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Let’s not forget about what Activision Blizzard and Ubisoft have done

On September 15th, Activision held its inaugural Call of Duty Next presentation to reveal the future of its massively popular first-person shooter series.

During the showcase, we got looks at Call of Duty: Modern Warfare II and Call of Duty: Warzone 2.0, among other titles. That’s certainly big news for many people, and I totally don’t fault anyone for getting excited. But one thing I’ve noticed that does disappoint me is the complete lack of acknowledgment of what’s the big elephant in the room: Activision Blizzard itself. As a result, I found myself with a rather icky reaction to everything that was revealed.

Bobby Kotick

Bobby Kotick (Image credit: Flickr — Dan Farber)

As you likely know, Activision Blizzard faced a slew of scandals last year. First, the state of California filed a July 2021 lawsuit against the company, alleging that it fostered a “frat boy” work culture in which many employees, especially women, faced sexual harassment, gender discrimination, unequal pay and other forms of mistreatment. One woman was even reportedly driven to suicide by the trauma she faced. In a subsequent report, Activision CEO Bobby Kotick — already known for being gaming’s most overpaid CEO — was specifically accused of knowing about these incidents and even working to cover them up. (One report suggested he actually threatened to have an assistant killed.) Naturally, Activision Blizzard claims it found no evidence that Kotick did any of this, which we all totally believe.

This was a big deal last year. A lot of consumers spoke up against Activision Blizzard, many employees came forward with their own stories and staged walkouts, and the company’s image seemingly took a well-deserved hit. That was great to see! There was a concerted effort to hold the company accountable. But as time has passed, we’ve heard less about the controversy, and now, we see little, if anything, about it. All of the chatter is about these new Call of Duty games, not the poor conditions at the company behind them.

“Even the publications that have blasted Activision before produced coverage of Call of Duty Next without a mention of the company’s work culture

A similar situation has happened with Ubisoft. In 2020, multiple reports came out about sexual harassment and other abuse at several Ubisoft studios, including those in Toronto and Montreal. Ubisoft CEO Yves Guillemot later said he was making some changes, including firing a number of alleged offenders, but employees have since come forward to say they’ve seen minimal improvement. This sentiment was echoed earlier this week in a new Axios report, mere days after Ubisoft revealed a slew of upcoming titles, including several entries in the Assassin’s Creed seriesThe Gamer also reported that developers at Ubisoft Quebec don’t want to work on that studio’s Assassin’s Creed “Project Red” because creative director Jonathan Dumont, who was accused of harassment in 2020, somehow remains in charge there.

Of course, scenarios like these aren’t black-and-white. I understand that you can simultaneously be against the wrongdoings of those in power while being excited for the work that the frontline developers have been pouring blood, sweat and tears into. I understand that gaming sites both provide coverage to help inform consumers’ purchasing decisions and to help stay afloat, especially as we continue to see layoffs at prominent sites. I understand that many players (the ones who aren’t cold and uncaring, anyway) legitimately don’t even know much, if anything, about what shady sides of gaming publishers as they’re casual gamers at best. I understand that the world sucks in a lot of ways and people justifiably turn to games for escapism. That’s all reasonable!

But when I look at Twitter and see people who know full well what Activision Blizzard and Ubisoft have done but are still just blindly and uncritically hyping up everything the companies are doing? Well, that’s disappointing. Even the publications that have blasted Activision before produced coverage of Call of Duty Next without a mention of the company’s work culture (To be fair, some did still mention it, like Rock Paper Shotgun, so shoutout to those outlets). It’s not at all difficult to address in some form, especially when people have the time to tweet about the promotional swag they receive from these companies. In fact, I’ve heard more from people about Sony and Microsoft’s public battle over the latter’s pending acquisition of Activision Blizzard than I have about the Call of Duty maker’s own transgressions (Because we all know it’s the billion-dollar corporations who are the victims here).

