. For example, when I played a little indie game, Secret Little Haven, about a trans girl who was figuring herself out, it was like a lightbulb moment for me that I just didn’t see coming,” she says.

“It’s just something about being in the shoes of that character that can make you understand things a little bit better. Games are a really powerful tool in that way, too — just have some self-discovery while you play. Representation is more than just seeing yourself sometimes; it’s also about helping people understand.”

“I hope that [players] are able to cultivate empathy for people that might be in dire situations such as this,” adds Rollins. “But I’m also hoping to just scare the shit out of them and make them cry. I’m always looking to make people cry!”


This interview has been edited for language and clarity.

Psychroma is set to release in Q4 2023 on PC (Steam).

Image credit: Rocket Adrift


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Mobile Syrup

46 percent of Netflix users haven’t been kicked off their friend’s account

MobileSyrup recently asked readers whether Netflix has booted them off their friend/family’s account yet. We used a poll to gather data and learn how Netflix affected them.

We asked, “Are you still password sharing with Netflix?,” and offered the following responses:

  • Yes, I’m still freeloading
  • No, I’ve been booted
  • I bought an ‘Extra Member’ account for my friend/family
  • I switched to another streaming service

At the time of writing, 6,017 readers took the poll, and we learned that 46 percent are still ‘freeloading,’ 43 percent of users switched to another service, seven percent have been booted, and four percent bought an ‘Extra Member’ account. The poll is still up currently and was published on February 28th.

Based on this data, it seems like Netflix hasn’t stopped Canadian subscribers from password sharing — at least not yet. For instance, my partner believed he was booted, but was able to log back in the following day. And for what it’s worth, no one from MobileSyrup has been kicked out of an account they’re sharing yet.

Perhaps Netflix is rolling the feature out slowly, or it’s just a  server-side update for certain users.

Let us know in the comments below if you’ve been kicked off of the Netflix account you’re “borrowing.”

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Mobile Syrup

WhatsApp is working on auto-disappearing group chats

WhatsApp is already lauded for its privacy-focused features, including end-to-end encryption, disappearing messages, the ability to limit your information to only those in your contacts, biometric protection, two-step verification and more.

Now, the company is reportedly testing out a new feature that will allow group chats to disappear after a set period of time automatically.

WhatsApp currently features disappearing messages, view-once media and 24-hour status updates. According to WABetaInfo, WhatsApp has just submitted a new update through the TestFlight Beta Program that brings expiring groups to the chat app.

It’s worth noting that the feature is still under development, so it is not ready to be released to beta testers. Hence, a public release for the feature isn’t coming any time soon.

The new feature, called “Expiring Groups,” will allow users to set a specific expiration date for their WhatsApp groups. “Once the expiration date is reached, users will be prompted to clean up the group,” wrote WABetaInfo.Screenshots of the feature indicate that users will be able to set the expiration date for the group as “One Day,” “One Week” and  a “Custom Date.” There’s also an option to remove the expiration date from the group.

The description for the feature reads, “When enabled, you will be prompted to clean up groups on the expiration date.” The description is vague and does leave much to interpretation. It’s likely that WhatsApp will just prompt you to delete the group chat on the expiration date, or it might delete the group for you automatically.

According to WABetaInfo, the feature is in the works for iOS but will eventually make its way to Android as well. As mentioned earlier, we’re uncertain if and when the feature will be launched widely.

Image credit: WABetaInfo

Source: WABetaInfo

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Telus offers mental health support for women through Telus Health MyCare app

Telus is expanding its Health for Good program to women needing mental health support.

The company will offer 1,000 free counselling sessions annually to women in B.C., Alberta, Saskatchewan, and Ontario. Registered mental health professionals conduct the sessions through Telus’ health app.

A March 2022 survey from Angus Reid Institute and CBC found 60 percent of women aged 18 to 34 in Canada found their mental health deteriorated through the pandemic. The figure increased to 63 percent when surveying women between 35 and 54.

Telus is partnering with three charities, Dress for Success Vancouver, Mamas for Mamas and YWCA Metro Vancouver, under the program.

“Helping more women through our Telus Health for Good program, this expansion is focused on removing barriers, making it easier and more affordable to access mental health services and making a meaningful difference in their lives,” Jill Schnarr, the company’s chief social innovation and communications officer, said.

The app is available for download through the App Store and Google Play.

Image credit: Telus

Source: Telus