Now, to be clear, I’m not condemning individual fans or media. So many people in this day and age are judgmental about others, especially in situations where you have to walk a tricky line. There’s no “easy” answer here. Personally, I’ve gone back and forth about what I should and shouldn’t cover from these companies. Ultimately, I did decide to give coverage to last year’s Call of Duty: Vanguard and Far Cry 6 and this year’s Modern Warfare II, but I did so by framing it all from the perspective of celebrating the Canadians who worked on these titles and — as best as I know — had nothing to do with the larger scandals. More importantly, I still at least addressed said controversies in my pieces. I felt this was the least I could do (And even then, I know I haven’t been as consistent in that regard as I could have been).

Activision Blizzard deal

There are still so many question marks surrounding Microsoft’s pending acquisition of Activision Blizzard. (Image credit: Xbox)

I even genuinely wonder if there’s some unspoken assumption that Microsoft buying Activision Blizzard will magically “fix” everything, but even if that’s what people are thinking, it’s certainly misguided. For one, the deal is still subject to significant regulatory probes, so it may not even be approved. And even if it does successfully close, major systemic change doesn’t just happen overnight. We can’t be sure of what Microsoft may do. Hell, we still don’t even have a clear answer about what will happen with Kotick post-acquisition, so it’s way too early to view Microsoft as some big saviour.

No, we have to hold companies accountable ourselves — consumers, media and the like. Because really, is it a lot to ask that we don’t just forget about these issues? Sure, no one is expecting that we individuals on the public side of things can singlehandedly “fix” these publishers. But even still, can’t we at least do something? That we take even a few sentences of a single article or tweet to point out these problems? Not every story or tweet about these games has to be a larger commentary on the companies that make them — that would be ridiculous to expect — but even a few?

“There will always be selfish and entitled gamers, but it’s definitely been reassuring to see larger public recognition of the issue”

People get the most random and trivial things trending on Twitter every day — how about doing the same once in a while for company misconduct? Alternatively, why not at least follow along or even promote the great work of advocacy groups like ABetterABK and A Better Ubisoft to stay informed? Regardless of what action you take, developers give so much of themselves to make the games we love, and the least we can do is continue to call for their employers to give them the treatment they deserve.

It’s especially a shame because we’ve seen how improvements can happen in the industry when people collectively put pressure on companies. Take crunch, a major issue in the gaming industry that relates to prolonged overtime during development. After extensive coverage of Rockstar’s crunch culture surrounding games like Red Dead Redemption 2, the company has reportedly made meaningful strides toward fostering a healthier development environment. That seemingly came about, in no small part, due to many people coming together to point out “wow, crunch is bad.” Of course, there will always be selfish and entitled gamers, but it’s definitely been reassuring to see larger public recognition of the issue, like when The Callisto Protocol director Glen Schofield was widely criticized for recent comments that glorified crunch. It sends the message that it isn’t okay, and, hopefully, helps companies follow Rockstar’s suit.

Ultimately, I just hope that people don’t completely stop talking about these sorts of issues, which sadly seems to be the case much of the time with Activision and Ubisoft. Because in the end, we’re fortunate to be able to enjoy something like Call of Duty or Assassin’s Creed without worrying about the publishers behind them abusing us. Why not try to make sure those who made these games get to do this as well?

Image credit: Activision Blizzard

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Dynamic Island-powered ‘Hit the Island’ game uses iPhone 14 Pro’s display cut-out as a paddle

The iPhone 14 Pro/Pro Max’s first killer app has arrived — sort of.

Playing off the style of classic games like Brick Breaker or Pong, app developer Kriss Smolka has come up with inventive use of the new ‘Dynamic Island’ display cut-out.

In Hit the Island, your goal is to hit the Dynamic Island with a fast-moving ball bouncing around the screen by sliding your paddle.

As you hit the Island, you’ll score points, and the game becomes faster. More balls eventually appear, and the game’s paddles start shrinking, too.

Though a simple concept, Hit the Island is surprisingly compelling and the first example of a title that uses the iPhone 14 Pro’s Dynamic Island uniquely.

Hit the Island is available in the iOS App Store.

For more on the iPhone 14 pro and iPhone 14 Pro Max, check out my review of the smartphone.

Source: @ksmolka Via: MacRumors

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Subway Delivery launches in Canada with updated app

Subway Canada has announced the launch of Subway Delivery. The company’s app now delivers sandwiches and cookies directly to customers.

The app now offers more customizations, exclusive digital deals and the ability to redeem gift cards. Previously, Subway delivery  was only available via Uber Eats, DoorDash and SkipTheDishes.

Subway says delivery is free through its mobile app until October 2nd.

Lastly, the company’s latest ad features Canadian sprinter Andre De Grasse.

You can download the Subway app on iOS and Android.

Via: iPhone in Canada

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watchOS 9 update reportedly breaks Spotify Apple Watch app

If you’re a Spotify user thinking about updating to watchOS 9, you might want to wait a few weeks.

As first reported by MacRumors, Spotify has sent out an email to subscribers warning them that watchOS 9 causes the music streaming service’s app to stop working. Spotify’s Apple Watch app allows you to control tracks and also download songs to Apple’s wearable.

The email reads as follows:

“Apple WatchOS 9 introduced a bug that causes Spotify streaming on the Apple Watch to stop working. We urge Spotify Apple Watch users not to install the WatchOS 9 update until Apple has implemented a fix for the issue. Users who are already affected can instead download their content to their Apple Watch and listen offline or stream from their phones.”

Users affected by the issue say that the Spotify app stops working within roughly one minute even though the track continues to look like it’s playing visually. The issue occurs over Wi-Fi and cellular. However, if you download the songs directly to your Apple Watch, the problem doesn’t occur, according to reports.

Given how swift Apple typically is when it comes to responding to issues like this, a fix is likely coming soon. On the other hand, Spotify and Apple are still engaged in a cold war surrounding the cut the App Store takes from subscription fees, so there’s a possibility the tech giant could delay resolving this problem.

For what it’s worth, I haven’t yet encountered this issue with Spotify running on the Apple Watch Series 8. There’s a possibility the problem doesn’t affect the latest version of Apple’s smartwatch.

watchOS 9 includes features like ‘Low Power Mode,’ ‘Car Crash Detection,’ ‘Sleep Stages,’ medication tracking, more detailed workout metrics and more, alongside additional Watch Faces like ‘Playtime,’ ‘Lunar,’ ‘Metropolitan’ and ‘Modular.’

Source: Spotify Forums Via: MacRumors

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Telus emails customers about incoming credit card fee before CRTC decision

Telus recently customers started receiving emails warning about the incoming credit card fees the carrier wants to add to customer bills. Except, the email included the common placeholder text “Lorem ipsum dolor sit amet” in the header. Whoops.

The mistake seems to have drawn further attention to Telus’ plan to start charging customers 1.5 percent of their payment amount (plus tax) as a credit card processing fee.

Unsurprisingly, people are mad and tweeting about the fee and the Lorem ipsum gaffe:

“As mentioned on your last bill, starting October 17, 2022, customers that choose to make a bill payment with a credit card will be charged a 1.5% Credit Card Processing Fee (plus tax). The Credit Card Processing Fee applies to one-time and Pre-Authorized Credit Card bill payments, and is not higher than the fee TELUS pays to accept credit card payments,” the email reads.

The email goes on to list alternate payment methods for customers who want to avoid the fees, such as pre-authorized debit, visa debit, and paying through your bank.

Telus filed a request with the Canadian Radio-television and Telecommunications Commission (CRTC) in August to add the fee to customer bills. However, the fee saw a significant number of interventions from the public, and the CRTC ultimately said it would issue a decision within 45 days. September 29th would mark day 45, so it’s likely we’ll see a decision from the CRTC on the matter soon.

Whether or not the CRTC sides with Canadians or Telus is another matter. Should the CRTC allow Telus to add the fee, it may encourage other telecom companies to do the same, effectively forcing Canadians to stop paying their cell bill with credit cards, or eat the higher fee.

This whole thing stems from a lawsuit against credit card companies like Visa and Mastercard that gave businesses the ability to pass on credit card fees to customers. Previously, credit card companies had rules preventing businesses from doing so. While good for businesses, it, unfortunately, means customers are likely to end up footing larger bills if they use credit cards.

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Apple’s support page features iPhone 14 Pro with two display cutouts

Before Apple’s ‘Far Out’ fall hardware event, several leaks suggested the iPhone 14 Pro lineup would sport a hole-punch cut-out for the front-facing camera alongside a small pill-shaped cut-out for its Face ID sensors.

It appears as though that was the design Apple was initially going for, as it has repeatedly shown the hole punch layout (via MacRumours).

In a new support document about always-on display with the iPhone 14 Pro and iPhone 14 Pro Max, under the ‘Turn Always-On display off or on’ section, Apple used the image of an iPhone (seen below) that clearly shows two separate cut-outs on the top, instead of one large ‘Dynamic Island.’ There are even pixels between the two cut-outs, clearly distinguishing itself from Dynamic Island.

Image credit: Apple

Further, right after the ‘Far Out’ event, Apple uploaded developer resources for the iPhone 14 Pro that also showed two separate cut-outs instead of a Dynamic Island, as shared by FrontPageTech’s 3D Artist Ian Zelbo on Twitter.

Apple reportedly deleted the resource from the website and updated it with images that feature the Dynamic Island.

Leaked CAD renders published by us suggested a hole-punch front camera layout, while leaks from back in September 2021 suggested the same.

More recently, rumours suggested that Apple would go with two cut-outs with the iPhone 14 Pro lineup, and that the area between the cut-outs could be filled to host content, as seen in the image below:

It could be that early in the iPhone 14 Pro lineup’s development cycle, the Dynamic Island was supposed to be two separate cut-outs that could join with software and that the decision to unify the cut-outs was made later in the device’s development cycle.

That, paired with the fact that Apple has been publishing images that show the iPhone 14 Pro with two front cut-outs, makes the above theory a strong possibility.

Via: MacRumours

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PS VR2 won’t support PS VR titles, says Sony exec

There’s a fair bit of hype about Sony’s upcoming PlayStation VR2 headset, which will connect to PlayStation 5 systems to offer a next-gen virtual reality experience. However, some bad news for PS VR fans: VR 2 won’t support original PS VR titles.

The news came from episode 439 of the Official PlayStation Podcast shared on the PlayStation Blog on September 16th. Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment (SIE), appeared on the podcast to talk about all things PS VR2.

“PS VR games are not compatible with PS VR2 because PS VR2 is designed to deliver a truly next-generation VR experience,” Nishino said around 29:12 of the podcast.

According to Nishino, the PS VR2’s “advanced features” like a new controller with haptic feedback and adaptive triggers, inside-out tracking, eye tracking, HDR, and more required a “different approach” to game development than the PS VR.

While that likely holds true for new titles developed for the PS VR2, it seems like a poor reason for the PS VR2 not to support old titles.

In other PS VR2 news, the upcoming headset is set to be slimmer and lighter than the original PS VR, and it will reportedly support over 20 titles on release.

Header image credit: Sony

Source: PlayStation Blog

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You can now hide Chrome incognito tabs on Android behind a passcode

Google is planning to make incognito tabs on Android a tad bit more private.

Chrome for Android is getting an option to lock incognito tabs behind a fingerprint lock, as shared by 9to5Google.

If you’re browsing incognito and exit the Chrome app, whenever you open the app again, you’ll have to go through biometrics to access the incognito tabs. According to 9to5Google, you’ll see a gray screen with an “Unlock Incognito” button at the bottom, tapping on which will bring up the fingerprint sensor. Additionally, you can also use your PIN to unlock the incognito tabs.

The feature can be enabled/disabled from the ‘Privacy and Security’ menu, as seen in the screenshot above, and can come in highly beneficial when you’re handing your phone over to someone for browsing purposes but don’t want them to peek at your incognito browsing.

It’s worth noting that Google apps on iOS like Google Drive, Google Chrome and Google Search and Google Authenticator have had the feature enabled for a while now, so it’s strange that Google is just adding the feature on its own operating system, and that too only for Chrome.

The feature hasn’t yet been widely rolled out, but you can activate it by heading to chrome://flags/#incognito-reauthentication-for-android, and activating the “Device authentication for Incognito” flag.

Via: 9to5Google

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Apple Watch SE (2022) is a modest upgrade to the budget smartwatch

I really liked the Apple Watch SE (2020).

It offered a fantastic $329 starting price tag, a great-looking display with relatively small bezels and access to Apple’s industry-leading Watch App store. When I reviewed the smartwatch, I described it as the best wearable available for price-conscious Apple users not interested in the health features higher-end Apple Watches offer.

In short, the smartwatch was near perfect, except for the absence of the stellar always-on display featured in the Apple Watch Series 5 and above.

Apple Watch SE (2022)

This is where the new Apple Watch SE (2022) comes in. It’s a minor upgrade to the original Apple Watch SE that, unfortunately, still doesn’t feature an always-on display or the ability to text directly from the device like its higher-end counterparts. It also lacks several of Series 8’s health-focused features like blood oxygen levels, ECG or the new body temperature sensor. It remains a bare-bones smartwatch targetting those less interested in the health side of the wearable.

Like its predecessor, the Apple Watch SE (2022) is available in 40mm and 44mm variant aluminum finishes, including ‘Starlight,’ ‘Midnight,’ and ‘Silver.’ The display and overall design of the SE look identical to the first-gen version, except for the redesigned brushed back that matches the colour of the front of the smartwatch. It’s a subtle touch, but it makes the SE look higher-end and more complete, despite its decidedly entry-level price tag.

Apple Watch SE (2022)

Beyond this change, the only notable upgrade to the Apple Watch SE is the smartwatch’s new S8 chip, which Apple says gives the wearable a 20 percent power boost compared to its predecessor. While my experience with the original Apple Watch SE was generally solid, I sometimes encountered slowdowns when running third-party apps like Strava or Wind Speed. This is no longer an issue with the jump from the S5 to the S8 during my brief time with the Apple Watch SE (2022).

Of course, the Apple Watch SE (2022) features all of watchOS 9’s best features like ‘Low Power Mode,’ ‘Car Crash Detection,’ ‘Sleep Stages,’ medication tracking, more detailed workout metrics and more, alongside additional Watch Faces like ‘Playtime,’ ‘Lunar,’ ‘Metropolitan’ and ‘Modular.’

Apple Watch SE (2022)

Like the Series 8, watchOS 9 (which also supports the 1st-gen Apple Watch SE) is a more significant update to the Apple Watch SE (2022) than the wearable’s actual hardware in some respects, with the new chip being the notable exception.

Similar to the original Apple Watch SE, Apple’s refreshed entry-level smartwatch offers a solid but bare-bones smartwatch experience at a reasonable $329 price tag. I still miss the always-on display and wish Apple brought it to its lower-end wearable, but those who don’t know what they’re missing likely won’t have the same issue with the new SE.

The Apple Watch SE (2022) starts at $329 and is available now.

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iOS 16 bug creating problems for iPhone 14 users

Apple has confirmed some iPhone 14 series users are experiencing trouble activating iOS 16 due to a bug.

According to MacRumors, the new device doesn’t go through Wi-Fi, creating a host of problems.

An internal Apple memo obtained by MacRumors says, “there is a known issue for iOS 16 that may impact device activations on open Wi-Fi networks.” The solution lies in users selecting the option to connect to Mac or PC with iTunes when asked to connect to a Wi-Fi network, the publication reports.

New iPhone 14 customers can download an iOS 16.0.1 update to fix the issue. MacRumors notes users may need to restore iOS 16.0.1 through Mac or PC to activate their new devices. They will likely face problems with iMessage and FaceTime until that’s done.

Apple says it’s currently investigating the problem.

Source: MacRumors